Modernization Fixes & Updates to Default Values (#3)
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445eddff68
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768 changed files with 10507 additions and 14196 deletions
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@ -53,8 +53,6 @@ namespace Server.Movement
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return false;
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}
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int startZ, startTop;
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IEnumerable<Item> itemsStart, itemsForward, itemsLeft, itemsRight;
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bool ignoreMovableImpassables = MovementImpl.IgnoreMovableImpassables;
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@ -85,7 +83,7 @@ namespace Server.Movement
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itemsRight = Enumerable.Empty<Item>();
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}
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GetStartZ(m, map, loc, itemsStart, out startZ, out startTop);
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GetStartZ(m, map, loc, itemsStart, out int startZ, out int startTop);
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List<Item> list = null;
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@ -95,13 +93,11 @@ namespace Server.Movement
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if (moveIsOk && checkDiagonals)
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{
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int hold;
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if (m.Player && m.AccessLevel < AccessLevel.GameMaster)
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{
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MovementPool.AcquireMoveCache(ref list, itemsLeft);
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if (!Check(map, m, list, xLeft, yLeft, startTop, startZ, m.CanSwim, m.CantWalk, out hold))
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if (!Check(map, m, list, xLeft, yLeft, startTop, startZ, m.CanSwim, m.CantWalk, out _))
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{
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moveIsOk = false;
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}
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@ -109,7 +105,7 @@ namespace Server.Movement
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{
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MovementPool.AcquireMoveCache(ref list, itemsRight);
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if (!Check(map, m, list, xRight, yRight, startTop, startZ, m.CanSwim, m.CantWalk, out hold))
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if (!Check(map, m, list, xRight, yRight, startTop, startZ, m.CanSwim, m.CantWalk, out _))
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moveIsOk = false;
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}
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}
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@ -117,11 +113,11 @@ namespace Server.Movement
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{
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MovementPool.AcquireMoveCache(ref list, itemsLeft);
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if (!Check(map, m, list, xLeft, yLeft, startTop, startZ, m.CanSwim, m.CantWalk, out hold))
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if (!Check(map, m, list, xLeft, yLeft, startTop, startZ, m.CanSwim, m.CantWalk, out _))
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{
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MovementPool.AcquireMoveCache(ref list, itemsRight);
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if (!Check(map, m, list, xRight, yRight, startTop, startZ, m.CanSwim, m.CantWalk, out hold))
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if (!Check(map, m, list, xRight, yRight, startTop, startZ, m.CanSwim, m.CantWalk, out _))
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moveIsOk = false;
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}
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}
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@ -136,7 +132,8 @@ namespace Server.Movement
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public bool CheckMovement(Mobile m, Direction d, out int newZ)
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{
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if (!Enabled && _Successor != null) return _Successor.CheckMovement(m, d, out newZ);
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if (!Enabled && _Successor != null)
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return _Successor.CheckMovement(m, d, out newZ);
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return CheckMovement(m, m.Map, m.Location, d, out newZ);
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}
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