Modernization Fixes & Updates to Default Values (#3)
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768 changed files with 10507 additions and 14196 deletions
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@ -96,11 +96,7 @@ namespace Server.Engines.Harvest
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if (!CheckHarvest(from, tool))
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return;
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int tileID;
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Map map;
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Point3D loc;
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if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
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if (!GetHarvestDetails(from, tool, toHarvest, out int tileID, out Map map, out Point3D loc))
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{
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OnBadHarvestTarget(from, tool, toHarvest);
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return;
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@ -340,11 +336,7 @@ namespace Server.Engines.Harvest
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return false;
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}
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int tileID;
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Map map;
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Point3D loc;
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if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
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if (!GetHarvestDetails(from, tool, toHarvest, out int tileID, out Map map, out Point3D loc))
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{
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from.EndAction(locked);
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OnBadHarvestTarget(from, tool, toHarvest);
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@ -417,11 +409,7 @@ namespace Server.Engines.Harvest
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if (!CheckHarvest(from, tool))
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return;
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int tileID;
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Map map;
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Point3D loc;
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if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
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if (!GetHarvestDetails(from, tool, toHarvest, out int tileID, out Map map, out Point3D loc))
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{
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OnBadHarvestTarget(from, tool, toHarvest);
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return;
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@ -31,10 +31,12 @@ namespace Server.Engines.Harvest
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if (from is PlayerMobile player)
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{
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QuestSystem qs = player.Quest;
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if (!(qs is WitchApprenticeQuest))
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return;
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if (qs is WitchApprenticeQuest &&
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qs.FindObjective(typeof(FindIngredientObjective)) is FindIngredientObjective obj &&
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!obj.Completed && obj.Ingredient == Ingredient.Bones)
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FindIngredientObjective obj = qs.FindObjective<FindIngredientObjective>();
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if (obj?.Completed == false && obj.Ingredient == Ingredient.Bones)
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{
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player.SendLocalizedMessage(
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1055037); // You finish your grim work, finding some of the specific bones listed in the Hag's recipe.
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@ -137,9 +137,9 @@ namespace Server.Engines.Harvest
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if (qs is CollectorQuest)
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{
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QuestObjective obj = qs.FindObjective(typeof(FishPearlsObjective));
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QuestObjective obj = qs.FindObjective<FishPearlsObjective>();
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if (obj != null && !obj.Completed)
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if (obj?.Completed == false)
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{
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if (Utility.RandomDouble() < 0.5)
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{
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@ -167,8 +167,8 @@ namespace Server.Engines.Harvest
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{
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bool deepWater = SpecialFishingNet.FullValidation(map, loc.X, loc.Y);
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double skillBase = from.Skills[SkillName.Fishing].Base;
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double skillValue = from.Skills[SkillName.Fishing].Value;
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double skillBase = from.Skills.Fishing.Base;
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double skillValue = from.Skills.Fishing.Value;
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for (int i = 0; i < m_MutateTable.Length; ++i)
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{
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@ -468,11 +468,7 @@ namespace Server.Engines.Harvest
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{
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base.OnHarvestStarted(from, tool, def, toHarvest);
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int tileID;
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Map map;
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Point3D loc;
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if (GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc))
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if (GetHarvestDetails(from, tool, toHarvest, out _, out Map map, out Point3D loc))
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Timer.DelayCall(TimeSpan.FromSeconds(1.5),
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delegate
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{
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@ -209,7 +209,7 @@ namespace Server.Engines.Harvest
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if (def == OreAndStone)
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{
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if (from is PlayerMobile pm && pm.StoneMining && pm.ToggleMiningStone &&
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from.Skills[SkillName.Mining].Base >= 100.0 && 0.1 > Utility.RandomDouble())
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from.Skills.Mining.Base >= 100.0 && 0.1 > Utility.RandomDouble())
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return resource.Types[1];
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return resource.Types[0];
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@ -251,7 +251,7 @@ namespace Server.Engines.Harvest
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if (!base.CheckHarvest(from, tool, def, toHarvest))
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return false;
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if (def == Sand && !(from is PlayerMobile mobile && mobile.Skills[SkillName.Mining].Base >= 100.0 &&
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if (def == Sand && !(from is PlayerMobile mobile && mobile.Skills.Mining.Base >= 100.0 &&
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mobile.SandMining))
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{
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OnBadHarvestTarget(from, tool, toHarvest);
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