Modernization Fixes & Updates to Default Values (#3)
This commit is contained in:
parent
445eddff68
commit
dcf64091b1
768 changed files with 10507 additions and 14196 deletions
|
|
@ -33,7 +33,7 @@ namespace Server.Items
|
|||
}
|
||||
else if (m.Map != null && m.Map.CanFit(m.Location, 16, false, false))
|
||||
{
|
||||
m.CloseGump(typeof(ResurrectGump));
|
||||
m.CloseGump<ResurrectGump>();
|
||||
m.SendGump(new ResurrectGump(m, ResurrectMessage.VirtueShrine));
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -144,18 +144,16 @@ namespace Server.Items
|
|||
}
|
||||
else
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(Link_OnSecondTarget), door);
|
||||
from.BeginTarget(-1, false, TargetFlags.None, Link_OnSecondTarget, door);
|
||||
from.SendMessage("Target the second door to link.");
|
||||
}
|
||||
}
|
||||
|
||||
private static void Link_OnSecondTarget(Mobile from, object targeted, object state)
|
||||
private static void Link_OnSecondTarget(Mobile from, object targeted, BaseDoor first)
|
||||
{
|
||||
BaseDoor first = (BaseDoor)state;
|
||||
|
||||
if (!(targeted is BaseDoor second))
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(Link_OnSecondTarget), first);
|
||||
from.BeginTarget(-1, false, TargetFlags.None, Link_OnSecondTarget, first);
|
||||
from.SendMessage("That is not a door. Try again.");
|
||||
}
|
||||
else
|
||||
|
|
@ -170,22 +168,19 @@ namespace Server.Items
|
|||
[Description("Chain-links two or more targeted doors together.")]
|
||||
private static void ChainLink_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
e.Mobile.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(ChainLink_OnTarget),
|
||||
new List<BaseDoor>());
|
||||
e.Mobile.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, new List<BaseDoor>());
|
||||
e.Mobile.SendMessage("Target the first of a sequence of doors to link.");
|
||||
}
|
||||
|
||||
private static void ChainLink_OnTarget(Mobile from, object targeted, object state)
|
||||
private static void ChainLink_OnTarget(Mobile from, object targeted, List<BaseDoor> list)
|
||||
{
|
||||
if (!(targeted is BaseDoor door))
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(ChainLink_OnTarget), state);
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
|
||||
from.SendMessage("That is not a door. Try again.");
|
||||
}
|
||||
else
|
||||
{
|
||||
List<BaseDoor> list = (List<BaseDoor>)state;
|
||||
|
||||
if (list.Count > 0 && list[0] == door)
|
||||
{
|
||||
if (list.Count >= 2)
|
||||
|
|
@ -197,13 +192,13 @@ namespace Server.Items
|
|||
}
|
||||
else
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(ChainLink_OnTarget), state);
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
|
||||
from.SendMessage("You have not yet targeted two unique doors. Target the second door to link.");
|
||||
}
|
||||
}
|
||||
else if (list.Contains(door))
|
||||
{
|
||||
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(ChainLink_OnTarget), state);
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
|
||||
from.SendMessage(
|
||||
"You have already targeted that door. Target another door, or retarget the first door to complete the chain.");
|
||||
}
|
||||
|
|
@ -211,7 +206,7 @@ namespace Server.Items
|
|||
{
|
||||
list.Add(door);
|
||||
|
||||
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(ChainLink_OnTarget), state);
|
||||
from.BeginTarget(-1, false, TargetFlags.None, ChainLink_OnTarget, list);
|
||||
|
||||
if (list.Count == 1)
|
||||
from.SendMessage("Target the second door to link.");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue