fix: Adds ISpanFormattable to Geometry structs (#1231)
* Adds ISpanFormattable to geometry structs and makes ToString() near-zero-allocation. * Adds IEquatable, and Parsable to Rectangle3D to get it in-line with the other structs. Closes #1067
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12 changed files with 721 additions and 195 deletions
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@ -14,52 +14,53 @@
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*************************************************************************/
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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namespace Server;
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[Parsable]
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public struct WorldLocation
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: IPoint3D, IComparable<WorldLocation>, IEquatable<object>, IEquatable<WorldLocation>, IEquatable<IEntity>
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public struct WorldLocation : IPoint3D, IComparable<WorldLocation>, IEquatable<WorldLocation>, IEquatable<IEntity>,
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ISpanFormattable
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{
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internal Point3D m_Loc;
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internal Map m_Map;
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internal Point3D _loc;
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internal Map _map;
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public static readonly WorldLocation Zero = new(0, 0, 0, Map.Internal);
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[CommandProperty(AccessLevel.Counselor)]
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public Point3D Location
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{
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get => m_Loc;
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set => m_Loc = value;
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get => _loc;
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set => _loc = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public int X
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{
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get => m_Loc.m_X;
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set => m_Loc.m_X = value;
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get => _loc.m_X;
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set => _loc.m_X = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public int Y
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{
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get => m_Loc.m_Y;
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set => m_Loc.m_Y = value;
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get => _loc.m_Y;
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set => _loc.m_Y = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public int Z
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{
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get => m_Loc.m_Z;
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set => m_Loc.m_Z = value;
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get => _loc.m_Z;
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set => _loc.m_Z = value;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public Map Map
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{
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get => m_Map;
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set => m_Map = value;
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get => _map;
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set => _map = value;
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}
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public WorldLocation(IEntity e) : this(e.Location.X, e.Location.Y, e.Location.Z, e.Map)
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@ -80,65 +81,62 @@ public struct WorldLocation
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public WorldLocation(int x, int y, int z, Map map)
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{
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m_Loc.m_X = x;
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m_Loc.m_Y = y;
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m_Loc.m_Z = z;
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m_Map = map;
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_loc.m_X = x;
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_loc.m_Y = y;
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_loc.m_Z = z;
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_map = map;
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}
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public override string ToString() =>
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$"({m_Loc.m_X}, {m_Loc.m_Y}, {m_Loc.m_Z}, {m_Map?.ToString() ?? "(-null-)"})";
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public bool Equals(WorldLocation other) =>
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m_Loc.Equals(other.m_Loc) && m_Map.MapID == other.m_Map.MapID;
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_loc.Equals(other._loc) && _map.MapID == other._map.MapID;
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public bool Equals(IEntity other) =>
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!ReferenceEquals(other, null) && m_Loc == other.Location &&
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m_Map.MapID == other.Map.MapID;
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!ReferenceEquals(other, null) && _loc == other.Location &&
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_map.MapID == other.Map.MapID;
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public override bool Equals(object obj) =>
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obj is WorldLocation other && Equals(other);
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public override int GetHashCode() => HashCode.Combine(m_Loc, m_Map);
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public override int GetHashCode() => HashCode.Combine(_loc, _map);
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public int CompareTo(WorldLocation other)
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{
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var locComparison = m_Loc.CompareTo(other.m_Loc);
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return locComparison != 0 ? locComparison : Comparer<Map>.Default.Compare(m_Map, other.m_Map);
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var locComparison = _loc.CompareTo(other._loc);
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return locComparison != 0 ? locComparison : Comparer<Map>.Default.Compare(_map, other._map);
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}
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public static implicit operator Point3D(WorldLocation worldLocation) => worldLocation.Location;
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public static bool operator ==(WorldLocation l, WorldLocation r) =>
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l.m_Loc == r.m_Loc && l.m_Map == r.m_Map;
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l._loc == r._loc && l._map == r._map;
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public static bool operator ==(WorldLocation l, IEntity r) =>
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!ReferenceEquals(r, null) && l.m_Loc == r.Location && l.m_Map == r.Map;
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!ReferenceEquals(r, null) && l._loc == r.Location && l._map == r.Map;
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public static bool operator !=(WorldLocation l, WorldLocation r) => l.m_Loc != r.m_Loc && l.m_Map != r.m_Map;
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public static bool operator !=(WorldLocation l, WorldLocation r) => l._loc != r._loc && l._map != r._map;
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public static bool operator !=(WorldLocation l, IEntity r) =>
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!ReferenceEquals(r, null) && l.m_Loc != r.Location && l.m_Map != r.Map;
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!ReferenceEquals(r, null) && l._loc != r.Location && l._map != r.Map;
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public static bool operator >(WorldLocation l, WorldLocation r) => l.m_Loc > r.m_Loc && l.m_Map == r.m_Map;
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public static bool operator >(WorldLocation l, WorldLocation r) => l._loc > r._loc && l._map == r._map;
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public static bool operator >(WorldLocation l, IEntity r) =>
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!ReferenceEquals(r, null) && l.m_Loc > r.Location && l.m_Map == r.Map;
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!ReferenceEquals(r, null) && l._loc > r.Location && l._map == r.Map;
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public static bool operator <(WorldLocation l, WorldLocation r) => l.m_Loc < r.m_Loc && l.m_Map == r.m_Map;
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public static bool operator <(WorldLocation l, WorldLocation r) => l._loc < r._loc && l._map == r._map;
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public static bool operator <(WorldLocation l, IEntity r) =>
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!ReferenceEquals(r, null) && l.m_Loc < r.Location && l.m_Map == r.Map;
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!ReferenceEquals(r, null) && l._loc < r.Location && l._map == r.Map;
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public static bool operator >=(WorldLocation l, WorldLocation r) => l.m_Loc >= r.m_Loc && l.m_Map == r.m_Map;
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public static bool operator >=(WorldLocation l, WorldLocation r) => l._loc >= r._loc && l._map == r._map;
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public static bool operator >=(WorldLocation l, IEntity r) =>
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!ReferenceEquals(r, null) && l.m_Loc >= r.Location && l.m_Map == r.Map;
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!ReferenceEquals(r, null) && l._loc >= r.Location && l._map == r.Map;
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public static bool operator <=(WorldLocation l, WorldLocation r) => l.m_Loc <= r.m_Loc && l.m_Map == r.m_Map;
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public static bool operator <=(WorldLocation l, WorldLocation r) => l._loc <= r._loc && l._map == r._map;
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public static bool operator <=(WorldLocation l, IEntity r) =>
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!ReferenceEquals(r, null) && l.m_Loc <= r.Location && l.m_Map == r.Map;
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!ReferenceEquals(r, null) && l._loc <= r.Location && l._map == r.Map;
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public static WorldLocation Parse(string value)
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{
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@ -164,4 +162,50 @@ public struct WorldLocation
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return new WorldLocation(x, y, z, map);
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}
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public bool TryFormat(Span<char> destination, out int charsWritten, ReadOnlySpan<char> format, IFormatProvider provider)
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{
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if (_map == null)
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{
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return destination.TryWrite(provider, $"({_loc.m_X}, {_loc.m_Y}, {_loc.m_Z}) [(-null-)]", out charsWritten);
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}
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return destination.TryWrite(provider, $"({_loc.m_X}, {_loc.m_Y}, {_loc.m_Z}) [{_map}]", out charsWritten);
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}
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public override string ToString()
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{
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if (_map == null)
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{
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// Maximum number of characters that are needed to represent this:
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// 9 characters for (, , ) [(-null-)]
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const int staticLength = 17;
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// Up to 11 characters to represent each integer
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const int maxLength = staticLength + 11 * 3;
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Span<char> span = stackalloc char[maxLength];
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TryFormat(span, out var charsWritten, null, null);
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return span[..charsWritten].ToString();
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}
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else
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{
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int charsWritten;
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char[] array = ArrayPool<char>.Shared.Rent(128);
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Span<char> span = array.AsSpan();
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while (!TryFormat(span, out charsWritten, null, null))
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{
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array = ArrayPool<char>.Shared.Rent(array.Length * 2);
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span = array.AsSpan();
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}
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return span[..charsWritten].ToString();
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}
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}
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public string ToString(string format, IFormatProvider formatProvider)
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{
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// format and formatProvider are not doing anything right now, so use the
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// default ToString implementation.
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return ToString();
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}
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}
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