feat(opl): OplTextBlock multi-line tooltip builder + AddChunked (#2507)

## At a glance

```csharp
public override void GetProperties(IPropertyList list)
{
    base.GetProperties(list);

    // Accumulate any number of free-text lines. On dispose the block flushes via
    // AddChunked, splitting across as many OPL properties as needed so none can
    // overflow the legacy 2D client's per-property buffer (which would crash it).
    using var block = list.TextBlock();

    if (luck > 0)
    {
        block.Add($"Luck Bonus: +{luck}%");       // zero-alloc interpolation
    }

    block.Add("Cannot be repaired".AsSpan());      // plain text, no string allocation

    // Already holding a '\n'-joined string? Skip the builder and chunk directly:
    // list.AddChunked(description);
}
```

## What

Adds a safe path for emitting **variable-length, free-form (non-cliloc) tooltip text**:

- **`ObjectPropertyList.Add(ReadOnlySpan<char>)`** overloads — append raw text with no string allocation. Makes the old single-arg `Add(string)` redundant (a `string` binds to the span overload implicitly), so it's dropped.
- **`AddChunked(ReadOnlySpan<char>)`** on `IPropertyList` — splits newline-joined text at `\n` boundaries across as many passthrough-cliloc properties as needed, so no single property exceeds the cap.
- **`OplTextBlock`** (`ref struct`) + **`IPropertyList.TextBlock()`** — an ergonomic builder that accumulates `\n`-joined lines (with a zero-alloc interpolated `Add($"...")` overload) and flushes via `AddChunked` on dispose. Usage: `using var block = list.TextBlock();`.
- **`MaxArgumentLength` (504)** — per-property cap with a hard backstop that clamps + logs anything that slips through.

## Why

The legacy 2D client copies each OPL property's text into a fixed ~512-char (1024-byte) buffer. A single property longer than that smashes an adjacent world object's vtable on the client heap and crashes the client. `AddChunked`/`OplTextBlock` keep multi-line content safely under the cap instead of risking one oversized `Add`.

## Docs

- `dev-docs/property-lists.md` — new "Multi-Line Free Text" deep-dive section; corrected the stale `IPropertyList` listing.
- `dev-docs/claude-skills/modernuo-property-lists.md` — condensed pattern + anti-pattern.

## Tests

9 tests pass (`OplTextBlockTests`, `ObjectPropertyListSpanAddTests`): line joining, empty-line skipping, no-line no-op, zero-alloc interpolation, and long-content chunking staying under `MaxArgumentLength`. Full `UOContent` build is green, confirming dropping `Add(string)` breaks no call sites.
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Kamron Batman 2026-07-02 19:41:36 -07:00 committed by GitHub
parent f7c44f7c10
commit d7668df5ee
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7 changed files with 588 additions and 15 deletions

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@ -20,6 +20,7 @@ using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using Server.Buffers;
using Server.Logging;
using Server.Network;
using Server.Text;
@ -37,6 +38,14 @@ public sealed class ObjectPropertyList : IPropertyList, IDisposable
1114779 // ~1_val~
};
private static readonly ILogger logger = LogFactory.GetLogger(typeof(ObjectPropertyList));
// Max characters for a SINGLE OPL property argument. The legacy 2D client copies each
// property's text into a fixed ~512-char (1024-byte) buffer; exceeding it corrupts the heap
// (smashes an adjacent world object's vtable -> client crash). 504 = multiple of 8, safely
// under the empirically confirmed ~510-char ceiling. For multi-line content use AddChunked().
public const int MaxArgumentLength = 504;
private int _hash;
private int _stringNumbersIndex;
private byte[] _buffer;
@ -148,11 +157,106 @@ public sealed class ObjectPropertyList : IPropertyList, IDisposable
}
public void Add(int number, string? arguments) => InternalAdd(number, $"{arguments}");
public void Add(string argument) => InternalAdd(GetStringNumber(), $"{argument}");
public void Add(int number, int value) => InternalAdd(number, $"{value}");
public void AddLocalized(int value) => InternalAdd(GetStringNumber(), $"{value:#}");
public void AddLocalized(int number, int value) => InternalAdd(number, $"{value:#}");
public void Add(ReadOnlySpan<char> argument) => InternalAdd(GetStringNumber(), argument);
public void Add(int number, ReadOnlySpan<char> argument) => InternalAdd(number, argument);
public OplTextBlock TextBlock() => new(this);
// Emits newline-joined text across as many OPL properties as needed, breaking ONLY at '\n',
// so no single property exceeds MaxArgumentLength characters. Each chunk goes through the
// passthrough-cliloc rotation. Use for variable-length multi-line content instead of one
// Add(joined) call, which would overflow the legacy 2D-client per-property tooltip buffer.
public void AddChunked(ReadOnlySpan<char> text)
{
if (text.IsEmpty)
{
return;
}
var chunkStart = 0;
var searchFrom = 0;
while (true)
{
var nl = text[searchFrom..].IndexOf('\n');
var lineEnd = nl < 0 ? text.Length : searchFrom + nl;
// If appending this line would push the current chunk past the cap, flush the chunk
// up to the end of the previous line (excluding its '\n') first.
if (lineEnd - chunkStart > MaxArgumentLength && searchFrom > chunkStart)
{
Add(text[chunkStart..(searchFrom - 1)]);
chunkStart = searchFrom;
continue;
}
if (nl < 0)
{
Add(text[chunkStart..]); // remainder (a single over-cap line is clamped by Add)
return;
}
searchFrom = lineEnd + 1;
}
}
// Hard backstop: never let a single property exceed the legacy client's per-property buffer.
// Callers with multi-line content should use AddChunked(); this truncates anything that slips
// through and surfaces the offending entity/cliloc.
private ReadOnlySpan<char> ClampArgument(int number, ReadOnlySpan<char> chars)
{
if (chars.Length <= MaxArgumentLength)
{
return chars;
}
logger.Warning(
"OPL property on {Entity} (cliloc {Cliloc}) is {Length} chars; truncating to {Max} to avoid legacy 2D-client tooltip-buffer overflow. Use AddChunked for multi-line text.",
Entity,
number,
chars.Length,
MaxArgumentLength
);
return chars[..MaxArgumentLength];
}
private void InternalAdd(int number, ReadOnlySpan<char> chars)
{
if (number == 0)
{
return;
}
chars = ClampArgument(number, chars);
if (Header == 0)
{
Header = number;
HeaderArgs = chars.ToString();
}
AddHash(number);
AddHash(string.GetHashCode(chars, StringComparison.Ordinal));
var strLength = chars.Length * 2;
var length = _bufferPos + 6 + strLength;
while (length > _buffer.Length)
{
Flush();
}
var writer = new SpanWriter(_buffer.AsSpan(_bufferPos));
writer.Write(number);
writer.Write((ushort)strLength);
writer.Write(chars, TextEncoding.UnicodeLE);
_bufferPos += writer.BytesWritten;
}
private int GetStringNumber() => _stringNumbers[_stringNumbersIndex++ % _stringNumbers.Length];
// String Interpolation
@ -177,7 +281,7 @@ public sealed class ObjectPropertyList : IPropertyList, IDisposable
return;
}
var chars = _arrayToReturnToPool.AsSpan(0, _pos);
var chars = ClampArgument(number, _arrayToReturnToPool.AsSpan(0, _pos));
if (Header == 0)
{