fix: Fixes spell mechanics and misc bugs (#1118)

- [X] Fixes NPE from account tags.
- [X] Fixes bad skill check due to missing cast to double.
- [X] Fixes water elemental duration.
- [X] Standardizes spell summon duration by expansion.
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Kamron Batman 2022-07-14 22:01:59 -07:00 • committed by GitHub
parent 2ab0a0e063
commit d6d02de296
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24 changed files with 74 additions and 66 deletions

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@ -43,7 +43,12 @@ namespace Server.Spells.Eighth
{
if (CheckSequence())
{
var duration = TimeSpan.FromSeconds(2 * Caster.Skills.Magery.Fixed / 5);
var duration = Core.Expansion switch
{
Expansion.None => TimeSpan.FromSeconds(Caster.Skills.Magery.Value),
// T2A -> Current
_ => TimeSpan.FromSeconds(4 * Math.Min(5, Caster.Skills.Magery.Value)),
};
if (Core.AOS) /* Why two diff daemons? TODO: solve this */
{