Modernization Fixes & Updates to Default Values (#3)
This commit is contained in:
parent
445eddff68
commit
dcf64091b1
768 changed files with 10507 additions and 14196 deletions
|
|
@ -19,14 +19,12 @@ namespace Server.Ethics.Evil
|
|||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, true, TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
|
||||
from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
|
||||
from.Mobile.SendMessage("Where do you wish to blight?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
|
||||
{
|
||||
Player from = state as Player;
|
||||
|
||||
if (!(obj is IPoint3D p))
|
||||
return;
|
||||
|
||||
|
|
|
|||
|
|
@ -18,15 +18,12 @@ namespace Server.Ethics.Evil
|
|||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, false, TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
|
||||
from.Mobile.BeginTarget(12, false, TargetFlags.None, Power_OnTarget, from);
|
||||
from.Mobile.SendMessage("Which item do you wish to imbue?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
|
||||
{
|
||||
if (!(state is Player from))
|
||||
return;
|
||||
|
||||
if (!(obj is Item item))
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
|
|
|
|||
|
|
@ -19,15 +19,12 @@ namespace Server.Ethics.Hero
|
|||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, true, TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
|
||||
from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
|
||||
from.Mobile.SendMessage("Where do you wish to bless?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
|
||||
{
|
||||
if (!(state is Player from))
|
||||
return;
|
||||
|
||||
if (!(obj is IPoint3D p))
|
||||
return;
|
||||
|
||||
|
|
|
|||
|
|
@ -18,15 +18,12 @@ namespace Server.Ethics.Hero
|
|||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, false, TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
|
||||
from.Mobile.BeginTarget(12, false, TargetFlags.None, Power_OnTarget, from);
|
||||
from.Mobile.SendMessage("Which item do you wish to imbue?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
|
||||
{
|
||||
if (!(state is Player from))
|
||||
return;
|
||||
|
||||
if (!(obj is Item item))
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue