chore: Fixes variable types for possible performance issues (#2172)
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6d43f2549c
commit
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82 changed files with 332 additions and 343 deletions
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@ -101,7 +101,7 @@ public partial class StrongBox : BaseContainer, IChoppable
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public Container ConvertToStandardContainer()
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{
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Container metalBox = new MetalBox();
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var metalBox = new MetalBox();
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var subItems = new List<Item>(Items);
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foreach (var subItem in subItems)
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@ -26,9 +26,11 @@ public partial class BarkeepContract : Item
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{
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from.SendLocalizedMessage(503248); // Your godly powers allow you to place this vendor whereever you wish.
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Mobile v = new PlayerBarkeeper(from, BaseHouse.FindHouseAt(from));
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var v = new PlayerBarkeeper(from, BaseHouse.FindHouseAt(from))
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{
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Direction = from.Direction & Direction.Mask
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};
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld(from.Location, from.Map);
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Delete();
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@ -68,9 +70,11 @@ public partial class BarkeepContract : Item
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}
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else
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{
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Mobile v = new PlayerBarkeeper(from, house);
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var v = new PlayerBarkeeper(from, house)
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{
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Direction = from.Direction & Direction.Mask
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};
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld(from.Location, from.Map);
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Delete();
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@ -912,7 +912,7 @@ public partial class Corpse : Container, ICarvable
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var obj = qs.FindObjective<GetDaemonBoneObjective>();
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if (obj?.CorpseWithBone == this && (!obj.Completed || UzeraanTurmoilQuest.HasLostDaemonBone(player)))
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{
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Item bone = new QuestDaemonBone();
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var bone = new QuestDaemonBone();
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if (player.PlaceInBackpack(bone))
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{
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@ -22,9 +22,11 @@ public partial class ContractOfEmployment : Item
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{
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from.SendLocalizedMessage(503248); // Your godly powers allow you to place this vendor whereever you wish.
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Mobile v = new PlayerVendor(from, BaseHouse.FindHouseAt(from));
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var v = new PlayerVendor(from, BaseHouse.FindHouseAt(from))
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{
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Direction = from.Direction & Direction.Mask
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};
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld(from.Location, from.Map);
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v.SayTo(from, 503246); // Ah! it feels good to be working again.
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@ -69,9 +71,11 @@ public partial class ContractOfEmployment : Item
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}
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else
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{
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Mobile v = new PlayerVendor(from, house);
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var v = new PlayerVendor(from, house)
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{
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Direction = from.Direction & Direction.Mask
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};
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld(from.Location, from.Map);
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v.SayTo(from, 503246); // Ah! it feels good to be working again.
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@ -147,7 +147,7 @@ public partial class PublicMoongate : Item
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foreach (var entry in list.Entries)
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{
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Item item = new PublicMoongate();
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var item = new PublicMoongate();
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item.MoveToWorld(entry.Location, list.Map);
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@ -41,10 +41,10 @@ public partial class Cotton : Item, IDyable
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public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
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{
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Item item = new SpoolOfThread(6);
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item.Hue = hue;
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from.AddToBackpack(item);
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from.AddToBackpack(new SpoolOfThread(6)
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{
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Hue = hue
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});
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from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
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}
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@ -89,4 +89,4 @@ public partial class Cotton : Item, IDyable
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}
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}
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}
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}
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}
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@ -42,10 +42,10 @@ public partial class Flax : Item
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public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
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{
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Item item = new SpoolOfThread(6);
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item.Hue = hue;
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from.AddToBackpack(item);
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from.AddToBackpack(new SpoolOfThread(6)
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{
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Hue = hue
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});
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from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
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}
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@ -41,10 +41,10 @@ public partial class Wool : Item, IDyable
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public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
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{
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Item item = new DarkYarn(3);
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item.Hue = hue;
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from.AddToBackpack(item);
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from.AddToBackpack(new DarkYarn(3)
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{
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Hue = hue
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});
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from.SendLocalizedMessage(1010576); // You put the balls of yarn in your backpack.
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}
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@ -105,10 +105,10 @@ public partial class TaintedWool : Wool
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public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
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{
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Item item = new DarkYarn();
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item.Hue = hue;
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from.AddToBackpack(item);
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from.AddToBackpack(new DarkYarn
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{
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Hue = hue
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});
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from.SendLocalizedMessage(1010574); // You put a ball of yarn in your backpack.
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}
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}
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}
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@ -75,8 +75,10 @@ public abstract partial class BaseClothMaterial : Item, IDyable
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}
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else
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{
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Item create = new BoltOfCloth();
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create.Hue = m_Material.Hue;
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var create = new BoltOfCloth
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{
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Hue = m_Material.Hue
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};
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m_Material.Consume();
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loom.Phase = 0;
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@ -126,4 +128,4 @@ public partial class SpoolOfThread : BaseClothMaterial
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public SpoolOfThread(int amount = 1) : base(0xFA0, amount)
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{
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}
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}
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}
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@ -61,7 +61,7 @@ public partial class ProspectorsTool : BaseBashing, IUsesRemaining
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return;
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}
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HarvestSystem system = Mining.System;
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var system = Mining.System;
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if (!system.GetHarvestDetails(from, this, toProspect, out var tileID, out var map, out var loc, out var isLand))
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{
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@ -257,11 +257,12 @@ public partial class WreathDeed : Item
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if (itemID > 0)
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{
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Item addon = new WreathAddon(Hue);
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var addon = new WreathAddon(Hue)
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{
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ItemID = itemID
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};
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addon.ItemID = itemID;
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addon.MoveToWorld(loc, from.Map);
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house.Addons.Add(addon);
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Delete();
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}
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@ -260,8 +260,7 @@ public partial class BaseTalisman : Item, IAosItem
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[SerializableFieldSaveFlag(14)]
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public bool ShouldSerializeSlayer() => _slayer != TalismanSlayerName.None;
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private Mobile _creature;
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private BaseCreature _creature;
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private TimerExecutionToken _timerToken;
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@ -8,7 +8,8 @@ namespace Server.Items;
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public partial class FlameSpurtTrap : BaseTrap
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{
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[SerializableField(0)]
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private Item _spurt;
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private Static _spurt;
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private TimerExecutionToken _timerToken;
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[Constructible]
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@ -3662,7 +3662,7 @@ public abstract partial class BaseWeapon
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attacker.DoHarmful(defender);
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MagerySpell sp = new DispelSpell(attacker);
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var sp = new DispelSpell(attacker);
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if (sp.CheckResisted(defender))
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{
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