refactor(spawners): replace DynamicJson with typed SpawnerDto records (#2505)
## Summary Removes the dated `DynamicJson` JSON helper and migrates spawner JSON (de)serialization to a polymorphic `record SpawnerDto` hierarchy. `DynamicJson` was the last remaining consumer (regions moved off it in #1400). The key correctness improvement: **System.Text.Json deserializes plain DTO records, never a live `Item`.** Previously, deserializing directly into an `Item` meant STJ constructed world-registered objects *before* the data was validated — a malformed/hand-edited spawn file could leave orphaned spawner Items in the world save. Now a parse failure is GC-only; `dto.ToSpawner()` constructs the spawner only from a fully-validated DTO and self-cleans on failure. ## What changed - **New:** `SpawnerDto` (abstract) + `SpawnerDataDto` / `RegionSpawnerDto` / `ProximitySpawnerDto`, each marked with a reusable `[JsonDiscoverableType]` opt-in attribute. Auto-discovered at the `Configure` phase — no manual registration list (avoids the regions `Register<T>()` footgun), open to custom spawner subtypes. - **Symmetric mapping:** `BaseSpawner.ToDto()` (export) ⇄ `SpawnerDto.ToSpawner()` (import). `ToSpawner()` deletes-and-rethrows on any failure, so the importer can never orphan an Item. - **`SpawnerJsonSerializer`** wires `$type` polymorphism on the `SpawnerDto` root with loud collision/constructibility validation. - **Import/export commands** rewired to the typed DTO path (reflection `FindTypeByName`/`CreateInstance` removed). - **Data migration:** the 109 `Distribution/Data/Spawns/**` files moved from `"type"`→`"$type"` and legacy `homeRange`→`spawnBounds`. The runtime still *reads* legacy `homeRange` for external files. The `homeRange→spawnBounds` formula is proven equivalent to the runtime conversion (`BoundsEquivalenceTests`, hr=0/1/3/7). - **Deleted:** `Projects/Server/Json/DynamicJson.cs`. Sparse export output matches the legacy `ToJson` (nullable DTO properties + `WhenWritingNull`). Binary world-save serialization is untouched. ## Tests - DTO round-trip per spawner type; sparse-default omission; legacy `homeRange` read; export/import file round-trip. - `Import_MalformedFile_LeaksNoWorldItems` — proves a mid-array parse failure constructs zero world Items. - `AllSpawnFilesLoadTests` — every migrated spawn file deserializes and builds. - Duplicate-discriminator validation. - UOContent.Tests 485/485, Server.Tests 710/710, build clean. ## Follow-up (not in this PR) `Rectangle3DConverter.Write` (in `Projects/Server/`) omits `z1/z2` when `Start.Z == -128`, so a future server-side export of a `homeRange`-style spawner round-trips depth 256→255. Pre-existing and out of scope here (Server change); the migrated data reads correctly. Worth a separate small converter PR.
This commit is contained in:
parent
a26219c837
commit
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135 changed files with 7654 additions and 6079 deletions
117
Projects/UOContent/Engines/Spawners/BaseSpawner.Dto.cs
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117
Projects/UOContent/Engines/Spawners/BaseSpawner.Dto.cs
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@ -0,0 +1,117 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BaseSpawner.Dto.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server.Engines.Spawners;
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public abstract partial class BaseSpawner
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{
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/// <summary>Applies the common DTO fields to this freshly-created spawner (import path).</summary>
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internal void ApplyDto(SpawnerDto dto)
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{
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_guid = dto.Guid == Guid.Empty ? Guid.NewGuid() : dto.Guid;
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if (!string.IsNullOrEmpty(dto.Name))
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{
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Name = dto.Name;
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}
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// Compact homeRange -> spawnBounds (Map not available yet; use the DTO location).
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if (dto.HomeRange >= 0)
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{
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SpawnBounds = BoundsFromHomeRange(dto.Location, dto.HomeRange);
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}
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InitSpawn(dto.Count, dto.MinDelay, dto.MaxDelay, dto.Team, SpawnBounds);
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_walkingRange = dto.WalkingRange;
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_spawnLocationIsHome = dto.SpawnLocationIsHome;
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_spawnPositionMode = dto.SpawnPositionMode;
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_maxSpawnAttempts = dto.MaxSpawnAttempts;
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if (dto.Entries != null)
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{
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for (var i = 0; i < dto.Entries.Count; i++)
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{
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var entry = dto.Entries[i];
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AddEntry(entry.SpawnedName, entry.SpawnedProbability, entry.SpawnedMaxCount, false, entry.Properties, entry.Parameters);
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}
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}
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}
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/// <summary>The square spawn bounds a homeRange radius represents (centered on the location).</summary>
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private protected static Rectangle3D BoundsFromHomeRange(Point3D location, int homeRange)
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{
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int z;
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int depth;
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if (homeRange == 0)
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{
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z = location.Z;
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depth = 0;
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}
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else
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{
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z = -128;
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depth = 256;
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}
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return new Rectangle3D(
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location.X - homeRange,
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location.Y - homeRange,
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z,
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homeRange * 2 + 1,
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homeRange * 2 + 1,
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depth
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);
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}
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private protected string DtoName
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{
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get
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{
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var name = Name;
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return string.IsNullOrEmpty(name) || name == DefaultName ? null : name;
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}
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}
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// ToDto helpers for values whose export form differs from the public property. (Guid/MinDelay/
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// MaxDelay/Team/SpawnLocationIsHome match their property and are referenced directly in ToDto.)
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// Raw field; the public WalkingRange is computed (falls back to HomeRange).
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private protected int DtoWalkingRange => _walkingRange;
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// Abandoned is a transient runtime state, not persisted -> map to Automatic (omitted).
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private protected SpawnPositionMode DtoSpawnPositionMode =>
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_spawnPositionMode == SpawnPositionMode.Abandoned ? SpawnPositionMode.Automatic : _spawnPositionMode;
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// Runtime treats 0 as DefaultMaxSpawnAttempts -> map the default to 0 (omitted).
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private protected int DtoMaxSpawnAttempts => _maxSpawnAttempts == DefaultMaxSpawnAttempts ? 0 : _maxSpawnAttempts;
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// The radius if SpawnBounds is exactly what it reconstructs (lossless square); otherwise -1.
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private protected int DtoHomeRange
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{
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get
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{
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if (SpawnBounds == default || !IsHomeRangeStyle)
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{
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return -1;
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}
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var homeRange = HomeRange;
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return SpawnBounds == BoundsFromHomeRange(Location, homeRange) ? homeRange : -1;
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}
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}
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}
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@ -1,12 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text.Json;
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using ModernUO.Serialization;
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using Server.Commands;
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using Server.Gumps;
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using Server.Items;
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using Server.Json;
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using Server.Logging;
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using Server.Mobiles;
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using static Server.Attributes;
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@ -120,6 +118,9 @@ public abstract partial class BaseSpawner : Item, ISpawner
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[CommandProperty(AccessLevel.Developer)]
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public abstract Rectangle3D SpawnBounds { get; set; }
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/// <summary>Builds the JSON DTO for this spawner (export path).</summary>
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public abstract SpawnerDto ToDto();
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/// <summary>
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/// If true, the home location of the spawn is the location where it spawned
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/// If false, the home location of the spawn is the location of the spawner
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@ -294,67 +295,6 @@ public abstract partial class BaseSpawner : Item, ISpawner
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}
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}
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public BaseSpawner(DynamicJson json, JsonSerializerOptions options) : base(0x1f13)
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{
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if (!json.GetProperty("guid", options, out _guid))
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{
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_guid = Guid.NewGuid();
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}
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if (json.GetProperty("name", options, out string name))
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{
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Name = name;
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}
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json.GetProperty("count", options, out int amount);
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json.GetProperty("minDelay", options, DefaultMinDelay, out TimeSpan minDelay);
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json.GetProperty("maxDelay", options, DefaultMaxDelay, out TimeSpan maxDelay);
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json.GetProperty("team", options, out int team);
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json.GetProperty("homeRange", options, -1, out int homeRange);
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json.GetProperty("walkingRange", options, out _walkingRange);
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// Handle legacy homeRange format (new spawnBounds format handled by derived classes)
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if (homeRange >= 0 && json.GetProperty("location", options, out Point3D location))
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{
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int z;
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int depth;
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if (homeRange == 0)
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{
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z = location.Z;
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depth = 0;
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}
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else
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{
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z = -128;
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depth = 256;
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}
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// Fall back to homeRange with location for oldest format
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// Note: Map not available during JSON loading, so use location.Z directly
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SpawnBounds = new Rectangle3D(
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location.X - homeRange,
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location.Y - homeRange,
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z,
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homeRange * 2 + 1,
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homeRange * 2 + 1,
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depth
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);
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}
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json.GetProperty("spawnLocationIsHome", options, out _spawnLocationIsHome);
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json.GetProperty("spawnPositionMode", options, out _spawnPositionMode);
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json.GetProperty("maxSpawnAttempts", options, DefaultMaxSpawnAttempts, out _maxSpawnAttempts);
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InitSpawn(amount, minDelay, maxDelay, team, SpawnBounds);
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json.GetProperty("entries", options, out List<SpawnerEntry> entries);
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foreach (var entry in entries)
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{
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AddEntry(entry.SpawnedName, entry.SpawnedProbability, entry.SpawnedMaxCount, false, entry.Properties, entry.Parameters);
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}
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}
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public override string DefaultName => "Spawner";
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public bool IsFull => Spawned?.Count >= _count;
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public bool IsEmpty => Spawned?.Count == 0;
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@ -493,59 +433,6 @@ public abstract partial class BaseSpawner : Item, ISpawner
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RemoveSpawns();
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}
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public virtual void ToJson(DynamicJson json, JsonSerializerOptions options)
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{
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json.Type = GetType().Name;
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// Always required
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json.SetProperty("guid", options, _guid);
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json.SetProperty("location", options, Location);
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json.SetProperty("map", options, Map);
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json.SetProperty("count", options, Count);
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json.SetProperty("entries", options, Entries);
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// Only write if non-default
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if (!string.IsNullOrEmpty(Name))
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{
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json.SetProperty("name", options, Name);
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}
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if (_minDelay != DefaultMinDelay)
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{
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json.SetProperty("minDelay", options, MinDelay);
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}
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if (_maxDelay != DefaultMaxDelay)
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{
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json.SetProperty("maxDelay", options, MaxDelay);
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}
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if (_team != 0)
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{
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json.SetProperty("team", options, Team);
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}
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if (_walkingRange != 0)
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{
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json.SetProperty("walkingRange", options, WalkingRange);
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}
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if (_spawnLocationIsHome)
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{
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json.SetProperty("spawnLocationIsHome", options, SpawnLocationIsHome);
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}
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if (_spawnPositionMode is not SpawnPositionMode.Automatic and not SpawnPositionMode.Abandoned)
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{
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json.SetProperty("spawnPositionMode", options, _spawnPositionMode);
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}
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if (_maxSpawnAttempts != DefaultMaxSpawnAttempts)
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{
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json.SetProperty("maxSpawnAttempts", options, _maxSpawnAttempts);
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}
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}
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public virtual Point3D GetSpawnPosition(ISpawnable spawned, Map map)
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{
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// Abandoned spawners skip all work
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@ -17,7 +17,6 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using Server.Commands.Generic;
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using Server.Json;
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using Server.Network;
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namespace Server.Engines.Spawners;
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@ -66,9 +65,7 @@ public class ExportSpawnersCommand : BaseCommand
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NetState.FlushAll();
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var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
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var spawnRecords = new List<DynamicJson>(list.Count);
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var spawnRecords = new List<SpawnerDto>(list.Count);
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for (var i = 0; i < list.Count; i++)
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{
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// Not a spawner, not on a valid map, or is in a container
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continue;
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}
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var dynamicJson = DynamicJson.Create(spawner.GetType());
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spawner.ToJson(dynamicJson, options);
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spawnRecords.Add(dynamicJson);
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spawnRecords.Add(spawner.ToDto());
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}
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if (spawnRecords.Count == 0)
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@ -98,7 +93,9 @@ public class ExportSpawnersCommand : BaseCommand
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e.Mobile.SendMessage("Exporting spawners...");
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JsonConfig.Serialize(path, spawnRecords, options);
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// Compact layout (UTF-8, no BOM, LF) keeps re-exports diff-friendly.
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PathUtility.EnsureDirectory(Path.GetDirectoryName(path));
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File.WriteAllText(path, SpawnerJsonSerializer.SerializeCompact(spawnRecords));
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e.Mobile.SendMessage($"Spawners exported to {path}");
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}
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@ -190,6 +190,15 @@ public static class ImportSpawnersCommand
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}
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}
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// Test seam: wraps ImportJsonSpawners without requiring a live Mobile (from = null is safe
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// because from is only used in the JsonException path, which won't be hit for valid files).
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internal static void ImportFile(FileInfo file, Dictionary<Guid, ISpawner> allSpawners)
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{
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var generated = 0;
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var failures = 0;
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ImportJsonSpawners(null, file, allSpawners, ref generated, ref failures);
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}
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private static void ImportJsonSpawners(
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Mobile from,
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FileInfo file,
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@ -198,78 +207,89 @@ public static class ImportSpawnersCommand
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ref int totalFailures
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)
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{
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var options = JsonConfig.GetOptions();
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List<SpawnerDto> dtos;
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try
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{
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var spawners = JsonConfig.Deserialize<List<DynamicJson>>(file.FullName);
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if (spawners == null || spawners.Count == 0)
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{
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from.SendMessage($"GenerateSpawners: Skipping empty spawner file {file.Name}");
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logger.Information("{User} is skipping empty spawner file {File}", from, file.FullName);
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return;
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}
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using var queue = PooledRefQueue<Item>.Create();
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for (var i = 0; i < spawners.Count; i++)
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{
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var json = spawners[i];
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var type = AssemblyHandler.FindTypeByName(json.Type);
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if (type == null || !typeof(BaseSpawner).IsAssignableFrom(type))
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{
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logger.Error($"Invalid spawner type {json.Type ?? "(-null-)"} ({i}).");
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totalFailures++;
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continue;
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}
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json.GetProperty("location", options, out Point3D location);
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json.GetProperty("map", options, out Map map);
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// Delete all spawners at this location.
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// Probably shouldn't do this outside of migrations? Is there a better way to find/fix spawners?
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foreach (var spawner in map.GetItemsAt<BaseSpawner>(location))
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{
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if (spawner.GetType() == type)
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{
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queue.Enqueue(spawner);
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allSpawners.Remove(spawner.Guid);
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}
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}
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while (queue.Count > 0)
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{
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queue.Dequeue().Delete();
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}
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try
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{
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var spawner = type.CreateInstance<ISpawner>(json, options);
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spawner!.MoveToWorld(location, map);
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spawner!.Respawn();
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if (allSpawners.Remove(spawner.Guid, out var oldSpawner))
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{
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oldSpawner.Delete();
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}
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allSpawners.Add(spawner.Guid, spawner);
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totalGenerated++;
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}
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catch (Exception ex)
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{
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json.GetProperty("guid", options, out Guid guid);
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TraceException(ex, $"Failed to generate spawner {guid}.");
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totalFailures++;
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}
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}
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// DTO deserialization constructs NO world objects — a malformed file fails as GC only.
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dtos = JsonConfig.Deserialize<List<SpawnerDto>>(file.FullName, SpawnerJsonSerializer.Options);
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}
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catch (JsonException)
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{
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from.SendMessage(
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from?.SendMessage(
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$"GenerateSpawners: Exception parsing {file.FullName}, file may not be in the correct format."
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);
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return;
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}
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if (dtos == null || dtos.Count == 0)
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{
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from?.SendMessage($"GenerateSpawners: Skipping empty spawner file {file.Name}");
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logger.Information("{User} is skipping empty spawner file {File}", from, file.FullName);
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return;
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}
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using var queue = PooledRefQueue<Item>.Create();
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for (var i = 0; i < dtos.Count; i++)
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{
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var dto = dtos[i];
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var location = dto.Location;
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var map = dto.Map;
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if (map == null || map == Map.Internal)
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{
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logger.Error("Spawner {Guid} ({Index}) has no valid map; skipping.", dto.Guid, i);
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totalFailures++;
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continue;
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}
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BaseSpawner spawner;
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try
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{
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spawner = dto.ToSpawner(); // constructs the single Item, now referenced
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}
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catch (Exception ex)
|
||||
{
|
||||
TraceException(ex, $"Failed to build spawner {dto.Guid}.");
|
||||
totalFailures++;
|
||||
continue;
|
||||
}
|
||||
|
||||
var type = spawner.GetType();
|
||||
|
||||
// Delete all existing spawners of the same concrete type at this location.
|
||||
foreach (var existing in map.GetItemsAt<BaseSpawner>(location))
|
||||
{
|
||||
if (existing.GetType() == type && existing != spawner)
|
||||
{
|
||||
queue.Enqueue(existing);
|
||||
allSpawners.Remove(existing.Guid);
|
||||
}
|
||||
}
|
||||
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
queue.Dequeue().Delete();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
spawner.MoveToWorld(location, map);
|
||||
spawner.Respawn();
|
||||
|
||||
if (allSpawners.Remove(spawner.Guid, out var oldSpawner))
|
||||
{
|
||||
oldSpawner.Delete();
|
||||
}
|
||||
|
||||
allSpawners.Add(spawner.Guid, spawner);
|
||||
totalGenerated++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TraceException(ex, $"Failed to generate spawner {spawner.Guid}.");
|
||||
spawner.Delete();
|
||||
totalFailures++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,43 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2026 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: Point3DArrayConverter.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Server.Json;
|
||||
|
||||
namespace Server.Engines.Spawners;
|
||||
|
||||
/// <summary>
|
||||
/// Writes a <see cref="Point3D"/> as the compact array form <c>[x, y, z]</c> used by the spawn
|
||||
/// files (the default <see cref="Point3DConverter"/> writes an object). Reading delegates to the
|
||||
/// default converter, so array/object/string inputs all still load.
|
||||
/// </summary>
|
||||
public sealed class Point3DArrayConverter : JsonConverter<Point3D>
|
||||
{
|
||||
private static readonly Point3DConverter _inner = new();
|
||||
|
||||
public override Point3D Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) =>
|
||||
_inner.Read(ref reader, typeToConvert, options);
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, Point3D value, JsonSerializerOptions options)
|
||||
{
|
||||
writer.WriteStartArray();
|
||||
writer.WriteNumberValue(value.X);
|
||||
writer.WriteNumberValue(value.Y);
|
||||
writer.WriteNumberValue(value.Z);
|
||||
writer.WriteEndArray();
|
||||
}
|
||||
}
|
||||
217
Projects/UOContent/Engines/Spawners/Json/SpawnerDto.cs
Normal file
217
Projects/UOContent/Engines/Spawners/Json/SpawnerDto.cs
Normal file
|
|
@ -0,0 +1,217 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2026 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: SpawnerDto.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
using Server.Json;
|
||||
using Server.Regions;
|
||||
|
||||
namespace Server.Engines.Spawners;
|
||||
|
||||
/// <summary>
|
||||
/// Plain data carrier for spawner JSON. STJ deserializes into these records (never a live Item),
|
||||
/// so a malformed file fails as GC only; <see cref="ToSpawner"/> builds the spawner from a
|
||||
/// validated DTO. Options use <c>WhenWritingDefault</c>; mandatory fields force-write via
|
||||
/// <c>[JsonIgnore(Condition = Never)]</c> and <c>[JsonPropertyOrder]</c> sets the on-disk order.
|
||||
/// </summary>
|
||||
public abstract record SpawnerDto
|
||||
{
|
||||
// Mandatory: always written.
|
||||
[JsonPropertyName("guid")]
|
||||
[JsonPropertyOrder(0)]
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
|
||||
public Guid Guid { get; init; }
|
||||
|
||||
[JsonPropertyName("name")]
|
||||
[JsonPropertyOrder(1)]
|
||||
public string Name { get; init; }
|
||||
|
||||
[JsonPropertyName("location")]
|
||||
[JsonPropertyOrder(2)]
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
|
||||
[JsonConverter(typeof(Point3DArrayConverter))]
|
||||
public Point3D Location { get; init; }
|
||||
|
||||
[JsonPropertyName("map")]
|
||||
[JsonPropertyOrder(3)]
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
|
||||
public Map Map { get; init; }
|
||||
|
||||
[JsonPropertyName("count")]
|
||||
[JsonPropertyOrder(4)]
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
|
||||
public int Count { get; init; }
|
||||
|
||||
[JsonPropertyName("minDelay")]
|
||||
[JsonPropertyOrder(5)]
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
|
||||
public TimeSpan MinDelay { get; init; }
|
||||
|
||||
[JsonPropertyName("maxDelay")]
|
||||
[JsonPropertyOrder(6)]
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
|
||||
public TimeSpan MaxDelay { get; init; }
|
||||
|
||||
// Optional: omitted at default (spawnBounds/region live on the subtypes at order 8).
|
||||
[JsonPropertyName("team")]
|
||||
[JsonPropertyOrder(7)]
|
||||
public int Team { get; init; }
|
||||
|
||||
[JsonPropertyName("walkingRange")]
|
||||
[JsonPropertyOrder(9)]
|
||||
public int WalkingRange { get; init; }
|
||||
|
||||
[JsonPropertyName("entries")]
|
||||
[JsonPropertyOrder(10)]
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
|
||||
public List<SpawnerEntry> Entries { get; init; }
|
||||
|
||||
[JsonPropertyName("spawnLocationIsHome")]
|
||||
[JsonPropertyOrder(11)]
|
||||
public bool SpawnLocationIsHome { get; init; }
|
||||
|
||||
[JsonPropertyName("spawnPositionMode")]
|
||||
[JsonPropertyOrder(12)]
|
||||
public SpawnPositionMode SpawnPositionMode { get; init; }
|
||||
|
||||
[JsonPropertyName("maxSpawnAttempts")]
|
||||
[JsonPropertyOrder(13)]
|
||||
public int MaxSpawnAttempts { get; init; }
|
||||
|
||||
// Compact square-bounds form, -1 when absent. Written only when >= 0 (ShouldSerialize, since 0
|
||||
// is a valid radius WhenWritingDefault cannot emit); reconstructs SpawnBounds in ApplyDto.
|
||||
[JsonPropertyName("homeRange")]
|
||||
[JsonPropertyOrder(8)]
|
||||
public int HomeRange { get; init; } = -1;
|
||||
|
||||
/// <summary>Constructs the empty concrete spawner Item for this DTO.</summary>
|
||||
protected abstract BaseSpawner CreateEmpty();
|
||||
|
||||
/// <summary>Builds and populates the live spawner. Override to apply subtype fields after base.</summary>
|
||||
public virtual BaseSpawner ToSpawner()
|
||||
{
|
||||
var spawner = CreateEmpty();
|
||||
try
|
||||
{
|
||||
spawner.ApplyDto(this);
|
||||
return spawner;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// CreateEmpty registered the Item; delete it if population throws so no orphan escapes.
|
||||
spawner.Delete();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[JsonDiscoverableType("Spawner")]
|
||||
public sealed record SpawnerDataDto : SpawnerDto
|
||||
{
|
||||
[JsonPropertyName("spawnBounds")]
|
||||
[JsonPropertyOrder(8)]
|
||||
public Rectangle3D SpawnBounds { get; init; }
|
||||
|
||||
protected override BaseSpawner CreateEmpty() => new Spawner();
|
||||
|
||||
public override BaseSpawner ToSpawner()
|
||||
{
|
||||
var spawner = (Spawner)base.ToSpawner();
|
||||
try
|
||||
{
|
||||
if (SpawnBounds != default)
|
||||
{
|
||||
spawner.SpawnBounds = SpawnBounds;
|
||||
}
|
||||
|
||||
return spawner;
|
||||
}
|
||||
catch
|
||||
{
|
||||
spawner.Delete();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[JsonDiscoverableType("RegionSpawner")]
|
||||
public sealed record RegionSpawnerDto : SpawnerDto
|
||||
{
|
||||
[JsonPropertyName("region")]
|
||||
[JsonPropertyOrder(8)]
|
||||
public string Region { get; init; }
|
||||
|
||||
protected override BaseSpawner CreateEmpty() => new RegionSpawner();
|
||||
|
||||
public override BaseSpawner ToSpawner()
|
||||
{
|
||||
var spawner = (RegionSpawner)base.ToSpawner();
|
||||
try
|
||||
{
|
||||
spawner.SpawnRegion = Server.Region.Find(Region, Map) as BaseRegion;
|
||||
return spawner;
|
||||
}
|
||||
catch
|
||||
{
|
||||
spawner.Delete();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[JsonDiscoverableType("ProximitySpawner")]
|
||||
public sealed record ProximitySpawnerDto : SpawnerDto
|
||||
{
|
||||
[JsonPropertyName("spawnBounds")]
|
||||
[JsonPropertyOrder(8)]
|
||||
public Rectangle3D SpawnBounds { get; init; }
|
||||
|
||||
[JsonPropertyName("triggerRange")]
|
||||
[JsonPropertyOrder(14)]
|
||||
public int TriggerRange { get; init; }
|
||||
|
||||
[JsonPropertyName("spawnMessage")]
|
||||
[JsonPropertyOrder(15)]
|
||||
public TextDefinition SpawnMessage { get; init; }
|
||||
|
||||
[JsonPropertyName("instant")]
|
||||
[JsonPropertyOrder(16)]
|
||||
public bool Instant { get; init; }
|
||||
|
||||
protected override BaseSpawner CreateEmpty() => new ProximitySpawner();
|
||||
|
||||
public override BaseSpawner ToSpawner()
|
||||
{
|
||||
var spawner = (ProximitySpawner)base.ToSpawner();
|
||||
try
|
||||
{
|
||||
if (SpawnBounds != default)
|
||||
{
|
||||
spawner.SpawnBounds = SpawnBounds;
|
||||
}
|
||||
|
||||
spawner.TriggerRange = TriggerRange;
|
||||
spawner.SpawnMessage = SpawnMessage;
|
||||
spawner.InstantFlag = Instant;
|
||||
return spawner;
|
||||
}
|
||||
catch
|
||||
{
|
||||
spawner.Delete();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Projects/UOContent/Engines/Spawners/ProximitySpawner.Dto.cs
Normal file
45
Projects/UOContent/Engines/Spawners/ProximitySpawner.Dto.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2026 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: ProximitySpawner.Dto.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
namespace Server.Engines.Spawners;
|
||||
|
||||
public partial class ProximitySpawner
|
||||
{
|
||||
public override SpawnerDto ToDto()
|
||||
{
|
||||
var homeRange = DtoHomeRange;
|
||||
return new ProximitySpawnerDto
|
||||
{
|
||||
Guid = Guid,
|
||||
Name = DtoName,
|
||||
Location = Location,
|
||||
Map = Map,
|
||||
Count = Count,
|
||||
MinDelay = MinDelay,
|
||||
MaxDelay = MaxDelay,
|
||||
Team = Team,
|
||||
WalkingRange = DtoWalkingRange,
|
||||
Entries = Entries,
|
||||
SpawnLocationIsHome = SpawnLocationIsHome,
|
||||
SpawnPositionMode = DtoSpawnPositionMode,
|
||||
MaxSpawnAttempts = DtoMaxSpawnAttempts,
|
||||
HomeRange = homeRange,
|
||||
SpawnBounds = homeRange >= 0 ? default : SpawnBounds,
|
||||
TriggerRange = TriggerRange,
|
||||
SpawnMessage = SpawnMessage,
|
||||
Instant = InstantFlag
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -14,9 +14,7 @@
|
|||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Json;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.Spawners;
|
||||
|
|
@ -64,29 +62,10 @@ public partial class ProximitySpawner : Spawner
|
|||
InstantFlag = instantFlag;
|
||||
}
|
||||
|
||||
public ProximitySpawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
|
||||
{
|
||||
json.GetProperty("triggerRange", options, out int triggerRange);
|
||||
json.GetProperty("spawnMessage", options, out TextDefinition spawnMessage);
|
||||
json.GetProperty("instant", options, out bool instant);
|
||||
|
||||
TriggerRange = triggerRange;
|
||||
SpawnMessage = spawnMessage;
|
||||
InstantFlag = instant;
|
||||
}
|
||||
|
||||
public override string DefaultName => "Proximity Spawner";
|
||||
|
||||
public override bool HandlesOnMovement => Running;
|
||||
|
||||
public override void ToJson(DynamicJson json, JsonSerializerOptions options)
|
||||
{
|
||||
base.ToJson(json, options);
|
||||
json.SetProperty("triggerRange", options, TriggerRange);
|
||||
json.SetProperty("spawnMessage", options, SpawnMessage);
|
||||
json.SetProperty("instant", options, InstantFlag);
|
||||
}
|
||||
|
||||
public override void DoTimer(TimeSpan delay)
|
||||
{
|
||||
if (!Running)
|
||||
|
|
|
|||
38
Projects/UOContent/Engines/Spawners/RegionSpawner.Dto.cs
Normal file
38
Projects/UOContent/Engines/Spawners/RegionSpawner.Dto.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2026 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: RegionSpawner.Dto.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
namespace Server.Engines.Spawners;
|
||||
|
||||
public partial class RegionSpawner
|
||||
{
|
||||
// RegionSpawner spawns from region rectangles, so it writes neither homeRange nor spawnBounds.
|
||||
public override SpawnerDto ToDto() => new RegionSpawnerDto
|
||||
{
|
||||
Guid = Guid,
|
||||
Name = DtoName,
|
||||
Location = Location,
|
||||
Map = Map,
|
||||
Count = Count,
|
||||
MinDelay = MinDelay,
|
||||
MaxDelay = MaxDelay,
|
||||
Team = Team,
|
||||
WalkingRange = DtoWalkingRange,
|
||||
Entries = Entries,
|
||||
SpawnLocationIsHome = SpawnLocationIsHome,
|
||||
SpawnPositionMode = DtoSpawnPositionMode,
|
||||
MaxSpawnAttempts = DtoMaxSpawnAttempts,
|
||||
Region = SpawnRegion?.Name
|
||||
};
|
||||
}
|
||||
|
|
@ -14,9 +14,7 @@
|
|||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Json;
|
||||
using Server.Regions;
|
||||
|
||||
namespace Server.Engines.Spawners;
|
||||
|
|
@ -52,15 +50,6 @@ public partial class RegionSpawner : Spawner
|
|||
{
|
||||
}
|
||||
|
||||
public RegionSpawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
|
||||
{
|
||||
json.GetProperty("map", options, out Map map);
|
||||
json.GetProperty("region", options, out string spawnRegion);
|
||||
|
||||
_spawnRegion = Region.Find(spawnRegion, map) as BaseRegion;
|
||||
_spawnRegion?.InitRectangles();
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Developer)]
|
||||
public BaseRegion SpawnRegion
|
||||
{
|
||||
|
|
@ -116,12 +105,6 @@ public partial class RegionSpawner : Spawner
|
|||
return base.GetSpawnPosition(spawned, map);
|
||||
}
|
||||
|
||||
public override void ToJson(DynamicJson json, JsonSerializerOptions options)
|
||||
{
|
||||
base.ToJson(json, options);
|
||||
json.SetProperty("region", options, SpawnRegion.Name);
|
||||
}
|
||||
|
||||
public override void GetSpawnerProperties(IPropertyList list)
|
||||
{
|
||||
base.GetSpawnerProperties(list);
|
||||
|
|
|
|||
42
Projects/UOContent/Engines/Spawners/Spawner.Dto.cs
Normal file
42
Projects/UOContent/Engines/Spawners/Spawner.Dto.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2026 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: Spawner.Dto.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
namespace Server.Engines.Spawners;
|
||||
|
||||
public partial class Spawner
|
||||
{
|
||||
public override SpawnerDto ToDto()
|
||||
{
|
||||
var homeRange = DtoHomeRange;
|
||||
return new SpawnerDataDto
|
||||
{
|
||||
Guid = Guid,
|
||||
Name = DtoName,
|
||||
Location = Location,
|
||||
Map = Map,
|
||||
Count = Count,
|
||||
MinDelay = MinDelay,
|
||||
MaxDelay = MaxDelay,
|
||||
Team = Team,
|
||||
WalkingRange = DtoWalkingRange,
|
||||
Entries = Entries,
|
||||
SpawnLocationIsHome = SpawnLocationIsHome,
|
||||
SpawnPositionMode = DtoSpawnPositionMode,
|
||||
MaxSpawnAttempts = DtoMaxSpawnAttempts,
|
||||
HomeRange = homeRange,
|
||||
SpawnBounds = homeRange >= 0 ? default : SpawnBounds
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
using System.Text.Json;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Json;
|
||||
|
||||
namespace Server.Engines.Spawners;
|
||||
|
||||
|
|
@ -57,25 +55,6 @@ public partial class Spawner : BaseSpawner
|
|||
{
|
||||
}
|
||||
|
||||
public Spawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
|
||||
{
|
||||
// Read spawnBounds (not in BaseSpawner to allow RegionSpawner to skip it)
|
||||
if (json.GetProperty("spawnBounds", options, out Rectangle3D spawnBounds))
|
||||
{
|
||||
SpawnBounds = spawnBounds;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ToJson(DynamicJson json, JsonSerializerOptions options)
|
||||
{
|
||||
base.ToJson(json, options);
|
||||
|
||||
if (SpawnBounds != default)
|
||||
{
|
||||
json.SetProperty("spawnBounds", options, SpawnBounds);
|
||||
}
|
||||
}
|
||||
|
||||
public override Region Region => Region.Find(Location, Map);
|
||||
|
||||
protected override bool SupportsSpiralScan => _useSpiralScan;
|
||||
|
|
|
|||
346
Projects/UOContent/Engines/Spawners/SpawnerJsonSerializer.cs
Normal file
346
Projects/UOContent/Engines/Spawners/SpawnerJsonSerializer.cs
Normal file
|
|
@ -0,0 +1,346 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2026 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: SpawnerJsonSerializer.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Encodings.Web;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Text.Json.Serialization.Metadata;
|
||||
using Server.Json;
|
||||
using Server.Logging;
|
||||
using Server.Text;
|
||||
|
||||
namespace Server.Engines.Spawners;
|
||||
|
||||
public static class SpawnerJsonSerializer
|
||||
{
|
||||
private static readonly ILogger logger = LogFactory.GetLogger(typeof(SpawnerJsonSerializer));
|
||||
|
||||
private static JsonDerivedType[] _derivedTypes;
|
||||
private static JsonSerializerOptions _options;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked automatically during the Configure bootstrap phase
|
||||
/// (AssemblyHandler.Invoke("Configure")). Discovers every concrete SpawnerDto subclass
|
||||
/// marked with [JsonDiscoverableType] and registers it for STJ polymorphism.
|
||||
/// </summary>
|
||||
public static void Configure()
|
||||
{
|
||||
var discovered = new List<JsonDerivedType>();
|
||||
var byDiscriminator = new Dictionary<string, Type>();
|
||||
|
||||
foreach (var asm in AssemblyHandler.Assemblies)
|
||||
{
|
||||
Collect(AssemblyHandler.GetTypeCache(asm).Types, discovered, byDiscriminator);
|
||||
}
|
||||
|
||||
Collect(AssemblyHandler.GetTypeCache(Core.Assembly).Types, discovered, byDiscriminator);
|
||||
|
||||
_derivedTypes = discovered.ToArray();
|
||||
_options = null; // force rebuild with the discovered types
|
||||
|
||||
logger.Information("Discovered {Count} spawner JSON type(s)", _derivedTypes.Length);
|
||||
}
|
||||
|
||||
private static void Collect(Type[] types, List<JsonDerivedType> discovered, Dictionary<string, Type> byDiscriminator)
|
||||
{
|
||||
for (var i = 0; i < types.Length; i++)
|
||||
{
|
||||
var type = types[i];
|
||||
if (type.IsAbstract || !type.IsAssignableTo(typeof(SpawnerDto)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var attr = (JsonDiscoverableTypeAttribute)Attribute.GetCustomAttribute(
|
||||
type, typeof(JsonDiscoverableTypeAttribute), false);
|
||||
if (attr == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var (discriminator, derived) = Validate(type, byDiscriminator);
|
||||
byDiscriminator[discriminator] = type;
|
||||
discovered.Add(derived);
|
||||
}
|
||||
}
|
||||
|
||||
internal static (string discriminator, JsonDerivedType derived) Validate(
|
||||
Type type, Dictionary<string, Type> byDiscriminator)
|
||||
{
|
||||
if (!IsJsonConstructible(type))
|
||||
{
|
||||
throw new Exception(
|
||||
$"SpawnerDto type '{type.FullName}' is marked [JsonDiscoverableType] but System.Text.Json cannot construct it. " +
|
||||
"Add a public parameterless constructor or use a record with init-only properties."
|
||||
);
|
||||
}
|
||||
|
||||
var attr = (JsonDiscoverableTypeAttribute)Attribute.GetCustomAttribute(
|
||||
type, typeof(JsonDiscoverableTypeAttribute), false);
|
||||
|
||||
var discriminator = attr?.Discriminator ?? type.Name;
|
||||
if (byDiscriminator.TryGetValue(discriminator, out var existing))
|
||||
{
|
||||
throw new Exception(
|
||||
$"Spawner JSON discriminator '{discriminator}' is claimed by both '{existing.FullName}' and " +
|
||||
$"'{type.FullName}'. Set an explicit discriminator via [JsonDiscoverableType(\"...\")] on one."
|
||||
);
|
||||
}
|
||||
|
||||
return (discriminator, new JsonDerivedType(type, discriminator));
|
||||
}
|
||||
|
||||
private static bool IsJsonConstructible(Type type)
|
||||
{
|
||||
foreach (var ctor in type.GetConstructors())
|
||||
{
|
||||
if (ctor.GetParameters().Length == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Attribute.IsDefined(ctor, typeof(JsonConstructorAttribute)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static JsonSerializerOptions Options =>
|
||||
_options ??= new JsonSerializerOptions(JsonConfig.GetOptions())
|
||||
{
|
||||
// Optional fields omit at default; mandatory ones force-write via [JsonIgnore(Never)].
|
||||
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingDefault,
|
||||
TypeInfoResolver = new DefaultJsonTypeInfoResolver
|
||||
{
|
||||
Modifiers =
|
||||
{
|
||||
AddPolymorphism,
|
||||
ConfigureHomeRange
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
private static void AddPolymorphism(JsonTypeInfo typeInfo)
|
||||
{
|
||||
if (typeInfo.Type != typeof(SpawnerDto))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
typeInfo.PolymorphismOptions = new JsonPolymorphismOptions();
|
||||
for (var i = 0; i < _derivedTypes.Length; i++)
|
||||
{
|
||||
typeInfo.PolymorphismOptions.DerivedTypes.Add(_derivedTypes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// homeRange writes only when >= 0 (0 is a valid radius WhenWritingDefault could not emit).
|
||||
private static void ConfigureHomeRange(JsonTypeInfo typeInfo)
|
||||
{
|
||||
if (!typeInfo.Type.IsAssignableTo(typeof(SpawnerDto)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < typeInfo.Properties.Count; i++)
|
||||
{
|
||||
if (typeInfo.Properties[i].Name == "homeRange")
|
||||
{
|
||||
typeInfo.Properties[i].ShouldSerialize = static (_, value) => value is int hr && hr >= 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- Compact writer (matches the on-disk spawn-file layout used by [ExportSpawners) ---
|
||||
private const int CompactPrintWidth = 125;
|
||||
|
||||
private static readonly JsonSerializerOptions _scalarOptions = new()
|
||||
{
|
||||
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Serializes to the compact spawn-file layout: a container is inline only when all its values
|
||||
/// are scalars and the line fits within 125 characters; otherwise it expands (2-space indent).
|
||||
/// UTF-8, LF. Admin/cold path.
|
||||
/// </summary>
|
||||
public static string SerializeCompact<T>(T value)
|
||||
{
|
||||
var node = JsonSerializer.SerializeToNode(value, Options);
|
||||
var sb = ValueStringBuilder.Create();
|
||||
try
|
||||
{
|
||||
WriteNode(node, ref sb, 0, 0);
|
||||
sb.Append("\n");
|
||||
return sb.ToString();
|
||||
}
|
||||
finally
|
||||
{
|
||||
sb.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private static void WriteNode(JsonNode node, ref ValueStringBuilder sb, int indent, int column)
|
||||
{
|
||||
if (node is not JsonArray and not JsonObject)
|
||||
{
|
||||
sb.Append(node?.ToJsonString(_scalarOptions) ?? "null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (AllScalarChildren(node))
|
||||
{
|
||||
var inline = Inline(node);
|
||||
if (column + inline.Length <= CompactPrintWidth)
|
||||
{
|
||||
sb.Append(inline);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var childIndent = indent + 1;
|
||||
var childColumn = childIndent * 2;
|
||||
|
||||
if (node is JsonArray arr)
|
||||
{
|
||||
sb.Append("[\n");
|
||||
for (var i = 0; i < arr.Count; i++)
|
||||
{
|
||||
sb.Append(' ', childColumn);
|
||||
WriteNode(arr[i], ref sb, childIndent, childColumn);
|
||||
sb.Append(i < arr.Count - 1 ? ",\n" : "\n");
|
||||
}
|
||||
|
||||
sb.Append(' ', indent * 2);
|
||||
sb.Append("]");
|
||||
return;
|
||||
}
|
||||
|
||||
var obj = (JsonObject)node;
|
||||
sb.Append("{\n");
|
||||
var index = 0;
|
||||
var count = obj.Count;
|
||||
foreach (var pair in obj)
|
||||
{
|
||||
sb.Append(' ', childColumn);
|
||||
var prefix = $"\"{pair.Key}\": ";
|
||||
sb.Append(prefix);
|
||||
WriteNode(pair.Value, ref sb, childIndent, childColumn + prefix.Length);
|
||||
sb.Append(++index < count ? ",\n" : "\n");
|
||||
}
|
||||
|
||||
sb.Append(' ', indent * 2);
|
||||
sb.Append("}");
|
||||
}
|
||||
|
||||
private static bool AllScalarChildren(JsonNode node)
|
||||
{
|
||||
if (node is JsonArray arr)
|
||||
{
|
||||
foreach (var element in arr)
|
||||
{
|
||||
if (element is JsonArray or JsonObject)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (var pair in (JsonObject)node)
|
||||
{
|
||||
if (pair.Value is JsonArray or JsonObject)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static string Inline(JsonNode node)
|
||||
{
|
||||
var sb = ValueStringBuilder.Create();
|
||||
try
|
||||
{
|
||||
AppendInline(node, ref sb);
|
||||
return sb.ToString();
|
||||
}
|
||||
finally
|
||||
{
|
||||
sb.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private static void AppendInline(JsonNode node, ref ValueStringBuilder sb)
|
||||
{
|
||||
switch (node)
|
||||
{
|
||||
case JsonArray arr:
|
||||
{
|
||||
sb.Append("[");
|
||||
for (var i = 0; i < arr.Count; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
{
|
||||
sb.Append(", ");
|
||||
}
|
||||
|
||||
AppendInline(arr[i], ref sb);
|
||||
}
|
||||
|
||||
sb.Append("]");
|
||||
break;
|
||||
}
|
||||
case JsonObject obj:
|
||||
{
|
||||
if (obj.Count == 0)
|
||||
{
|
||||
sb.Append("{}");
|
||||
break;
|
||||
}
|
||||
|
||||
sb.Append("{ ");
|
||||
var first = true;
|
||||
foreach (var pair in obj)
|
||||
{
|
||||
if (!first)
|
||||
{
|
||||
sb.Append(", ");
|
||||
}
|
||||
|
||||
first = false;
|
||||
sb.Append("\"");
|
||||
sb.Append(pair.Key);
|
||||
sb.Append("\": ");
|
||||
AppendInline(pair.Value, ref sb);
|
||||
}
|
||||
|
||||
sb.Append(" }");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
sb.Append(node?.ToJsonString(_scalarOptions) ?? "null");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue