fix: Various code cleanup (#756)

This commit is contained in:
Kamron Batman 2021-09-03 19:41:12 -07:00 committed by GitHub
parent f4378acd05
commit dbd4d6f13f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
40 changed files with 117 additions and 280 deletions

View file

@ -1,4 +1,3 @@
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Running; using BenchmarkDotNet.Running;
namespace Benchmarks namespace Benchmarks

View file

@ -13,7 +13,6 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. * * along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/ *************************************************************************/
using System.Collections.Immutable;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis;

View file

@ -15,7 +15,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Immutable; using System.Collections.Immutable;
using System.Linq;
using System.Text; using System.Text;
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis;
using SerializableMigration; using SerializableMigration;

View file

@ -1,6 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text; using System.Text;
using Server.Gumps; using Server.Gumps;
using Server.Items; using Server.Items;

View file

@ -1,5 +1,5 @@
using System; using System;
using System.Text; using Server.Buffers;
using Server.Network; using Server.Network;
namespace Server.Ethics.Evil namespace Server.Ethics.Evil
@ -46,7 +46,7 @@ namespace Server.Ethics.Evil
++enemyCount; ++enemyCount;
} }
var sb = new StringBuilder(); using var sb = new ValueStringBuilder();
sb.Append("You sense "); sb.Append("You sense ");
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString()); sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
@ -54,7 +54,7 @@ namespace Server.Ethics.Evil
if (primary != null) if (primary != null)
{ {
sb.Append(", and a strong presense"); sb.Append(", and a strong presence");
switch (from.Mobile.GetDirectionTo(primary.Mobile)) switch (from.Mobile.GetDirectionTo(primary.Mobile))
{ {

View file

@ -1,5 +1,5 @@
using System; using System;
using System.Text; using Server.Buffers;
using Server.Network; using Server.Network;
namespace Server.Ethics.Hero namespace Server.Ethics.Hero
@ -46,7 +46,7 @@ namespace Server.Ethics.Hero
++enemyCount; ++enemyCount;
} }
var sb = new StringBuilder(); using var sb = new ValueStringBuilder();
sb.Append("You sense "); sb.Append("You sense ");
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString()); sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
@ -54,7 +54,7 @@ namespace Server.Ethics.Hero
if (primary != null) if (primary != null)
{ {
sb.Append(", and a strong presense"); sb.Append(", and a strong presence");
switch (from.Mobile.GetDirectionTo(primary.Mobile)) switch (from.Mobile.GetDirectionTo(primary.Mobile))
{ {

View file

@ -1,5 +1,4 @@
using System; using System;
using System.Linq;
using Server.Network; using Server.Network;
namespace Server.Items namespace Server.Items

View file

@ -1,7 +1,6 @@
using System; using System;
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,6 +1,5 @@
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,7 +1,6 @@
using System; using System;
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,7 +1,6 @@
using System; using System;
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,6 +1,5 @@
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,7 +1,6 @@
using System; using System;
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,7 +1,5 @@
using System; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,6 +1,5 @@
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -2,7 +2,6 @@ using System;
using Server.Engines.MLQuests.Items; using Server.Engines.MLQuests.Items;
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,7 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,6 +1,5 @@
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,7 +1,6 @@
using System; using System;
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,7 +1,6 @@
using System; using System;
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,7 +1,6 @@
using System; using System;
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,7 +1,6 @@
using System; using System;
using Server.Engines.MLQuests.Objectives; using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards; using Server.Engines.MLQuests.Rewards;
using Server.Engines.Spawners;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,4 +1,3 @@
using System.Linq;
using Server.Gumps; using Server.Gumps;
using Server.Multis; using Server.Multis;
using Server.Network; using Server.Network;

View file

@ -339,42 +339,21 @@ namespace Server.Items
ar += 10 + 5 * (int)_protection; ar += 10 + 5 * (int)_protection;
} }
switch (_resource) ar += _resource switch
{ {
case CraftResource.DullCopper: CraftResource.DullCopper => 2,
ar += 2; CraftResource.ShadowIron => 4,
break; CraftResource.Copper => 6,
case CraftResource.ShadowIron: CraftResource.Bronze => 8,
ar += 4; CraftResource.Gold => 10,
break; CraftResource.Agapite => 12,
case CraftResource.Copper: CraftResource.Verite => 14,
ar += 6; CraftResource.Valorite => 16,
break; CraftResource.SpinedLeather => 10,
case CraftResource.Bronze: CraftResource.HornedLeather => 13,
ar += 8; CraftResource.BarbedLeather => 16,
break; _ => 0
case CraftResource.Gold: };
ar += 10;
break;
case CraftResource.Agapite:
ar += 12;
break;
case CraftResource.Verite:
ar += 14;
break;
case CraftResource.Valorite:
ar += 16;
break;
case CraftResource.SpinedLeather:
ar += 10;
break;
case CraftResource.HornedLeather:
ar += 13;
break;
case CraftResource.BarbedLeather:
ar += 16;
break;
}
ar += -8 + 8 * (int)_quality; ar += -8 + 8 * (int)_quality;
return ScaleArmorByDurability(ar); return ScaleArmorByDurability(ar);
@ -557,27 +536,22 @@ namespace Server.Items
BaseEnergyResistance + GetProtOffset() + GetResourceAttrs().ArmorEnergyResist + _energyBonus; BaseEnergyResistance + GetProtOffset() + GetResourceAttrs().ArmorEnergyResist + _energyBonus;
[CommandProperty(AccessLevel.GameMaster)] [CommandProperty(AccessLevel.GameMaster)]
public ArmorBodyType BodyPosition public ArmorBodyType BodyPosition =>
{ Layer switch
get
{ {
return Layer switch Layer.Neck => ArmorBodyType.Gorget,
{ Layer.TwoHanded => ArmorBodyType.Shield,
Layer.Neck => ArmorBodyType.Gorget, Layer.Gloves => ArmorBodyType.Gloves,
Layer.TwoHanded => ArmorBodyType.Shield, Layer.Helm => ArmorBodyType.Helmet,
Layer.Gloves => ArmorBodyType.Gloves, Layer.Arms => ArmorBodyType.Arms,
Layer.Helm => ArmorBodyType.Helmet, Layer.InnerLegs => ArmorBodyType.Legs,
Layer.Arms => ArmorBodyType.Arms, Layer.OuterLegs => ArmorBodyType.Legs,
Layer.InnerLegs => ArmorBodyType.Legs, Layer.Pants => ArmorBodyType.Legs,
Layer.OuterLegs => ArmorBodyType.Legs, Layer.InnerTorso => ArmorBodyType.Chest,
Layer.Pants => ArmorBodyType.Legs, Layer.OuterTorso => ArmorBodyType.Chest,
Layer.InnerTorso => ArmorBodyType.Chest, Layer.Shirt => ArmorBodyType.Chest,
Layer.OuterTorso => ArmorBodyType.Chest, _ => ArmorBodyType.Gorget
Layer.Shirt => ArmorBodyType.Chest, };
_ => ArmorBodyType.Gorget
};
}
}
public static double[] ArmorScalars { get; set; } = { 0.07, 0.07, 0.14, 0.15, 0.22, 0.35 }; public static double[] ArmorScalars { get; set; } = { 0.07, 0.07, 0.14, 0.15, 0.22, 0.35 };
@ -865,20 +839,12 @@ namespace Server.Items
public int ComputeStatReq(StatType type) public int ComputeStatReq(StatType type)
{ {
int v; int v = type switch
if (type == StatType.Str)
{ {
v = StrRequirement; StatType.Str => StrRequirement,
} StatType.Dex => DexRequirement,
else if (type == StatType.Dex) _ => IntRequirement
{ };
v = DexRequirement;
}
else
{
v = IntRequirement;
}
return AOS.Scale(v, 100 - GetLowerStatReq()); return AOS.Scale(v, 100 - GetLowerStatReq());
} }
@ -920,17 +886,8 @@ namespace Server.Items
InvalidateProperties(); InvalidateProperties();
} }
public CraftAttributeInfo GetResourceAttrs() public CraftAttributeInfo GetResourceAttrs() =>
{ CraftResources.GetInfo(_resource)?.AttributeInfo ?? CraftAttributeInfo.Blank;
var info = CraftResources.GetInfo(_resource);
if (info == null)
{
return CraftAttributeInfo.Blank;
}
return info.AttributeInfo;
}
public int GetProtOffset() public int GetProtOffset()
{ {
@ -946,31 +903,17 @@ namespace Server.Items
public int GetDurabilityBonus() public int GetDurabilityBonus()
{ {
var bonus = 0; var bonus = _quality == ArmorQuality.Exceptional ? 20 : 0;
if (_quality == ArmorQuality.Exceptional) bonus += _durability switch
{ {
bonus += 20; ArmorDurabilityLevel.Durable => 20,
} ArmorDurabilityLevel.Substantial => 50,
ArmorDurabilityLevel.Massive => 70,
switch (_durability) ArmorDurabilityLevel.Fortified => 100,
{ ArmorDurabilityLevel.Indestructible => 120,
case ArmorDurabilityLevel.Durable: _ => 0
bonus += 20; };
break;
case ArmorDurabilityLevel.Substantial:
bonus += 50;
break;
case ArmorDurabilityLevel.Massive:
bonus += 70;
break;
case ArmorDurabilityLevel.Fortified:
bonus += 100;
break;
case ArmorDurabilityLevel.Indestructible:
bonus += 120;
break;
}
if (Core.AOS) if (Core.AOS)
{ {

View file

@ -1,5 +1,4 @@
using System; using System;
using System.Linq;
namespace Server.Items namespace Server.Items
{ {

View file

@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using Server.ContextMenus; using Server.ContextMenus;
using Server.Engines.Harvest; using Server.Engines.Harvest;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,5 +1,3 @@
using System.Linq;
namespace Server.Items namespace Server.Items
{ {
public class MorphItem : Item public class MorphItem : Item

View file

@ -1,4 +1,3 @@
using System.Linq;
using Server.Items; using Server.Items;
using Server.Spells.Sixth; using Server.Spells.Sixth;
using Server.Targeting; using Server.Targeting;

View file

@ -1,5 +1,4 @@
using System; using System;
using System.Linq;
using Server.Spells; using Server.Spells;
namespace Server.Items namespace Server.Items

View file

@ -2,7 +2,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using Server.Engines.ConPVP; using Server.Engines.ConPVP;
using Server.Mobiles; using Server.Mobiles;
using Server.Network;
using Server.Spells; using Server.Spells;
using Server.Spells.Bushido; using Server.Spells.Bushido;
using Server.Spells.Necromancy; using Server.Spells.Necromancy;

View file

@ -799,31 +799,17 @@ namespace Server.Items
public int GetDurabilityBonus() public int GetDurabilityBonus()
{ {
var bonus = 0; var bonus = m_Quality == WeaponQuality.Exceptional ? 20 : 0;
if (m_Quality == WeaponQuality.Exceptional) bonus += m_DurabilityLevel switch
{ {
bonus += 20; WeaponDurabilityLevel.Durable => 20,
} WeaponDurabilityLevel.Substantial => 50,
WeaponDurabilityLevel.Massive => 70,
switch (m_DurabilityLevel) WeaponDurabilityLevel.Fortified => 100,
{ WeaponDurabilityLevel.Indestructible => 120,
case WeaponDurabilityLevel.Durable: _ => 0
bonus += 20; };
break;
case WeaponDurabilityLevel.Substantial:
bonus += 50;
break;
case WeaponDurabilityLevel.Massive:
bonus += 70;
break;
case WeaponDurabilityLevel.Fortified:
bonus += 100;
break;
case WeaponDurabilityLevel.Indestructible:
bonus += 120;
break;
}
if (Core.AOS) if (Core.AOS)
{ {
@ -1519,32 +1505,15 @@ namespace Server.Items
{ {
var positionChance = Utility.RandomDouble(); var positionChance = Utility.RandomDouble();
Item armorItem; Item armorItem = positionChance switch
if (positionChance < 0.07)
{ {
armorItem = defender.NeckArmor; < 0.07 => defender.NeckArmor,
} < 0.14 => defender.HandArmor,
else if (positionChance < 0.14) < 0.28 => defender.ArmsArmor,
{ < 0.43 => defender.HeadArmor,
armorItem = defender.HandArmor; < 0.65 => defender.LegsArmor,
} _ => defender.ChestArmor
else if (positionChance < 0.28) };
{
armorItem = defender.ArmsArmor;
}
else if (positionChance < 0.43)
{
armorItem = defender.HeadArmor;
}
else if (positionChance < 0.65)
{
armorItem = defender.LegsArmor;
}
else
{
armorItem = defender.ChestArmor;
}
if (armorItem is IWearableDurability armor) if (armorItem is IWearableDurability armor)
{ {
@ -1569,32 +1538,15 @@ namespace Server.Items
var chance = Utility.RandomDouble(); var chance = Utility.RandomDouble();
Item armorItem; Item armorItem = chance switch
if (chance < 0.07)
{ {
armorItem = defender.NeckArmor; < 0.07 => defender.NeckArmor,
} < 0.14 => defender.HandArmor,
else if (chance < 0.14) < 0.28 => defender.ArmsArmor,
{ < 0.43 => defender.HeadArmor,
armorItem = defender.HandArmor; < 0.65 => defender.LegsArmor,
} _ => defender.ChestArmor
else if (chance < 0.28) };
{
armorItem = defender.ArmsArmor;
}
else if (chance < 0.43)
{
armorItem = defender.HeadArmor;
}
else if (chance < 0.65)
{
armorItem = defender.LegsArmor;
}
else
{
armorItem = defender.ChestArmor;
}
if (armorItem is IWearableDurability armor) if (armorItem is IWearableDurability armor)
{ {
@ -1605,28 +1557,14 @@ namespace Server.Items
if (virtualArmor > 0) if (virtualArmor > 0)
{ {
double scalar; double scalar = chance switch
if (chance < 0.14)
{ {
scalar = 0.07; < 0.14 => 0.07,
} < 0.28 => 0.14,
else if (chance < 0.28) < 0.43 => 0.15,
{ < 0.65 => 0.22,
scalar = 0.14; _ => 0.35
} };
else if (chance < 0.43)
{
scalar = 0.15;
}
else if (chance < 0.65)
{
scalar = 0.22;
}
else
{
scalar = 0.35;
}
var from = (int)(virtualArmor * scalar) / 2; var from = (int)(virtualArmor * scalar) / 2;
var to = (int)(virtualArmor * scalar); var to = (int)(virtualArmor * scalar);
@ -1678,12 +1616,10 @@ namespace Server.Items
{ {
if (m?.Summoned == true && m.SummonMaster == defender) if (m?.Summoned == true && m.SummonMaster == defender)
{ {
attacker.SendLocalizedMessage( // Your attack has been diverted to a nearby mirror image of your target!
1063141 attacker.SendLocalizedMessage(1063141);
); // Your attack has been diverted to a nearby mirror image of your target! // You manage to divert the attack onto one of your nearby mirror images.
defender.SendLocalizedMessage( defender.SendLocalizedMessage(1063140);
1063140
); // You manage to divert the attack onto one of your nearby mirror images.
/* /*
* TODO: What happens if the Clone parries a blow? * TODO: What happens if the Clone parries a blow?
@ -1836,18 +1772,17 @@ namespace Server.Items
} }
AddBlood(attacker, defender, damage); AddBlood(attacker, defender, damage);
int phys, fire, cold, pois, nrgy, chaos, direct;
GetDamageTypes( GetDamageTypes(
attacker, attacker,
out phys, out var phys,
out fire, out var fire,
out cold, out var cold,
out pois, out var pois,
out nrgy, out var nrgy,
out chaos, out var chaos,
out direct out var direct
); );
if (Core.ML && this is BaseRanged && attacker.FindItemOnLayer(Layer.Cloak) is BaseQuiver quiver) if (Core.ML && this is BaseRanged && attacker.FindItemOnLayer(Layer.Cloak) is BaseQuiver quiver)
{ {
@ -2447,28 +2382,15 @@ namespace Server.Items
return 0; return 0;
} }
var bonus = 0; return m_AccuracyLevel switch
switch (m_AccuracyLevel)
{ {
case WeaponAccuracyLevel.Accurate: WeaponAccuracyLevel.Accurate => 2,
bonus += 02; WeaponAccuracyLevel.Surpassingly => 4,
break; WeaponAccuracyLevel.Eminently => 6,
case WeaponAccuracyLevel.Surpassingly: WeaponAccuracyLevel.Exceedingly => 8,
bonus += 04; WeaponAccuracyLevel.Supremely => 10,
break; _ => 0
case WeaponAccuracyLevel.Eminently: };
bonus += 06;
break;
case WeaponAccuracyLevel.Exceedingly:
bonus += 08;
break;
case WeaponAccuracyLevel.Supremely:
bonus += 10;
break;
}
return bonus;
} }
public virtual int GetDamageBonus() public virtual int GetDamageBonus()

View file

@ -1,6 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles

View file

@ -1,5 +1,3 @@
using System.Linq;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class InterredGrizzle : BaseCreature public class InterredGrizzle : BaseCreature

View file

@ -1,6 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Server.Engines.CannedEvil; using Server.Engines.CannedEvil;
using Server.Items; using Server.Items;
using Server.Network; using Server.Network;

View file

@ -8,7 +8,6 @@ using Server.Misc;
using Server.Mobiles; using Server.Mobiles;
using Server.Network; using Server.Network;
using Server.Regions; using Server.Regions;
using Server.Text;
namespace Server.Mobiles namespace Server.Mobiles
{ {

View file

@ -1,5 +1,4 @@
using System; using System;
using System.Linq;
using Server.Gumps; using Server.Gumps;
using Server.Items; using Server.Items;
using Server.Mobiles; using Server.Mobiles;

View file

@ -1,5 +1,4 @@
using System; using System;
using System.Linq;
using Server.Multis; using Server.Multis;
using Server.Network; using Server.Network;
using Server.Targeting; using Server.Targeting;

View file

@ -1,6 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Server.Items; using Server.Items;
using Server.Targeting; using Server.Targeting;
@ -43,7 +42,18 @@ namespace Server.SkillHandlers
public static bool IsEmpty(BaseBook book) public static bool IsEmpty(BaseBook book)
{ {
return book.Pages.SelectMany(page => page.Lines).All(line => line.Trim().Length == 0); foreach (var page in book.Pages)
{
foreach (var line in page.Lines)
{
if (!string.IsNullOrEmpty(line))
{
return false;
}
}
}
return true;
} }
public static void Copy(BaseBook bookSrc, BaseBook bookDst) public static void Copy(BaseBook bookSrc, BaseBook bookDst)

View file

@ -2,7 +2,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using Server.Engines.ConPVP; using Server.Engines.ConPVP;
using Server.Items; using Server.Items;
using Server.Network;
using Server.Spells.Bushido; using Server.Spells.Bushido;
using Server.Spells.Necromancy; using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu; using Server.Spells.Ninjitsu;

View file

@ -1,5 +1,4 @@
using System; using System;
using System.Collections.Generic;
using Server.Collections; using Server.Collections;
using Server.Items; using Server.Items;
using Server.Misc; using Server.Misc;