Modernization Fixes & Updates to Default Values (#3)
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768 changed files with 10507 additions and 14196 deletions
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@ -148,7 +148,7 @@ namespace Server.Engines.MLQuests.Definitions
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// The ability is awarded regardless of blacksmithy skill
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pm.AcquireRecipe(32);
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if (pm.Skills[SkillName.Blacksmith].Base < 45.0) // TODO: Verify threshold
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if (pm.Skills.Blacksmith.Base < 45.0) // TODO: Verify threshold
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pm.SendLocalizedMessage(
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1075005); // You observe carefully but you can't grasp the complexities of smithing a bone handled machete.
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else
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@ -161,7 +161,7 @@ namespace Server.Engines.MLQuests.Definitions
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SetDex(70, 80);
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SetInt(80, 90);
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Hue = Utility.RandomSkinHue();
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Hue = Race.Human.RandomSkinHue();
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Female = true;
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Body = 401;
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@ -284,12 +284,12 @@ namespace Server.Engines.MLQuests.Gumps
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*/
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public static void CloseOtherGumps(PlayerMobile pm)
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{
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pm.CloseGump(typeof(InfoNPCGump));
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pm.CloseGump(typeof(QuestRewardGump));
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pm.CloseGump(typeof(QuestConversationGump));
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pm.CloseGump(typeof(QuestReportBackGump));
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pm.CloseGump<InfoNPCGump>();
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pm.CloseGump<QuestRewardGump>();
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pm.CloseGump<QuestConversationGump>();
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pm.CloseGump<QuestReportBackGump>();
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//pm.CloseGump( typeof( UnknownGump807 ) );
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pm.CloseGump(typeof(QuestCancelConfirmGump));
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pm.CloseGump<QuestCancelConfirmGump>();
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}
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}
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}
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@ -26,7 +26,7 @@ namespace Server.Engines.MLQuests.Gumps
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if (closeGumps)
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{
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CloseOtherGumps(pm);
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pm.CloseGump(typeof(QuestLogDetailedGump));
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pm.CloseGump<QuestLogDetailedGump>();
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}
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SetTitle(quest.Title);
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@ -23,8 +23,8 @@ namespace Server.Engines.MLQuests.Gumps
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if (closeGumps)
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{
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pm.CloseGump(typeof(QuestLogGump));
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pm.CloseGump(typeof(QuestLogDetailedGump));
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pm.CloseGump<QuestLogGump>();
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pm.CloseGump<QuestLogDetailedGump>();
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}
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RegisterButton(ButtonPosition.Right, ButtonGraphic.Okay, 3);
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@ -16,7 +16,7 @@ namespace Server.Engines.MLQuests.Gumps
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m_Quester = quester;
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CloseOtherGumps(pm);
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pm.CloseGump(typeof(QuestOfferGump));
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pm.CloseGump<QuestOfferGump>();
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SetTitle(quest.Title);
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RegisterButton(ButtonPosition.Left, ButtonGraphic.Accept, 1);
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@ -19,8 +19,6 @@ namespace Server.Engines.MLQuests.Gumps
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public class RaceChangeConfirmGump : Gump
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{
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public static readonly Type Type = typeof(RaceChangeConfirmGump);
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private static Dictionary<NetState, RaceChangeState> m_Pending;
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private PlayerMobile m_From;
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@ -30,7 +28,7 @@ namespace Server.Engines.MLQuests.Gumps
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public RaceChangeConfirmGump(IRaceChanger owner, PlayerMobile from, Race targetRace)
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: base(50, 50)
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{
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from.CloseGump(Type);
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from.CloseGump<RaceChangeConfirmGump>();
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m_Owner = owner;
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m_From = from;
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@ -152,8 +150,8 @@ namespace Server.Engines.MLQuests.Gumps
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from.SendLocalizedMessage(1073646); // Only the living may proceed...
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else if (from.Mounted)
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from.SendLocalizedMessage(1073647); // You may not continue while mounted...
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else if (!from.CanBeginAction(typeof(PolymorphSpell)) || DisguiseTimers.IsDisguised(from) ||
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AnimalForm.UnderTransformation(from) || !from.CanBeginAction(typeof(IncognitoSpell)) ||
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else if (!from.CanBeginAction<PolymorphSpell>() || DisguiseTimers.IsDisguised(from) ||
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AnimalForm.UnderTransformation(from) || !from.CanBeginAction<IncognitoSpell>() ||
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from.IsBodyMod) // TODO: Does this cover everything?
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from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
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else if (from.Spell != null && from.Spell.IsCasting)
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@ -233,7 +231,6 @@ namespace Server.Engines.MLQuests.Gumps
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private class RaceChangeState
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{
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private static readonly TimeSpan m_TimeoutDelay = TimeSpan.FromMinutes(1);
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private static readonly TimerStateCallback<NetState> m_TimeoutCallback = Timeout;
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public IRaceChanger m_Owner;
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public Race m_TargetRace;
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@ -243,7 +240,7 @@ namespace Server.Engines.MLQuests.Gumps
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{
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m_Owner = owner;
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m_TargetRace = targetRace;
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m_Timeout = Timer.DelayCall(m_TimeoutDelay, m_TimeoutCallback, ns);
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m_Timeout = Timer.DelayCall(m_TimeoutDelay, Timeout, ns);
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}
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}
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}
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@ -129,9 +129,7 @@ namespace Server.Engines.MLQuests
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while (checkQuest != null)
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{
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DateTime nextAvailable;
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if (context.HasDoneQuest(checkQuest, out nextAvailable))
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if (context.HasDoneQuest(checkQuest, out DateTime nextAvailable))
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{
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if (checkQuest.OneTimeOnly)
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{
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@ -459,7 +459,7 @@ namespace Server.Engines.MLQuests
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MLQuest quest = MLQuestSystem.ReadQuestRef(reader);
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// TODO: Serialize quester TYPE too, the quest giver reference then becomes optional (only for escorts)
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IQuestGiver quester = World.FindEntity(reader.ReadInt()) as IQuestGiver;
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IQuestGiver quester = World.FindEntity(reader.ReadUInt()) as IQuestGiver;
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bool claimReward = reader.ReadBool();
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int objectives = reader.ReadInt();
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@ -1,5 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using Server.Commands;
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@ -158,9 +157,8 @@ namespace Server.Engines.MLQuests
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}
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Type index = ScriptCompiler.FindTypeByName(e.GetString(0));
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MLQuest quest;
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if (index == null || !Quests.TryGetValue(index, out quest))
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if (index == null || !Quests.TryGetValue(index, out MLQuest quest))
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{
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m.SendMessage("Invalid quest type name.");
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return;
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@ -232,7 +230,7 @@ namespace Server.Engines.MLQuests
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{
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Mobile m = e.Mobile;
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ArrayList found = new ArrayList();
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List<object> found = new List<object>();
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foreach (Item item in World.Items.Values)
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if (item.QuestItem)
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@ -303,10 +301,7 @@ namespace Server.Engines.MLQuests
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MLQuestContext context = GetContext(pm);
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MLQuest quest;
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MLQuestInstance entry;
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if (!FindQuest(quester, pm, context, out quest, out entry))
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if (!FindQuest(quester, pm, context, out MLQuest quest, out MLQuestInstance entry))
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{
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Tell(quester, pm, 1080107); // I'm sorry, I have nothing for you at this time.
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return;
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@ -79,7 +79,7 @@ namespace Server.Engines.MLQuests.Mobiles
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public void TryTalkTo(Mobile from, bool fromClick)
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{
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if (!from.Hidden && !from.HasGump(typeOfRaceChangeConfirmGump) &&
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if (!from.Hidden && !from.HasGump<RaceChangeConfirmGump>() &&
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!RaceChangeConfirmGump.IsPending(from.NetState) && CanTalkTo(from))
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TalkTo(from as PlayerMobile);
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else if (fromClick)
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@ -4,6 +4,7 @@ using Server.Mobiles;
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namespace Server.Engines.MLQuests.Objectives
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{
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[Flags]
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public enum GainSkillObjectiveFlags : byte
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{
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None = 0x00,
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@ -15,17 +16,7 @@ namespace Server.Engines.MLQuests.Objectives
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{
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private GainSkillObjectiveFlags m_Flags;
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public GainSkillObjective()
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: this(SkillName.Alchemy, 0)
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{
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}
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public GainSkillObjective(SkillName skill, int thresholdFixed)
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: this(skill, thresholdFixed, false, false)
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{
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}
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public GainSkillObjective(SkillName skill, int thresholdFixed, bool useReal, bool accelerate)
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public GainSkillObjective(SkillName skill = SkillName.Alchemy, int thresholdFixed = 0, bool useReal = false, bool accelerate = false)
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{
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Skill = skill;
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ThresholdFixed = thresholdFixed;
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@ -74,10 +65,7 @@ namespace Server.Engines.MLQuests.Objectives
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int skillLabel = AosSkillBonuses.GetLabel(Skill);
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string args;
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if (ThresholdFixed % 10 == 0)
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args = $"#{skillLabel}\t{ThresholdFixed / 10}"; // as seen on OSI
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else
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args = $"#{skillLabel}\t{(double)ThresholdFixed / 10:0.0}"; // for non-integer skill levels
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args = ThresholdFixed % 10 == 0 ? $"#{skillLabel}\t{ThresholdFixed / 10}" : $"#{skillLabel}\t{(double)ThresholdFixed / 10:0.0}";
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g.AddHtmlLocalized(98, y, 312, 16, 1077485, args, 0x15F90, false, false); // Increase ~1_SKILL~ to ~2_VALUE~
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y += 16;
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@ -171,4 +159,4 @@ namespace Server.Engines.MLQuests.Objectives
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}
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}
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}
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}
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}
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