chore: Fixes variable types for possible performance issues (#2172)

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Kamron Batman 2025-05-01 21:54:41 -07:00 • committed by GitHub
parent 6d43f2549c
commit da517f56c4
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82 changed files with 332 additions and 343 deletions

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@ -163,8 +163,8 @@ namespace Server.Engines.Doom
public static BaseDoor CreateDoorSet(int xDoor, int yDoor, bool doorEastToWest, int hue)
{
BaseDoor hiDoor = new MetalDoor(doorEastToWest ? DoorFacing.NorthCCW : DoorFacing.WestCW);
BaseDoor loDoor = new MetalDoor(doorEastToWest ? DoorFacing.SouthCW : DoorFacing.EastCCW);
var hiDoor = new MetalDoor(doorEastToWest ? DoorFacing.NorthCCW : DoorFacing.WestCW);
var loDoor = new MetalDoor(doorEastToWest ? DoorFacing.SouthCW : DoorFacing.EastCCW);
hiDoor.MoveToWorld(new Point3D(xDoor, yDoor, -1), Map.Malas);
loDoor.MoveToWorld(