Splits up mobile (#296)

This commit is contained in:
Kamron Batman 2020-10-31 23:30:51 -07:00 committed by GitHub
parent 1ca8655fc1
commit daf48ebdf2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 407 additions and 616 deletions

View file

@ -0,0 +1,56 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: LocationComparer.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Collections.Generic;
namespace Server
{
public class LocationComparer : IComparer<IPoint3D>
{
private static LocationComparer m_Instance;
public LocationComparer(IPoint3D relativeTo) => RelativeTo = relativeTo;
public IPoint3D RelativeTo { get; set; }
public int Compare(IPoint3D x, IPoint3D y) => GetDistance(x) - GetDistance(y);
public static LocationComparer GetInstance(IPoint3D relativeTo)
{
if (m_Instance == null)
{
m_Instance = new LocationComparer(relativeTo);
}
else
{
m_Instance.RelativeTo = relativeTo;
}
return m_Instance;
}
private int GetDistance(IPoint3D p)
{
var x = RelativeTo.X - p.X;
var y = RelativeTo.Y - p.Y;
var z = RelativeTo.Z - p.Z;
x *= 11;
y *= 11;
return x * x + y * y + z * z;
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,57 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MovementRecord.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Collections.Generic;
namespace Server.Mobiles
{
public class MovementRecord
{
private static readonly Queue<MovementRecord> m_InstancePool = new Queue<MovementRecord>();
public long m_End;
private MovementRecord(long end) => m_End = end;
public static MovementRecord NewInstance(long end)
{
MovementRecord r;
if (m_InstancePool.Count > 0)
{
r = m_InstancePool.Dequeue();
r.m_End = end;
}
else
{
r = new MovementRecord(end);
}
return r;
}
public bool Expired()
{
var v = Core.TickCount - m_End >= 0;
if (v)
{
m_InstancePool.Enqueue(this);
}
return v;
}
}
}

View file

@ -0,0 +1,91 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: SimplePrompt.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Prompts;
namespace Server.Mobiles
{
public class SimplePrompt : Prompt
{
private readonly PromptCallback m_Callback;
private readonly bool m_CallbackHandlesCancel;
private readonly PromptCallback m_CancelCallback;
public SimplePrompt(PromptCallback callback, PromptCallback cancelCallback)
{
m_Callback = callback;
m_CancelCallback = cancelCallback;
}
public SimplePrompt(PromptCallback callback, bool callbackHandlesCancel = false)
{
m_Callback = callback;
m_CallbackHandlesCancel = callbackHandlesCancel;
}
public override void OnResponse(Mobile from, string text)
{
m_Callback?.Invoke(from, text);
}
public override void OnCancel(Mobile from)
{
if (m_CallbackHandlesCancel && m_Callback != null)
{
m_Callback(from, "");
}
else
{
m_CancelCallback?.Invoke(from, "");
}
}
}
public class SimpleStatePrompt<T> : Prompt
{
private readonly PromptStateCallback<T> m_Callback;
private readonly PromptStateCallback<T> m_CancelCallback;
private readonly T m_State;
public SimpleStatePrompt(PromptStateCallback<T> callback, PromptStateCallback<T> cancelCallback, T state)
{
m_Callback = callback;
m_CancelCallback = cancelCallback;
m_State = state;
}
public SimpleStatePrompt(PromptStateCallback<T> callback, bool callbackHandlesCancel, T state)
{
m_Callback = callback;
m_State = state;
m_CancelCallback = callbackHandlesCancel ? callback : null;
}
public SimpleStatePrompt(PromptStateCallback<T> callback, T state) : this(callback, false, state)
{
}
public override void OnResponse(Mobile from, string text)
{
m_Callback?.Invoke(from, text, m_State);
}
public override void OnCancel(Mobile from)
{
m_CancelCallback?.Invoke(from, "", m_State);
}
}
}

View file

@ -0,0 +1,54 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: SimpleTarget.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Targeting;
namespace Server.Mobiles
{
public class SimpleTarget : Target
{
private readonly TargetCallback m_Callback;
public SimpleTarget(int range, TargetFlags flags, bool allowGround, TargetCallback callback)
: base(range, allowGround, flags) =>
m_Callback = callback;
protected override void OnTarget(Mobile from, object targeted)
{
m_Callback?.Invoke(from, targeted);
}
}
public class SimpleStateTarget<T> : Target
{
private readonly TargetStateCallback<T> m_Callback;
private readonly T m_State;
public SimpleStateTarget(
int range, TargetFlags flags, bool allowGround, TargetStateCallback<T> callback,
T state
)
: base(range, allowGround, flags)
{
m_Callback = callback;
m_State = state;
}
protected override void OnTarget(Mobile from, object targeted)
{
m_Callback?.Invoke(from, targeted, m_State);
}
}
}

View file

@ -1342,7 +1342,7 @@ namespace Server.Mobiles
return (double)chance / 1000;
}
public override void Damage(int amount, Mobile from)
public override void Damage(int amount, Mobile from = null, bool informMount = true)
{
var oldHits = Hits;
@ -1356,9 +1356,7 @@ namespace Server.Mobiles
amount = (int)(amount * 1.25);
}
var oath = BloodOathSpell.GetBloodOath(from);
if (oath == this)
if (from != null && BloodOathSpell.GetBloodOath(from) == this)
{
amount = (int)(amount * 1.1);
from.Damage(amount, from);

View file

@ -2874,20 +2874,18 @@ namespace Server.Mobiles
SendToStaffMessage(from, string.Format(format, args));
}
public override void Damage(int amount, Mobile from)
public override void Damage(int amount, Mobile from = null, bool informMount = true)
{
if (EvilOmenSpell.TryEndEffect(this))
{
amount = (int)(amount * 1.25);
}
var oath = BloodOathSpell.GetBloodOath(from);
/* Per EA's UO Herald Pub48 (ML):
* ((resist spellsx10)/20 + 10=percentage of damage resisted)
*/
if (oath == this)
if (from != null && BloodOathSpell.GetBloodOath(from) == this)
{
amount = (int)(amount * 1.1);
@ -2919,7 +2917,7 @@ namespace Server.Mobiles
}
}
base.Damage(amount, from);
base.Damage(amount, from, informMount);
}
public override bool IsHarmfulCriminal(Mobile target)