fix: Adds ISpanFormattable to Geometry structs (#1231)
* Adds ISpanFormattable to geometry structs and makes ToString() near-zero-allocation. * Adds IEquatable, and Parsable to Rectangle3D to get it in-line with the other structs. Closes #1067
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12 changed files with 721 additions and 195 deletions
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@ -13,129 +13,164 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers;
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namespace Server;
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[NoSort]
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[Parsable]
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[PropertyObject]
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public struct Rectangle3D
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public struct Rectangle3D : IEquatable<Rectangle3D>, ISpanFormattable
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{
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private Point3D m_Start;
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private Point3D m_End;
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private Point3D _start;
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private Point3D _end;
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public Rectangle3D(Point3D start, Point3D end)
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{
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m_Start = start;
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m_End = end;
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_start = start;
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_end = end;
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}
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public Rectangle3D(int x, int y, int z, int width, int height, int depth)
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{
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m_Start = new Point3D(x, y, z);
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m_End = new Point3D(x + width, y + height, z + depth);
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_start = new Point3D(x, y, z);
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_end = new Point3D(x + width, y + height, z + depth);
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}
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[CommandProperty(AccessLevel.Counselor)]
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public Point3D Start
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{
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get => m_Start;
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set => m_Start = value;
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get => _start;
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set => _start = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public Point3D End
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{
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get => m_End;
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set => m_End = value;
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get => _end;
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set => _end = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public int X
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{
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get => m_Start.m_X;
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set => m_Start.m_X = value;
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get => _start.m_X;
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set => _start.m_X = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public int Y
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{
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get => m_Start.m_Y;
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set => m_Start.m_Y = value;
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get => _start.m_Y;
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set => _start.m_Y = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public int Z
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{
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get => m_Start.m_Z;
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set => m_Start.m_Z = value;
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get => _start.m_Z;
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set => _start.m_Z = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public int Width => m_End.X - m_Start.X;
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public int Width => _end.X - _start.X;
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[CommandProperty(AccessLevel.Counselor)]
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public int Height => m_End.Y - m_Start.Y;
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public int Height => _end.Y - _start.Y;
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[CommandProperty(AccessLevel.Counselor)]
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public int Depth => m_End.Z - m_Start.Z;
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public int Depth => _end.Z - _start.Z;
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public bool Equals(Rectangle3D other) => _start == other._start && _end == other._end;
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public override bool Equals(object obj) => obj is Rectangle3D other && Equals(other);
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public static bool operator ==(Rectangle3D l, Rectangle3D r) => l._start == r._start && l._end == r._end;
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public static bool operator !=(Rectangle3D l, Rectangle3D r) => l._start != r._start || l._end != r._end;
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public override int GetHashCode() => HashCode.Combine(_start, _end);
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public void MakeHold(Rectangle3D r)
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{
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if (r.m_Start.m_X < m_Start.m_X)
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if (r._start.m_X < _start.m_X)
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{
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m_Start.m_X = r.m_Start.m_X;
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_start.m_X = r._start.m_X;
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}
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if (r.m_Start.m_Y < m_Start.m_Y)
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if (r._start.m_Y < _start.m_Y)
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{
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m_Start.m_Y = r.m_Start.m_Y;
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_start.m_Y = r._start.m_Y;
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}
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if (r.m_Start.m_Z < m_Start.m_Z)
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if (r._start.m_Z < _start.m_Z)
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{
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m_Start.m_Z = r.m_Start.m_Z;
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_start.m_Z = r._start.m_Z;
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}
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if (r.m_End.m_X > m_End.m_X)
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if (r._end.m_X > _end.m_X)
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{
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m_End.m_X = r.m_End.m_X;
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_end.m_X = r._end.m_X;
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}
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if (r.m_End.m_Y > m_End.m_Y)
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if (r._end.m_Y > _end.m_Y)
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{
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m_End.m_Y = r.m_End.m_Y;
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_end.m_Y = r._end.m_Y;
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}
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if (r.m_End.m_Z < m_End.m_Z)
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if (r._end.m_Z < _end.m_Z)
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{
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m_End.m_Z = r.m_End.m_Z;
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_end.m_Z = r._end.m_Z;
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}
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}
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public bool Contains(Point3D p) =>
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p.m_X >= m_Start.m_X
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&& p.m_X < m_End.m_X
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&& p.m_Y >= m_Start.m_Y
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&& p.m_Y < m_End.m_Y
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&& p.m_Z >= m_Start.m_Z
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&& p.m_Z < m_End.m_Z;
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p.m_X >= _start.m_X
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&& p.m_X < _end.m_X
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&& p.m_Y >= _start.m_Y
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&& p.m_Y < _end.m_Y
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&& p.m_Z >= _start.m_Z
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&& p.m_Z < _end.m_Z;
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public bool Contains(Point2D p) =>
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p.m_X >= m_Start.m_X
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&& p.m_X < m_End.m_X
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&& p.m_Y >= m_Start.m_Y
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&& p.m_Y < m_End.m_Y;
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p.m_X >= _start.m_X
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&& p.m_X < _end.m_X
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&& p.m_Y >= _start.m_Y
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&& p.m_Y < _end.m_Y;
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public bool Contains(IPoint2D p) =>
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p.X >= m_Start.m_X
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&& p.X < m_End.m_X
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&& p.Y >= m_Start.m_Y
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&& p.Y < m_End.m_Y;
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p.X >= _start.m_X
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&& p.X < _end.m_X
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&& p.Y >= _start.m_Y
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&& p.Y < _end.m_Y;
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public bool Contains(IPoint3D p) =>
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p.X >= m_Start.m_X
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&& p.X < m_End.m_X
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&& p.Y >= m_Start.m_Y
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&& p.Y < m_End.m_Y
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&& p.Z >= m_Start.m_Z
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&& p.Z < m_End.m_Z;
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p.X >= _start.m_X
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&& p.X < _end.m_X
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&& p.Y >= _start.m_Y
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&& p.Y < _end.m_Y
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&& p.Z >= _start.m_Z
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&& p.Z < _end.m_Z;
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public bool TryFormat(Span<char> destination, out int charsWritten, ReadOnlySpan<char> format, IFormatProvider provider)
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=> destination.TryWrite(provider, $"({X}, {Y}, {Z})+({Width}, {Height}, {Depth})", out charsWritten);
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public override string ToString()
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{
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// Maximum number of characters that are needed to represent this:
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// 13 characters for (, , )+(, , )
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// Up to 11 characters to represent each integer
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const int maxLength = 13 + 11 * 6;
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Span<char> span = stackalloc char[maxLength];
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TryFormat(span, out var charsWritten, null, null);
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return span[..charsWritten].ToString();
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}
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public string ToString(string format, IFormatProvider formatProvider)
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{
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// format and formatProvider are not doing anything right now, so use the
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// default ToString implementation.
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return ToString();
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}
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}
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