fix: Fixes spell mechanics and misc bugs (#1118)
- [X] Fixes NPE from account tags. - [X] Fixes bad skill check due to missing cast to double. - [X] Fixes water elemental duration. - [X] Standardizes spell summon duration by expansion.
This commit is contained in:
parent
2ab0a0e063
commit
d6d02de296
24 changed files with 74 additions and 66 deletions
|
|
@ -43,7 +43,12 @@ namespace Server.Spells.Eighth
|
|||
{
|
||||
if (CheckSequence())
|
||||
{
|
||||
var duration = TimeSpan.FromSeconds(2 * Caster.Skills.Magery.Fixed / 5);
|
||||
var duration = Core.Expansion switch
|
||||
{
|
||||
Expansion.None => TimeSpan.FromSeconds(Caster.Skills.Magery.Value),
|
||||
// T2A -> Current
|
||||
_ => TimeSpan.FromSeconds(4 * Math.Min(5, Caster.Skills.Magery.Value)),
|
||||
};
|
||||
|
||||
if (Core.AOS) /* Why two diff daemons? TODO: solve this */
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue