feat(opl): OplTextBlock multi-line tooltip builder + AddChunked (#2507)

## At a glance

```csharp
public override void GetProperties(IPropertyList list)
{
    base.GetProperties(list);

    // Accumulate any number of free-text lines. On dispose the block flushes via
    // AddChunked, splitting across as many OPL properties as needed so none can
    // overflow the legacy 2D client's per-property buffer (which would crash it).
    using var block = list.TextBlock();

    if (luck > 0)
    {
        block.Add($"Luck Bonus: +{luck}%");       // zero-alloc interpolation
    }

    block.Add("Cannot be repaired".AsSpan());      // plain text, no string allocation

    // Already holding a '\n'-joined string? Skip the builder and chunk directly:
    // list.AddChunked(description);
}
```

## What

Adds a safe path for emitting **variable-length, free-form (non-cliloc) tooltip text**:

- **`ObjectPropertyList.Add(ReadOnlySpan<char>)`** overloads — append raw text with no string allocation. Makes the old single-arg `Add(string)` redundant (a `string` binds to the span overload implicitly), so it's dropped.
- **`AddChunked(ReadOnlySpan<char>)`** on `IPropertyList` — splits newline-joined text at `\n` boundaries across as many passthrough-cliloc properties as needed, so no single property exceeds the cap.
- **`OplTextBlock`** (`ref struct`) + **`IPropertyList.TextBlock()`** — an ergonomic builder that accumulates `\n`-joined lines (with a zero-alloc interpolated `Add($"...")` overload) and flushes via `AddChunked` on dispose. Usage: `using var block = list.TextBlock();`.
- **`MaxArgumentLength` (504)** — per-property cap with a hard backstop that clamps + logs anything that slips through.

## Why

The legacy 2D client copies each OPL property's text into a fixed ~512-char (1024-byte) buffer. A single property longer than that smashes an adjacent world object's vtable on the client heap and crashes the client. `AddChunked`/`OplTextBlock` keep multi-line content safely under the cap instead of risking one oversized `Add`.

## Docs

- `dev-docs/property-lists.md` — new "Multi-Line Free Text" deep-dive section; corrected the stale `IPropertyList` listing.
- `dev-docs/claude-skills/modernuo-property-lists.md` — condensed pattern + anti-pattern.

## Tests

9 tests pass (`OplTextBlockTests`, `ObjectPropertyListSpanAddTests`): line joining, empty-line skipping, no-line no-op, zero-alloc interpolation, and long-content chunking staying under `MaxArgumentLength`. Full `UOContent` build is green, confirming dropping `Add(string)` breaks no call sites.
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@ -0,0 +1,104 @@
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Text;
using Server;
using Xunit;
namespace Server.Tests;
public class ObjectPropertyListSpanAddTests
{
// Decodes a terminated OPL buffer into (cliloc, argument) entries.
// The OPL packet is big-endian (SpanWriter default), so use BinaryPrimitives.
private static (int cliloc, string arg)[] Decode(ObjectPropertyList opl)
{
opl.Terminate();
var buffer = opl.Buffer;
var entries = new List<(int, string)>();
var pos = 15; // header is 15 bytes
while (true)
{
var cliloc = BinaryPrimitives.ReadInt32BigEndian(buffer.AsSpan(pos));
pos += 4;
if (cliloc == 0)
{
break;
}
var byteLen = BinaryPrimitives.ReadUInt16BigEndian(buffer.AsSpan(pos));
pos += 2;
var arg = Encoding.Unicode.GetString(buffer, pos, byteLen);
pos += byteLen;
entries.Add((cliloc, arg));
}
return entries.ToArray();
}
[Fact]
public void SpanAdd_ProducesSameBytesAsStringArgument()
{
// Add(int, string) routes through the interpolation InternalAdd; Add(int, ReadOnlySpan<char>)
// through the span InternalAdd. Both must produce identical bytes and hash.
var fromString = new ObjectPropertyList(null);
fromString.Add(1070722, "Hello World");
var fromSpan = new ObjectPropertyList(null);
fromSpan.Add(1070722, "Hello World".AsSpan());
Assert.Equal(Decode(fromString), Decode(fromSpan));
Assert.Equal(fromString.Hash, fromSpan.Hash);
}
[Fact]
public void SpanAdd_WithNumber_EmitsClilocAndArgument()
{
var opl = new ObjectPropertyList(null);
opl.Add(1070722, "Custom".AsSpan());
var entries = Decode(opl);
Assert.Single(entries);
Assert.Equal((1070722, "Custom"), entries[0]);
}
[Fact]
public void Add_TruncatesArgumentOverMaxLength()
{
var oversized = new string('x', ObjectPropertyList.MaxArgumentLength + 50);
var opl = new ObjectPropertyList(null);
opl.Add(1070722, oversized.AsSpan());
var entries = Decode(opl);
Assert.Single(entries);
Assert.Equal(ObjectPropertyList.MaxArgumentLength, entries[0].arg.Length);
}
[Fact]
public void AddChunked_SplitsAtNewlinesSoNoEntryExceedsCap()
{
// 10 lines x 100 chars joined by '\n' (~1009 chars), well over the cap.
var lines = new string[10];
for (var i = 0; i < lines.Length; i++)
{
lines[i] = new string((char)('a' + i), 100);
}
var text = string.Join("\n", lines);
var opl = new ObjectPropertyList(null);
opl.AddChunked(text.AsSpan());
var entries = Decode(opl);
Assert.True(entries.Length > 1, "expected multiple chunks");
foreach (var (_, arg) in entries)
{
Assert.True(arg.Length <= ObjectPropertyList.MaxArgumentLength);
}
// AddChunked breaks only at '\n' (dropping that '\n'), so rejoining with '\n' is lossless.
var rejoined = string.Join("\n", Array.ConvertAll(entries, e => e.arg));
Assert.Equal(text, rejoined);
}
}

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@ -0,0 +1,108 @@
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Text;
using Server;
using Xunit;
namespace Server.Tests;
public class OplTextBlockTests
{
private static (int cliloc, string arg)[] Decode(ObjectPropertyList opl)
{
opl.Terminate();
var buffer = opl.Buffer;
var entries = new List<(int, string)>();
var pos = 15;
while (true)
{
var cliloc = BinaryPrimitives.ReadInt32BigEndian(buffer.AsSpan(pos));
pos += 4;
if (cliloc == 0)
{
break;
}
var byteLen = BinaryPrimitives.ReadUInt16BigEndian(buffer.AsSpan(pos));
pos += 2;
entries.Add((cliloc, Encoding.Unicode.GetString(buffer, pos, byteLen)));
pos += byteLen;
}
return entries.ToArray();
}
[Fact]
public void MultipleLines_JoinIntoSingleCyclingEntry()
{
var opl = new ObjectPropertyList(null);
using (var block = opl.TextBlock())
{
block.Add("Line One".AsSpan());
block.Add("Line Two".AsSpan());
}
var entries = Decode(opl);
Assert.Single(entries);
Assert.Equal((1042971, "Line One\nLine Two"), entries[0]); // first cycling cliloc
}
[Fact]
public void EmptyLines_AreSkipped()
{
var opl = new ObjectPropertyList(null);
using (var block = opl.TextBlock())
{
block.Add("Only".AsSpan());
block.Add(ReadOnlySpan<char>.Empty);
}
Assert.Equal((1042971, "Only"), Decode(opl)[0]);
}
[Fact]
public void NoLines_EmitsNothing()
{
var opl = new ObjectPropertyList(null);
using (var block = opl.TextBlock())
{
// add nothing
}
Assert.Empty(Decode(opl));
}
[Fact]
public void Interpolated_AppendsZeroAlloc()
{
var opl = new ObjectPropertyList(null);
var v = 5;
using (var block = opl.TextBlock())
{
block.Add($"Luck Bonus: +{v}%");
}
Assert.Equal((1042971, "Luck Bonus: +5%"), Decode(opl)[0]);
}
[Fact]
public void LongContent_SplitsIntoMultipleEntriesUnderCap()
{
var opl = new ObjectPropertyList(null);
using (var block = opl.TextBlock())
{
for (var i = 0; i < 10; i++)
{
block.Add(new string((char)('a' + i), 100).AsSpan());
}
}
var entries = Decode(opl);
Assert.True(entries.Length > 1, "expected the long block to chunk into multiple entries");
foreach (var (_, arg) in entries)
{
Assert.True(arg.Length <= ObjectPropertyList.MaxArgumentLength);
}
}
}

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@ -13,6 +13,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Runtime.CompilerServices;
using Server.Text;
@ -28,8 +29,17 @@ public interface IPropertyList : ISelfInterpolatedStringHandler
/** Convenience method for $"{argument}". */
public void Add(int number, string argument);
/** Convenience method for $"{text}". */
public void Add(string text);
/** Convenience method for span-based text without allocating a string. */
public void Add(ReadOnlySpan<char> argument);
/** Convenience method for span-based text without allocating a string. */
public void Add(int number, ReadOnlySpan<char> argument);
/** Emits newline-joined text across multiple properties so none exceeds the legacy client's per-property buffer. */
public void AddChunked(ReadOnlySpan<char> text);
/** Builder for variable-length multi-line free text; flushes via AddChunked on dispose. */
public OplTextBlock TextBlock();
/** Convenience method for $"{value}". */
public void Add(int number, int value);

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@ -20,6 +20,7 @@ using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using Server.Buffers;
using Server.Logging;
using Server.Network;
using Server.Text;
@ -37,6 +38,14 @@ public sealed class ObjectPropertyList : IPropertyList, IDisposable
1114779 // ~1_val~
};
private static readonly ILogger logger = LogFactory.GetLogger(typeof(ObjectPropertyList));
// Max characters for a SINGLE OPL property argument. The legacy 2D client copies each
// property's text into a fixed ~512-char (1024-byte) buffer; exceeding it corrupts the heap
// (smashes an adjacent world object's vtable -> client crash). 504 = multiple of 8, safely
// under the empirically confirmed ~510-char ceiling. For multi-line content use AddChunked().
public const int MaxArgumentLength = 504;
private int _hash;
private int _stringNumbersIndex;
private byte[] _buffer;
@ -148,11 +157,106 @@ public sealed class ObjectPropertyList : IPropertyList, IDisposable
}
public void Add(int number, string? arguments) => InternalAdd(number, $"{arguments}");
public void Add(string argument) => InternalAdd(GetStringNumber(), $"{argument}");
public void Add(int number, int value) => InternalAdd(number, $"{value}");
public void AddLocalized(int value) => InternalAdd(GetStringNumber(), $"{value:#}");
public void AddLocalized(int number, int value) => InternalAdd(number, $"{value:#}");
public void Add(ReadOnlySpan<char> argument) => InternalAdd(GetStringNumber(), argument);
public void Add(int number, ReadOnlySpan<char> argument) => InternalAdd(number, argument);
public OplTextBlock TextBlock() => new(this);
// Emits newline-joined text across as many OPL properties as needed, breaking ONLY at '\n',
// so no single property exceeds MaxArgumentLength characters. Each chunk goes through the
// passthrough-cliloc rotation. Use for variable-length multi-line content instead of one
// Add(joined) call, which would overflow the legacy 2D-client per-property tooltip buffer.
public void AddChunked(ReadOnlySpan<char> text)
{
if (text.IsEmpty)
{
return;
}
var chunkStart = 0;
var searchFrom = 0;
while (true)
{
var nl = text[searchFrom..].IndexOf('\n');
var lineEnd = nl < 0 ? text.Length : searchFrom + nl;
// If appending this line would push the current chunk past the cap, flush the chunk
// up to the end of the previous line (excluding its '\n') first.
if (lineEnd - chunkStart > MaxArgumentLength && searchFrom > chunkStart)
{
Add(text[chunkStart..(searchFrom - 1)]);
chunkStart = searchFrom;
continue;
}
if (nl < 0)
{
Add(text[chunkStart..]); // remainder (a single over-cap line is clamped by Add)
return;
}
searchFrom = lineEnd + 1;
}
}
// Hard backstop: never let a single property exceed the legacy client's per-property buffer.
// Callers with multi-line content should use AddChunked(); this truncates anything that slips
// through and surfaces the offending entity/cliloc.
private ReadOnlySpan<char> ClampArgument(int number, ReadOnlySpan<char> chars)
{
if (chars.Length <= MaxArgumentLength)
{
return chars;
}
logger.Warning(
"OPL property on {Entity} (cliloc {Cliloc}) is {Length} chars; truncating to {Max} to avoid legacy 2D-client tooltip-buffer overflow. Use AddChunked for multi-line text.",
Entity,
number,
chars.Length,
MaxArgumentLength
);
return chars[..MaxArgumentLength];
}
private void InternalAdd(int number, ReadOnlySpan<char> chars)
{
if (number == 0)
{
return;
}
chars = ClampArgument(number, chars);
if (Header == 0)
{
Header = number;
HeaderArgs = chars.ToString();
}
AddHash(number);
AddHash(string.GetHashCode(chars, StringComparison.Ordinal));
var strLength = chars.Length * 2;
var length = _bufferPos + 6 + strLength;
while (length > _buffer.Length)
{
Flush();
}
var writer = new SpanWriter(_buffer.AsSpan(_bufferPos));
writer.Write(number);
writer.Write((ushort)strLength);
writer.Write(chars, TextEncoding.UnicodeLE);
_bufferPos += writer.BytesWritten;
}
private int GetStringNumber() => _stringNumbers[_stringNumbersIndex++ % _stringNumbers.Length];
// String Interpolation
@ -177,7 +281,7 @@ public sealed class ObjectPropertyList : IPropertyList, IDisposable
return;
}
var chars = _arrayToReturnToPool.AsSpan(0, _pos);
var chars = ClampArgument(number, _arrayToReturnToPool.AsSpan(0, _pos));
if (Header == 0)
{

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@ -0,0 +1,113 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: OplTextBlock.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Runtime.CompilerServices;
using Server.Text;
namespace Server;
// Accumulates '\n'-joined free-text lines and emits them on dispose via AddChunked, which splits
// into as many cycling passthrough entries as needed so no single OPL property exceeds the legacy
// client's per-property buffer (ObjectPropertyList.MaxArgumentLength).
// Use with `using var block = list.TextBlock();`. ref struct: single-threaded OPL build only.
public ref struct OplTextBlock
{
private readonly IPropertyList _list;
internal ValueStringBuilder _builder;
private bool _any;
internal OplTextBlock(IPropertyList list)
{
_list = list;
_builder = ValueStringBuilder.Create();
_any = false;
}
public void Add(scoped ReadOnlySpan<char> line)
{
if (line.IsEmpty)
{
return;
}
_builder.Append(line);
_builder.Append('\n', 1); // ValueStringBuilder has no single-char Append
_any = true;
}
// Zero-alloc interpolated overload: block.Add($"Luck Bonus: +{v}%").
public void Add([InterpolatedStringHandlerArgument("")] scoped ref OplInterpolationHandler handler)
{
var wrote = handler._wrote;
this = handler._block; // reconcile possibly-grown builder
if (wrote)
{
_builder.Append('\n', 1);
_any = true;
}
}
public void Dispose()
{
if (_any)
{
// Strip the trailing '\n' (Length >= 2 whenever _any: content + separator).
// AddChunked splits across multiple properties so a long block never overflows the
// legacy client's per-property tooltip buffer.
_list.AddChunked(_builder.AsSpan(0, _builder.Length - 1));
}
_builder.Dispose();
}
[InterpolatedStringHandler]
public ref struct OplInterpolationHandler
{
internal OplTextBlock _block;
internal bool _wrote;
public OplInterpolationHandler(int literalLength, int formattedCount, OplTextBlock block)
{
_block = block;
_wrote = false;
_block._builder.EnsureCapacity(_block._builder.Length + literalLength + formattedCount * 11);
}
public void AppendLiteral(string value)
{
_block._builder.Append(value);
_wrote = true;
}
public void AppendFormatted<T>(T value)
{
_block._builder.Append(value);
_wrote = true;
}
public void AppendFormatted<T>(T value, string format)
{
_block._builder.Append(value, format);
_wrote = true;
}
public void AppendFormatted(scoped ReadOnlySpan<char> value)
{
_block._builder.Append(value);
_wrote = true;
}
}
}

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@ -28,7 +28,10 @@ public interface IPropertyList
{
void Add(int number); // Cliloc number only
void Add(int number, string argument); // Cliloc with ~1_val~ arg
void Add(string text); // Raw string (uses internal cliloc)
void Add(ReadOnlySpan<char> argument); // Raw text, no string alloc (uses passthrough cliloc)
void Add(int number, ReadOnlySpan<char> argument);
void AddChunked(ReadOnlySpan<char> text); // Newline-joined text, split across properties
OplTextBlock TextBlock(); // Builder that flushes via AddChunked on dispose
void Add(int number, int value); // Cliloc with int arg
void AddLocalized(int value); // Cliloc number as value
void AddLocalized(int number, int value); // Cliloc wrapper for cliloc
@ -39,6 +42,9 @@ public interface IPropertyList
}
```
> No `Add(string)` overload — pass a span (`text.AsSpan()`) or, preferably, an interpolated `$"..."`
> literal so the handler formats straight into the pooled buffer.
## Patterns
### Basic GetProperties Override
@ -177,6 +183,29 @@ public override void GetProperties(IPropertyList list)
}
```
### Multi-Line Free Text (`AddChunked` / `OplTextBlock`)
For variable-length, free-form (non-cliloc) tooltip text — e.g. a consolidated attribute dump or
staged ID text — **never emit it as one property**. The legacy 2D client copies each OPL property into
a fixed ~512-char buffer; a longer property smashes the client heap and crashes it.
`ObjectPropertyList.MaxArgumentLength` (504) is the safe per-property cap.
Two safe APIs split `\n`-joined text across multiple passthrough-cliloc properties (each ≤ cap):
```csharp
// Already have a '\n'-joined string? Use the IPropertyList primitive directly:
list.AddChunked(_description);
// Building lines conditionally? Use the OplTextBlock builder (flushes via AddChunked on dispose):
using var block = list.TextBlock(); // IPropertyList.TextBlock()
block.Add($"Lower Parry Cap {cap}%"); // zero-alloc interpolated overload
block.Add("Cannot be repaired".AsSpan()); // plain span, no string alloc
```
- Lines join with `\n`; empty lines are skipped; no lines → nothing emitted.
- `block.Add($"...")` is a real `[InterpolatedStringHandler]` — same hole anti-patterns apply (no `.ToString()`, ternaries, concat).
- `OplTextBlock` is a `ref struct` for the single-threaded build pass — always `using`, never store/await across it.
## Common Cliloc Numbers
| Number | Text | Usage |
@ -205,6 +234,7 @@ public override void GetProperties(IPropertyList list)
- **Not using cliloc**: Raw strings don't get localized
- **Excessive rebuilds**: Don't call `InvalidateProperties()` in tight loops
- **Assuming tooltip support**: Check `ObjectPropertyList.Enabled` if needed
- **One giant `Add()` for multi-line text**: A property over ~512 chars crashes the legacy 2D client. Use `AddChunked`/`OplTextBlock` for variable-length free text
## Real Examples
- Item properties: `Projects/Server/Items/Item.cs` (AddNameProperties, GetProperties)

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@ -13,11 +13,17 @@ The system uses cliloc numbers (localized string IDs) with argument substitution
Defined in `Projects/Server/PropertyList/IPropertyList.cs`:
```csharp
public interface IPropertyList
public interface IPropertyList : ISelfInterpolatedStringHandler
{
void Reset();
void Terminate();
void Add(int number); // Cliloc number only
void Add(int number, string argument); // Cliloc with string argument
void Add(string text); // Raw string
void Add(ReadOnlySpan<char> argument); // Raw text, no string allocation
void Add(int number, ReadOnlySpan<char> argument); // Cliloc with span argument
void AddChunked(ReadOnlySpan<char> text); // Newline-joined text split across properties
OplTextBlock TextBlock(); // Builder that flushes via AddChunked on dispose
void Add(int number, int value); // Cliloc with int argument
void AddLocalized(int value); // Cliloc number as argument value
void AddLocalized(int number, int value); // Cliloc with localized argument
@ -28,6 +34,9 @@ public interface IPropertyList
}
```
> There is no `Add(string)` overload. Pass raw text as a span (`Add(text.AsSpan())`) or, ideally,
> as an interpolated `$"..."` literal so the handler formats straight into the pooled buffer.
## GetProperties Override
Override `GetProperties()` to add custom tooltip lines:
@ -141,6 +150,100 @@ If you don't know what text a cliloc number maps to (and therefore what argument
- Placeholders in the text look like `~1_val~`, `~2_AMOUNT~`, etc.
- Ask the user where their `cliloc.enu` file is located (typically in the UO client data directory)
## Multi-Line Free Text: `AddChunked` and `OplTextBlock`
Some tooltips need a block of **free-form text** (not cliloc lookups) whose length is variable and
potentially large — e.g. a consolidated dump of every AOS attribute on an item, or staged
identification text that grows as the item is identified. Emitting that as a single property is
dangerous:
> **The legacy 2D client copies each OPL property's text into a fixed ~512-char (1024-byte) buffer.**
> A single property longer than that smashes an adjacent world object's vtable on the client heap and
> crashes the client. `ObjectPropertyList.MaxArgumentLength = 504` is the safe per-property cap (a
> multiple of 8, comfortably under the empirically confirmed ~510-char ceiling).
Two APIs handle this safely. Both split the text at `\n` boundaries into as many OPL properties as
needed, so no single property ever exceeds `MaxArgumentLength`. Each chunk is emitted through the
cycling **passthrough clilocs** (`1042971`, `1070722`, `1114057`, `1114778`, `1114779` — each
localized to a single `~1_val~`/`~1_NOTHING~` argument), which render the raw string verbatim.
### `AddChunked` — the interface primitive
`AddChunked(ReadOnlySpan<char>)` is on `IPropertyList`, so it works from any `GetProperties(IPropertyList list)`
override. Give it `\n`-joined text; it breaks **only** at newlines:
```csharp
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
// _description may be hundreds of chars and contains embedded '\n's.
list.AddChunked(_description);
}
```
Splitting only at `\n` means each line stays intact across the chunk boundary — a chunk is flushed at
the last newline that keeps it under the cap. (A single line longer than `MaxArgumentLength` is the
one case that still gets clamped; the engine logs a warning naming the offending entity and cliloc.)
### `OplTextBlock` — the ergonomic builder
`OplTextBlock` is a `ref struct` builder that accumulates `\n`-joined lines and calls `AddChunked` for
you on dispose. Obtain it from `IPropertyList.TextBlock()` (so it works in any `GetProperties` override)
and always scope it with `using` so the flush happens:
```csharp
using var block = list.TextBlock();
// Zero-alloc interpolated overload — formats directly into the pooled buffer:
block.Add($"Luck Bonus: +{luck}%");
block.Add($"Damage: {min} - {max}");
// Plain text as a span (no string allocation):
block.Add("Cannot be repaired".AsSpan());
```
Behavior worth knowing:
- **Lines join with `\n`**; the trailing separator is stripped before the single `AddChunked` flush on `Dispose()`.
- **Empty lines are skipped** (`block.Add(ReadOnlySpan<char>.Empty)` is a no-op).
- **No lines added → nothing is emitted** (no empty property, no wasted passthrough cliloc).
- The `Add($"...")` overload is a dedicated `[InterpolatedStringHandler]`, so interpolation allocates no
intermediate strings — the same anti-patterns as `IPropertyList.Add($"...")` apply (no `.ToString()`
in holes, no ternaries/`string.Format`/concat — see [`string-handling.md`](string-handling.md#interpolation-anti-patterns)).
- It is a `ref struct` tied to the single-threaded OPL build pass — never store it, capture it in a
closure, or use it across an `await`.
### When to use which
| Situation | Use |
|---|---|
| You already have a `\n`-joined string (e.g. a serialized description) | `list.AddChunked(text)` |
| You're building several free-text lines conditionally | `using var block = list.TextBlock();` then `block.Add(...)` |
| The content is a single short cliloc-backed property | Plain `list.Add(number, $"...")` — chunking is unnecessary |
Real-world pattern (consolidated attribute lines, condensed from UOEvolution's `BaseWeapon`):
```csharp
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
using var block = list.TextBlock();
if (_attrs.HitLowerParryCap > 0)
{
block.Add($"Lower Parry Cap {_attrs.HitLowerParryCap}%");
}
if (_attrs.ParryBonusDamage > 0)
{
block.Add($"Parry Damage {_attrs.ParryBonusDamage}%");
}
// ...any number of optional lines; the block flushes safely on dispose.
}
```
## Common Cliloc Numbers
| Number | Text | Usage |
@ -207,6 +310,7 @@ Defined in `Projects/Server/PropertyList/ObjectPropertyList.cs`:
- **String building**: Uses `STArrayPool<char>` for zero-GC string construction
- **Global toggle**: `ObjectPropertyList.Enabled` can disable the entire system
- **Lazy initialization**: Property lists are built on first access
- **Per-property cap**: `MaxArgumentLength` (504) bounds each property's text so the legacy 2D client's fixed tooltip buffer can't overflow. `AddChunked`/`OplTextBlock` keep multi-line content under it; anything that slips through is clamped with a logged warning
### Update Flow
1. `InvalidateProperties()` is called