Splits up mobile (#296)
This commit is contained in:
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1ca8655fc1
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7 changed files with 407 additions and 616 deletions
56
Projects/Server/Comparers/LocationComparer.cs
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56
Projects/Server/Comparers/LocationComparer.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: LocationComparer.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Collections.Generic;
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namespace Server
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{
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public class LocationComparer : IComparer<IPoint3D>
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{
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private static LocationComparer m_Instance;
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public LocationComparer(IPoint3D relativeTo) => RelativeTo = relativeTo;
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public IPoint3D RelativeTo { get; set; }
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public int Compare(IPoint3D x, IPoint3D y) => GetDistance(x) - GetDistance(y);
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public static LocationComparer GetInstance(IPoint3D relativeTo)
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{
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if (m_Instance == null)
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{
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m_Instance = new LocationComparer(relativeTo);
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}
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else
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{
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m_Instance.RelativeTo = relativeTo;
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}
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return m_Instance;
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}
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private int GetDistance(IPoint3D p)
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{
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var x = RelativeTo.X - p.X;
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var y = RelativeTo.Y - p.Y;
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var z = RelativeTo.Z - p.Z;
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x *= 11;
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y *= 11;
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return x * x + y * y + z * z;
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}
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}
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}
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File diff suppressed because it is too large
Load diff
57
Projects/Server/Mobiles/MovementRecord.cs
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57
Projects/Server/Mobiles/MovementRecord.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: MovementRecord.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class MovementRecord
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{
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private static readonly Queue<MovementRecord> m_InstancePool = new Queue<MovementRecord>();
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public long m_End;
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private MovementRecord(long end) => m_End = end;
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public static MovementRecord NewInstance(long end)
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{
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MovementRecord r;
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if (m_InstancePool.Count > 0)
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{
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r = m_InstancePool.Dequeue();
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r.m_End = end;
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}
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else
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{
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r = new MovementRecord(end);
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}
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return r;
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}
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public bool Expired()
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{
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var v = Core.TickCount - m_End >= 0;
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if (v)
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{
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m_InstancePool.Enqueue(this);
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}
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return v;
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}
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}
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}
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91
Projects/Server/Mobiles/SimplePrompt.cs
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91
Projects/Server/Mobiles/SimplePrompt.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: SimplePrompt.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using Server.Prompts;
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namespace Server.Mobiles
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{
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public class SimplePrompt : Prompt
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{
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private readonly PromptCallback m_Callback;
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private readonly bool m_CallbackHandlesCancel;
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private readonly PromptCallback m_CancelCallback;
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public SimplePrompt(PromptCallback callback, PromptCallback cancelCallback)
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{
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m_Callback = callback;
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m_CancelCallback = cancelCallback;
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}
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public SimplePrompt(PromptCallback callback, bool callbackHandlesCancel = false)
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{
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m_Callback = callback;
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m_CallbackHandlesCancel = callbackHandlesCancel;
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}
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public override void OnResponse(Mobile from, string text)
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{
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m_Callback?.Invoke(from, text);
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}
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public override void OnCancel(Mobile from)
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{
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if (m_CallbackHandlesCancel && m_Callback != null)
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{
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m_Callback(from, "");
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}
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else
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{
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m_CancelCallback?.Invoke(from, "");
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}
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}
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}
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public class SimpleStatePrompt<T> : Prompt
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{
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private readonly PromptStateCallback<T> m_Callback;
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private readonly PromptStateCallback<T> m_CancelCallback;
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private readonly T m_State;
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public SimpleStatePrompt(PromptStateCallback<T> callback, PromptStateCallback<T> cancelCallback, T state)
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{
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m_Callback = callback;
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m_CancelCallback = cancelCallback;
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m_State = state;
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}
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public SimpleStatePrompt(PromptStateCallback<T> callback, bool callbackHandlesCancel, T state)
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{
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m_Callback = callback;
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m_State = state;
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m_CancelCallback = callbackHandlesCancel ? callback : null;
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}
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public SimpleStatePrompt(PromptStateCallback<T> callback, T state) : this(callback, false, state)
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{
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}
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public override void OnResponse(Mobile from, string text)
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{
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m_Callback?.Invoke(from, text, m_State);
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}
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public override void OnCancel(Mobile from)
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{
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m_CancelCallback?.Invoke(from, "", m_State);
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}
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}
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}
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54
Projects/Server/Mobiles/SimpleTarget.cs
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54
Projects/Server/Mobiles/SimpleTarget.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: SimpleTarget.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using Server.Targeting;
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namespace Server.Mobiles
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{
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public class SimpleTarget : Target
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{
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private readonly TargetCallback m_Callback;
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public SimpleTarget(int range, TargetFlags flags, bool allowGround, TargetCallback callback)
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: base(range, allowGround, flags) =>
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m_Callback = callback;
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protected override void OnTarget(Mobile from, object targeted)
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{
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m_Callback?.Invoke(from, targeted);
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}
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}
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public class SimpleStateTarget<T> : Target
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{
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private readonly TargetStateCallback<T> m_Callback;
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private readonly T m_State;
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public SimpleStateTarget(
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int range, TargetFlags flags, bool allowGround, TargetStateCallback<T> callback,
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T state
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)
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: base(range, allowGround, flags)
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{
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m_Callback = callback;
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m_State = state;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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m_Callback?.Invoke(from, targeted, m_State);
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}
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}
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}
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@ -1342,7 +1342,7 @@ namespace Server.Mobiles
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return (double)chance / 1000;
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return (double)chance / 1000;
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}
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}
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public override void Damage(int amount, Mobile from)
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public override void Damage(int amount, Mobile from = null, bool informMount = true)
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{
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{
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var oldHits = Hits;
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var oldHits = Hits;
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@ -1356,9 +1356,7 @@ namespace Server.Mobiles
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amount = (int)(amount * 1.25);
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amount = (int)(amount * 1.25);
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}
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}
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var oath = BloodOathSpell.GetBloodOath(from);
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if (from != null && BloodOathSpell.GetBloodOath(from) == this)
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if (oath == this)
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{
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{
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amount = (int)(amount * 1.1);
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amount = (int)(amount * 1.1);
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from.Damage(amount, from);
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from.Damage(amount, from);
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@ -2874,20 +2874,18 @@ namespace Server.Mobiles
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SendToStaffMessage(from, string.Format(format, args));
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SendToStaffMessage(from, string.Format(format, args));
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}
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}
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public override void Damage(int amount, Mobile from)
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public override void Damage(int amount, Mobile from = null, bool informMount = true)
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{
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{
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if (EvilOmenSpell.TryEndEffect(this))
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if (EvilOmenSpell.TryEndEffect(this))
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{
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{
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amount = (int)(amount * 1.25);
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amount = (int)(amount * 1.25);
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}
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}
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var oath = BloodOathSpell.GetBloodOath(from);
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/* Per EA's UO Herald Pub48 (ML):
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/* Per EA's UO Herald Pub48 (ML):
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* ((resist spellsx10)/20 + 10=percentage of damage resisted)
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* ((resist spellsx10)/20 + 10=percentage of damage resisted)
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*/
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*/
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if (oath == this)
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if (from != null && BloodOathSpell.GetBloodOath(from) == this)
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{
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{
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amount = (int)(amount * 1.1);
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amount = (int)(amount * 1.1);
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@ -2919,7 +2917,7 @@ namespace Server.Mobiles
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}
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}
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}
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}
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base.Damage(amount, from);
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base.Damage(amount, from, informMount);
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}
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}
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public override bool IsHarmfulCriminal(Mobile target)
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public override bool IsHarmfulCriminal(Mobile target)
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