chore: Fixes variable types for possible performance issues (#2172)
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82 changed files with 332 additions and 343 deletions
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@ -2158,9 +2158,10 @@ public partial class Landy : BaseCreature
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AddItem(new ShortPants(Utility.RandomYellowHue()));
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AddItem(new Tunic(Utility.RandomYellowHue()));
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Item gloves = new LeafGloves();
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gloves.Hue = Utility.RandomYellowHue();
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AddItem(gloves);
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AddItem(new LeafGloves
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{
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Hue = Utility.RandomYellowHue()
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});
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}
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public override bool IsInvulnerable => true;
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@ -2720,11 +2721,10 @@ public partial class Tholef : BaseCreature
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AddItem(new ShortPants(0x28C));
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AddItem(new Shirt(0x28C));
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Item item;
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item = new LeafArms();
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item.Hue = 0x28C;
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AddItem(item);
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AddItem(new LeafArms
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{
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Hue = 0x28C
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});
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}
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public override bool IsInvulnerable => true;
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@ -2807,11 +2807,10 @@ public partial class Waelian : BaseCreature
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AddItem(new LongPants(0x340));
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AddItem(new GemmedCirclet());
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Item item;
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item = new LeafChest();
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item.Hue = 0x344;
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AddItem(item);
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AddItem(new LeafChest
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{
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Hue = 0x344
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});
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}
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public override bool IsInvulnerable => true;
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@ -3057,11 +3056,10 @@ public partial class Lohn : BaseCreature
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AddItem(new SmithHammer());
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AddItem(new GemmedCirclet());
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Item item;
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item = new LeafChest();
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item.Hue = 0x359;
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AddItem(item);
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AddItem(new LeafChest
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{
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Hue = 0x359
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});
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}
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public override bool IsInvulnerable => true;
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@ -3405,11 +3403,10 @@ public partial class ElderVicaie : BaseCreature
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AddItem(new ElvenBoots());
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AddItem(new Tunic(0x732));
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Item item;
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item = new LeafLegs();
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item.Hue = 0x3B2;
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AddItem(item);
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AddItem(new LeafLegs
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{
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Hue = 0x3B2
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});
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}
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public override bool IsInvulnerable => true;
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@ -3573,11 +3570,10 @@ public partial class Bolaevin : BaseCreature
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AddItem(new LeafChest());
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AddItem(new LeafArms());
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Item item;
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item = new LeafLegs();
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item.Hue = 0x1BB;
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AddItem(item);
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AddItem(new LeafLegs
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{
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Hue = 0x1BB
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});
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}
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public override bool IsInvulnerable => true;
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@ -1274,11 +1274,10 @@ public partial class Mithneral : BaseCreature
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AddItem(new Backpack());
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AddItem(new Sandals());
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Item item;
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item = new GustarShroud();
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item.Hue = 0x51C;
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AddItem(item);
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AddItem(new GustarShroud
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{
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Hue = 0x51C
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});
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}
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public override bool IsInvulnerable => true;
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@ -1876,10 +1875,9 @@ public partial class GeorgeHephaestus : Blacksmith
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AddItem(new Bascinet());
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AddItem(new FullApron(0x8AB));
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Item item;
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item = new SmithHammer();
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item.Hue = 0x8AB;
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AddItem(item);
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AddItem(new SmithHammer
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{
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Hue = 0x8AB
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});
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}
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}
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@ -472,11 +472,10 @@ public partial class Gervis : BaseCreature
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AddItem(new Doublet(0x652));
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AddItem(new SmithHammer());
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Item item;
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item = new LeatherGloves();
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item.Hue = 0x3B2;
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AddItem(item);
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AddItem(new LeatherGloves
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{
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Hue = 0x3B2
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});
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}
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public override bool IsInvulnerable => true;
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@ -750,11 +749,10 @@ public partial class Hargrove : BaseCreature
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AddItem(new Bandana(0x20));
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AddItem(new BattleAxe());
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Item item;
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item = new PlateGloves();
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item.Hue = 0x21E;
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AddItem(item);
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AddItem(new PlateGloves
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{
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Hue = 0x21E
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});
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}
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public override bool IsInvulnerable => true;
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@ -784,11 +784,10 @@ public partial class Beotham : BaseCreature
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AddItem(new ShortPants(0x522));
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AddItem(new FancyShirt(0x515));
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Item item;
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item = new LeafGloves();
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item.Hue = 0x901;
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AddItem(item);
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AddItem(new LeafGloves
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{
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Hue = 0x901
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});
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}
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public override bool IsInvulnerable => true;
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@ -1014,11 +1013,10 @@ public partial class LorekeeperRollarn : BaseCreature
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AddItem(new Circlet());
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AddItem(new LeafChest());
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Item item;
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item = new LeafLegs();
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item.Hue = 0x71A;
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AddItem(item);
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AddItem(new LeafLegs
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{
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Hue = 0x71A
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});
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}
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public override bool IsInvulnerable => true;
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@ -599,9 +599,10 @@ public partial class Synaeva : BaseCreature
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SetSkill(SkillName.Meditation, 60.0, 80.0);
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SetSkill(SkillName.Focus, 60.0, 80.0);
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Item item = new RavenHelm();
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item.Hue = Utility.RandomGreenHue();
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AddItem(item);
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AddItem(new RavenHelm
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{
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Hue = Utility.RandomGreenHue()
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});
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AddItem(new FemaleLeafChest());
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AddItem(new LeafArms());
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