Modernization Fixes & Updates to Default Values (#3)
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445eddff68
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768 changed files with 10507 additions and 14196 deletions
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@ -1,5 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Accounting;
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using Server.Commands;
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@ -677,11 +676,11 @@ namespace Server.Factions
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public static void FactionItemReset_OnCommand(CommandEventArgs e)
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{
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ArrayList pots = new ArrayList();
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List<Item> items = new List<Item>();
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foreach (Item item in World.Items.Values)
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if (item is IFactionItem && !(item is HoodedShroudOfShadows))
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pots.Add(item);
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items.Add(item);
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int[] hues = new int[Factions.Count * 2];
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@ -693,9 +692,9 @@ namespace Server.Factions
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int count = 0;
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for (int i = 0; i < pots.Count; ++i)
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for (int i = 0; i < items.Count; ++i)
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{
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Item item = (Item)pots[i];
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Item item = items[i];
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IFactionItem fci = (IFactionItem)item;
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if (fci.FactionItemState != null || item.LootType != LootType.Blessed)
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@ -918,7 +917,7 @@ namespace Server.Factions
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if (smallest == null)
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return true; // sanity
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if (StabilityFactor > 0 && (Members.Count + influx) * 100 / StabilityFactor > smallest.Members.Count)
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if ((Members.Count + influx) * 100 / StabilityFactor > smallest.Members.Count)
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return false;
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return true;
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@ -939,7 +938,7 @@ namespace Server.Factions
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return;
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}
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if (killer.GetDistanceToSqrt(victim) > 64)
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if (killer?.GetDistanceToSqrt(victim) > 64)
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{
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sigil.ReturnHome();
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killer.SendLocalizedMessage(1042230); // The sigil has gone back to its home location.
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@ -947,13 +946,13 @@ namespace Server.Factions
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else if (Sigil.ExistsOn(killer))
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{
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sigil.ReturnHome();
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killer.SendLocalizedMessage(
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killer?.SendLocalizedMessage(
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1010258); // The sigil has gone back to its home location because you already have a sigil.
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}
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else if (!killerPack.TryDropItem(killer, sigil, false))
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{
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sigil.ReturnHome();
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killer.SendLocalizedMessage(1010259); // The sigil has gone home because your backpack is full.
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killer?.SendLocalizedMessage(1010259); // The sigil has gone home because your backpack is full.
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}
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});
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@ -998,7 +997,7 @@ namespace Server.Factions
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#region Dueling
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if (victim.Region.IsPartOf(typeof(SafeZone)))
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if (victim.Region.IsPartOf<SafeZone>())
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return;
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#endregion
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@ -1231,12 +1230,7 @@ namespace Server.Factions
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}
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}
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context.m_Timer = Timer.DelayCall(SkillLossPeriod, new TimerStateCallback(ClearSkillLoss_Callback), mob);
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}
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private static void ClearSkillLoss_Callback(object state)
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{
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ClearSkillLoss((Mobile)state);
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context.m_Timer = Timer.DelayCall(SkillLossPeriod, () => ClearSkillLoss(mob));
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}
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public static bool ClearSkillLoss(Mobile mob)
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@ -11,10 +11,8 @@ namespace Server.Factions
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EventSink.Speech += EventSink_Speech;
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}
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private static void ShowScore_Sandbox(object state)
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private static void ShowScore_Sandbox(PlayerState pl)
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{
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PlayerState pl = (PlayerState)state;
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pl?.Mobile.PublicOverheadMessage(MessageType.Regular, pl.Mobile.SpeechHue, true,
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pl.KillPoints.ToString("N0")); // NOTE: Added 'N0'
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}
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@ -141,16 +139,13 @@ namespace Server.Factions
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PlayerState pl = PlayerState.Find(from);
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if (pl != null)
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Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ShowScore_Sandbox), pl);
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Timer.DelayCall(TimeSpan.Zero, ShowScore_Sandbox, pl);
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break;
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}
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case 0x0178: // i honor your leadership
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{
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Faction faction = Faction.Find(from);
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faction?.BeginHonorLeadership(from);
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Faction.Find(from)?.BeginHonorLeadership(from);
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break;
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}
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}
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@ -1,5 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Commands;
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using Server.Targeting;
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@ -7,7 +6,7 @@ using Server.Targeting;
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namespace Server.Factions
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{
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[CustomEnum(new[] { "Britain", "Magincia", "Minoc", "Moonglow", "Skara Brae", "Trinsic", "Vesper", "Yew" })]
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public abstract class Town : IComparable
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public abstract class Town : IComparable, IComparable<Town>
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{
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public const int SilverCaptureBonus = 10000;
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@ -133,6 +132,11 @@ namespace Server.Factions
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public static List<Town> Towns => Reflector.Towns;
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public int CompareTo(Town other)
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{
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return Definition.Sort - other.Definition.Sort;
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}
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public int CompareTo(object obj)
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{
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return Definition.Sort - ((Town)obj).Definition.Sort;
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@ -225,12 +229,12 @@ namespace Server.Factions
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if (Silver + flow < 0)
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{
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ArrayList toDelete = BuildFinanceList();
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List<Mobile> toDelete = BuildFinanceList();
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while (Silver + flow < 0 && toDelete.Count > 0)
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{
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int index = Utility.Random(toDelete.Count);
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Mobile mob = (Mobile)toDelete[index];
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Mobile mob = toDelete[index];
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mob.Delete();
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@ -242,19 +246,15 @@ namespace Server.Factions
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Silver += flow;
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}
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public ArrayList BuildFinanceList()
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public List<Mobile> BuildFinanceList()
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{
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ArrayList list = new ArrayList();
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List<Mobile> list = new List<Mobile>();
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List<VendorList> vendorLists = VendorLists;
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for (int i = 0; i < VendorLists.Count; ++i)
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list.AddRange(VendorLists[i].Vendors);
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for (int i = 0; i < vendorLists.Count; ++i)
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list.AddRange(vendorLists[i].Vendors);
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List<GuardList> guardLists = GuardLists;
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for (int i = 0; i < guardLists.Count; ++i)
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list.AddRange(guardLists[i].Guards);
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for (int i = 0; i < GuardLists.Count; ++i)
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list.AddRange(GuardLists[i].Guards);
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return list;
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}
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