fix: Fixes spell mechanics and misc bugs (#1118)

- [X] Fixes NPE from account tags.
- [X] Fixes bad skill check due to missing cast to double.
- [X] Fixes water elemental duration.
- [X] Standardizes spell summon duration by expansion.
This commit is contained in:
Kamron Batman 2022-07-14 22:01:59 -07:00 • committed by GitHub
parent 2ab0a0e063
commit d6d02de296
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
24 changed files with 74 additions and 66 deletions

View file

@ -35,16 +35,8 @@ namespace Server.Spells.Eighth
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
TimeSpan duration;
if (Core.AOS)
{
duration = TimeSpan.FromSeconds(90.0);
}
else
{
duration = TimeSpan.FromSeconds(Utility.Random(80, 40));
}
// TODO: Check Demo for pre-T2A.
var duration = Core.T2A ? TimeSpan.FromSeconds(90.0) : TimeSpan.FromSeconds(Utility.Random(80, 40));
BaseCreature.Summon(new EnergyVortex(), false, Caster, new Point3D(p), 0x212, duration);
}