feat(opl): OplTextBlock multi-line tooltip builder + AddChunked (#2507)
## At a glance
```csharp
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
// Accumulate any number of free-text lines. On dispose the block flushes via
// AddChunked, splitting across as many OPL properties as needed so none can
// overflow the legacy 2D client's per-property buffer (which would crash it).
using var block = list.TextBlock();
if (luck > 0)
{
block.Add($"Luck Bonus: +{luck}%"); // zero-alloc interpolation
}
block.Add("Cannot be repaired".AsSpan()); // plain text, no string allocation
// Already holding a '\n'-joined string? Skip the builder and chunk directly:
// list.AddChunked(description);
}
```
## What
Adds a safe path for emitting **variable-length, free-form (non-cliloc) tooltip text**:
- **`ObjectPropertyList.Add(ReadOnlySpan<char>)`** overloads — append raw text with no string allocation. Makes the old single-arg `Add(string)` redundant (a `string` binds to the span overload implicitly), so it's dropped.
- **`AddChunked(ReadOnlySpan<char>)`** on `IPropertyList` — splits newline-joined text at `\n` boundaries across as many passthrough-cliloc properties as needed, so no single property exceeds the cap.
- **`OplTextBlock`** (`ref struct`) + **`IPropertyList.TextBlock()`** — an ergonomic builder that accumulates `\n`-joined lines (with a zero-alloc interpolated `Add($"...")` overload) and flushes via `AddChunked` on dispose. Usage: `using var block = list.TextBlock();`.
- **`MaxArgumentLength` (504)** — per-property cap with a hard backstop that clamps + logs anything that slips through.
## Why
The legacy 2D client copies each OPL property's text into a fixed ~512-char (1024-byte) buffer. A single property longer than that smashes an adjacent world object's vtable on the client heap and crashes the client. `AddChunked`/`OplTextBlock` keep multi-line content safely under the cap instead of risking one oversized `Add`.
## Docs
- `dev-docs/property-lists.md` — new "Multi-Line Free Text" deep-dive section; corrected the stale `IPropertyList` listing.
- `dev-docs/claude-skills/modernuo-property-lists.md` — condensed pattern + anti-pattern.
## Tests
9 tests pass (`OplTextBlockTests`, `ObjectPropertyListSpanAddTests`): line joining, empty-line skipping, no-line no-op, zero-alloc interpolation, and long-content chunking staying under `MaxArgumentLength`. Full `UOContent` build is green, confirming dropping `Add(string)` breaks no call sites.
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@ -26,11 +26,14 @@ description: >
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```csharp
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public interface IPropertyList
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{
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void Add(int number); // Cliloc number only
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void Add(int number, string argument); // Cliloc with ~1_val~ arg
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void Add(string text); // Raw string (uses internal cliloc)
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void Add(int number, int value); // Cliloc with int arg
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void AddLocalized(int value); // Cliloc number as value
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void Add(int number); // Cliloc number only
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void Add(int number, string argument); // Cliloc with ~1_val~ arg
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void Add(ReadOnlySpan<char> argument); // Raw text, no string alloc (uses passthrough cliloc)
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void Add(int number, ReadOnlySpan<char> argument);
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void AddChunked(ReadOnlySpan<char> text); // Newline-joined text, split across properties
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OplTextBlock TextBlock(); // Builder that flushes via AddChunked on dispose
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void Add(int number, int value); // Cliloc with int arg
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void AddLocalized(int value); // Cliloc number as value
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void AddLocalized(int number, int value); // Cliloc wrapper for cliloc
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// String interpolation overloads
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@ -39,6 +42,9 @@ public interface IPropertyList
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}
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```
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> No `Add(string)` overload — pass a span (`text.AsSpan()`) or, preferably, an interpolated `$"..."`
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> literal so the handler formats straight into the pooled buffer.
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## Patterns
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### Basic GetProperties Override
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@ -177,6 +183,29 @@ public override void GetProperties(IPropertyList list)
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}
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```
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### Multi-Line Free Text (`AddChunked` / `OplTextBlock`)
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For variable-length, free-form (non-cliloc) tooltip text — e.g. a consolidated attribute dump or
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staged ID text — **never emit it as one property**. The legacy 2D client copies each OPL property into
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a fixed ~512-char buffer; a longer property smashes the client heap and crashes it.
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`ObjectPropertyList.MaxArgumentLength` (504) is the safe per-property cap.
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Two safe APIs split `\n`-joined text across multiple passthrough-cliloc properties (each ≤ cap):
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```csharp
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// Already have a '\n'-joined string? Use the IPropertyList primitive directly:
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list.AddChunked(_description);
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// Building lines conditionally? Use the OplTextBlock builder (flushes via AddChunked on dispose):
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using var block = list.TextBlock(); // IPropertyList.TextBlock()
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block.Add($"Lower Parry Cap {cap}%"); // zero-alloc interpolated overload
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block.Add("Cannot be repaired".AsSpan()); // plain span, no string alloc
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```
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- Lines join with `\n`; empty lines are skipped; no lines → nothing emitted.
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- `block.Add($"...")` is a real `[InterpolatedStringHandler]` — same hole anti-patterns apply (no `.ToString()`, ternaries, concat).
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- `OplTextBlock` is a `ref struct` for the single-threaded build pass — always `using`, never store/await across it.
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## Common Cliloc Numbers
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| Number | Text | Usage |
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@ -205,6 +234,7 @@ public override void GetProperties(IPropertyList list)
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- **Not using cliloc**: Raw strings don't get localized
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- **Excessive rebuilds**: Don't call `InvalidateProperties()` in tight loops
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- **Assuming tooltip support**: Check `ObjectPropertyList.Enabled` if needed
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- **One giant `Add()` for multi-line text**: A property over ~512 chars crashes the legacy 2D client. Use `AddChunked`/`OplTextBlock` for variable-length free text
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## Real Examples
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- Item properties: `Projects/Server/Items/Item.cs` (AddNameProperties, GetProperties)
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@ -13,13 +13,19 @@ The system uses cliloc numbers (localized string IDs) with argument substitution
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Defined in `Projects/Server/PropertyList/IPropertyList.cs`:
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```csharp
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public interface IPropertyList
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public interface IPropertyList : ISelfInterpolatedStringHandler
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{
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void Add(int number); // Cliloc number only
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void Add(int number, string argument); // Cliloc with string argument
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void Add(string text); // Raw string
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void Add(int number, int value); // Cliloc with int argument
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void AddLocalized(int value); // Cliloc number as argument value
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void Reset();
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void Terminate();
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void Add(int number); // Cliloc number only
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void Add(int number, string argument); // Cliloc with string argument
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void Add(ReadOnlySpan<char> argument); // Raw text, no string allocation
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void Add(int number, ReadOnlySpan<char> argument); // Cliloc with span argument
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void AddChunked(ReadOnlySpan<char> text); // Newline-joined text split across properties
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OplTextBlock TextBlock(); // Builder that flushes via AddChunked on dispose
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void Add(int number, int value); // Cliloc with int argument
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void AddLocalized(int value); // Cliloc number as argument value
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void AddLocalized(int number, int value); // Cliloc with localized argument
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// String interpolation support
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@ -28,6 +34,9 @@ public interface IPropertyList
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}
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```
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> There is no `Add(string)` overload. Pass raw text as a span (`Add(text.AsSpan())`) or, ideally,
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> as an interpolated `$"..."` literal so the handler formats straight into the pooled buffer.
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## GetProperties Override
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Override `GetProperties()` to add custom tooltip lines:
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@ -141,6 +150,100 @@ If you don't know what text a cliloc number maps to (and therefore what argument
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- Placeholders in the text look like `~1_val~`, `~2_AMOUNT~`, etc.
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- Ask the user where their `cliloc.enu` file is located (typically in the UO client data directory)
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## Multi-Line Free Text: `AddChunked` and `OplTextBlock`
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Some tooltips need a block of **free-form text** (not cliloc lookups) whose length is variable and
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potentially large — e.g. a consolidated dump of every AOS attribute on an item, or staged
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identification text that grows as the item is identified. Emitting that as a single property is
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dangerous:
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> **The legacy 2D client copies each OPL property's text into a fixed ~512-char (1024-byte) buffer.**
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> A single property longer than that smashes an adjacent world object's vtable on the client heap and
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> crashes the client. `ObjectPropertyList.MaxArgumentLength = 504` is the safe per-property cap (a
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> multiple of 8, comfortably under the empirically confirmed ~510-char ceiling).
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Two APIs handle this safely. Both split the text at `\n` boundaries into as many OPL properties as
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needed, so no single property ever exceeds `MaxArgumentLength`. Each chunk is emitted through the
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cycling **passthrough clilocs** (`1042971`, `1070722`, `1114057`, `1114778`, `1114779` — each
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localized to a single `~1_val~`/`~1_NOTHING~` argument), which render the raw string verbatim.
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### `AddChunked` — the interface primitive
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`AddChunked(ReadOnlySpan<char>)` is on `IPropertyList`, so it works from any `GetProperties(IPropertyList list)`
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override. Give it `\n`-joined text; it breaks **only** at newlines:
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```csharp
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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// _description may be hundreds of chars and contains embedded '\n's.
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list.AddChunked(_description);
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}
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```
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Splitting only at `\n` means each line stays intact across the chunk boundary — a chunk is flushed at
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the last newline that keeps it under the cap. (A single line longer than `MaxArgumentLength` is the
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one case that still gets clamped; the engine logs a warning naming the offending entity and cliloc.)
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### `OplTextBlock` — the ergonomic builder
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`OplTextBlock` is a `ref struct` builder that accumulates `\n`-joined lines and calls `AddChunked` for
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you on dispose. Obtain it from `IPropertyList.TextBlock()` (so it works in any `GetProperties` override)
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and always scope it with `using` so the flush happens:
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```csharp
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using var block = list.TextBlock();
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// Zero-alloc interpolated overload — formats directly into the pooled buffer:
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block.Add($"Luck Bonus: +{luck}%");
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block.Add($"Damage: {min} - {max}");
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// Plain text as a span (no string allocation):
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block.Add("Cannot be repaired".AsSpan());
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```
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Behavior worth knowing:
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- **Lines join with `\n`**; the trailing separator is stripped before the single `AddChunked` flush on `Dispose()`.
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- **Empty lines are skipped** (`block.Add(ReadOnlySpan<char>.Empty)` is a no-op).
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- **No lines added → nothing is emitted** (no empty property, no wasted passthrough cliloc).
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- The `Add($"...")` overload is a dedicated `[InterpolatedStringHandler]`, so interpolation allocates no
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intermediate strings — the same anti-patterns as `IPropertyList.Add($"...")` apply (no `.ToString()`
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in holes, no ternaries/`string.Format`/concat — see [`string-handling.md`](string-handling.md#interpolation-anti-patterns)).
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- It is a `ref struct` tied to the single-threaded OPL build pass — never store it, capture it in a
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closure, or use it across an `await`.
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### When to use which
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| Situation | Use |
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|---|---|
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| You already have a `\n`-joined string (e.g. a serialized description) | `list.AddChunked(text)` |
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| You're building several free-text lines conditionally | `using var block = list.TextBlock();` then `block.Add(...)` |
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| The content is a single short cliloc-backed property | Plain `list.Add(number, $"...")` — chunking is unnecessary |
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Real-world pattern (consolidated attribute lines, condensed from UOEvolution's `BaseWeapon`):
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```csharp
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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using var block = list.TextBlock();
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if (_attrs.HitLowerParryCap > 0)
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{
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block.Add($"Lower Parry Cap {_attrs.HitLowerParryCap}%");
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}
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if (_attrs.ParryBonusDamage > 0)
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{
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block.Add($"Parry Damage {_attrs.ParryBonusDamage}%");
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}
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// ...any number of optional lines; the block flushes safely on dispose.
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}
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```
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## Common Cliloc Numbers
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| Number | Text | Usage |
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@ -207,6 +310,7 @@ Defined in `Projects/Server/PropertyList/ObjectPropertyList.cs`:
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- **String building**: Uses `STArrayPool<char>` for zero-GC string construction
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- **Global toggle**: `ObjectPropertyList.Enabled` can disable the entire system
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- **Lazy initialization**: Property lists are built on first access
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- **Per-property cap**: `MaxArgumentLength` (504) bounds each property's text so the legacy 2D client's fixed tooltip buffer can't overflow. `AddChunked`/`OplTextBlock` keep multi-line content under it; anything that slips through is clamped with a logged warning
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### Update Flow
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1. `InvalidateProperties()` is called
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