Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 • committed by GitHub
parent 445eddff68
commit dcf64091b1
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768 changed files with 10507 additions and 14196 deletions

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@ -1,270 +1,14 @@
namespace Server.Items
{
public abstract class Beard : Item
public static class Beard
{
/*public static Beard CreateByID( int id, int hue )
{
switch ( id )
{
case 0x203E: return new LongBeard( hue );
case 0x203F: return new ShortBeard( hue );
case 0x2040: return new Goatee( hue );
case 0x2041: return new Mustache( hue );
case 0x204B: return new MediumShortBeard( hue );
case 0x204C: return new MediumLongBeard( hue );
case 0x204D: return new Vandyke( hue );
default: return new GenericBeard( id, hue );
}
}*/
protected Beard(int itemID, int hue = 0) : base(itemID)
{
LootType = LootType.Blessed;
Layer = Layer.FacialHair;
Hue = hue;
}
public Beard(Serial serial) : base(serial)
{
}
public override bool DisplayLootType => false;
public override bool VerifyMove(Mobile from)
{
return from.AccessLevel >= AccessLevel.GameMaster;
}
public override DeathMoveResult OnParentDeath(Mobile parent)
{
//Dupe( Amount );
parent.FacialHairItemID = ItemID;
parent.FacialHairHue = Hue;
return DeathMoveResult.MoveToCorpse;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
}
public class GenericBeard : Beard
{
private GenericBeard(int itemID, int hue = 0) : base(itemID, hue)
{
}
public GenericBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LongBeard : Beard
{
private LongBeard(int hue = 0)
: base(0x203E, hue)
{
}
public LongBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ShortBeard : Beard
{
private ShortBeard(int hue = 0)
: base(0x203f, hue)
{
}
public ShortBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Goatee : Beard
{
private Goatee(int hue = 0)
: base(0x2040, hue)
{
}
public Goatee(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Mustache : Beard
{
private Mustache(int hue = 0)
: base(0x2041, hue)
{
}
public Mustache(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MediumShortBeard : Beard
{
private MediumShortBeard(int hue = 0)
: base(0x204B, hue)
{
}
public MediumShortBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MediumLongBeard : Beard
{
private MediumLongBeard(int hue = 0)
: base(0x204C, hue)
{
}
public MediumLongBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Vandyke : Beard
{
private Vandyke(int hue = 0)
: base(0x204D, hue)
{
}
public Vandyke(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public static int LongBeard = 0x203E;
public static int ShortBeard = 0x203f;
public static int Goatee = 0x2040;
public static int Mustache = 0x2041;
public static int MediumShortBeard = 0x204B;
public static int MediumLongBeard = 0x204C;
public static int Vandyke = 0x204D;
}
}

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@ -1,407 +1,31 @@
namespace Server.Items
{
public abstract class Hair : Item
public static class Hair
{
/*
public static Hair GetRandomHair( bool female )
{
return GetRandomHair( female, Utility.RandomHairHue() );
}
public static Hair GetRandomHair( bool female, int hairHue )
{
if ( female )
{
switch ( Utility.Random( 9 ) )
{
case 0: return new Afro( hairHue );
case 1: return new KrisnaHair( hairHue );
case 2: return new PageboyHair( hairHue );
case 3: return new PonyTail( hairHue );
case 4: return new ReceedingHair( hairHue );
case 5: return new TwoPigTails( hairHue );
case 6: return new ShortHair( hairHue );
case 7: return new LongHair( hairHue );
default: return new BunsHair( hairHue );
}
}
else
{
switch ( Utility.Random( 8 ) )
{
case 0: return new Afro( hairHue );
case 1: return new KrisnaHair( hairHue );
case 2: return new PageboyHair( hairHue );
case 3: return new PonyTail( hairHue );
case 4: return new ReceedingHair( hairHue );
case 5: return new TwoPigTails( hairHue );
case 6: return new ShortHair( hairHue );
default: return new LongHair( hairHue );
}
}
}
public static Hair CreateByID( int id, int hue )
{
switch ( id )
{
case 0x203B: return new ShortHair( hue );
case 0x203C: return new LongHair( hue );
case 0x203D: return new PonyTail( hue );
case 0x2044: return new Mohawk( hue );
case 0x2045: return new PageboyHair( hue );
case 0x2046: return new BunsHair( hue );
case 0x2047: return new Afro( hue );
case 0x2048: return new ReceedingHair( hue );
case 0x2049: return new TwoPigTails( hue );
case 0x204A: return new KrisnaHair( hue );
default: return new GenericHair( id, hue );
}
}
* */
protected Hair(int itemID, int hue = 0)
: base(itemID)
{
LootType = LootType.Blessed;
Layer = Layer.Hair;
Hue = hue;
}
public Hair(Serial serial)
: base(serial)
{
}
public override bool DisplayLootType => false;
public override bool VerifyMove(Mobile from)
{
return from.AccessLevel >= AccessLevel.GameMaster;
}
public override DeathMoveResult OnParentDeath(Mobile parent)
{
// Dupe( Amount );
parent.HairItemID = ItemID;
parent.HairHue = Hue;
return DeathMoveResult.MoveToCorpse;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
}
public class GenericHair : Hair
{
private GenericHair(int itemID, int hue = 0)
: base(itemID, hue)
{
}
public GenericHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Mohawk : Hair
{
private Mohawk(int hue = 0)
: base(0x2044, hue)
{
}
public Mohawk(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class PageboyHair : Hair
{
private PageboyHair(int hue = 0)
: base(0x2045, hue)
{
}
public PageboyHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BunsHair : Hair
{
private BunsHair(int hue = 0)
: base(0x2046, hue)
{
}
public BunsHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LongHair : Hair
{
private LongHair(int hue = 0)
: base(0x203C, hue)
{
}
public LongHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ShortHair : Hair
{
private ShortHair(int hue = 0)
: base(0x203B, hue)
{
}
public ShortHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class PonyTail : Hair
{
private PonyTail(int hue = 0)
: base(0x203D, hue)
{
}
public PonyTail(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Afro : Hair
{
private Afro(int hue = 0)
: base(0x2047, hue)
{
}
public Afro(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ReceedingHair : Hair
{
private ReceedingHair(int hue = 0)
: base(0x2048, hue)
{
}
public ReceedingHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TwoPigTails : Hair
{
private TwoPigTails(int hue = 0)
: base(0x2049, hue)
{
}
public TwoPigTails(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class KrisnaHair : Hair
{
private KrisnaHair(int hue = 0)
: base(0x204A, hue)
{
}
public KrisnaHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
// Human
public static int Long = 0x203C;
public static int Shor = 0x203B;
public static int PonyTail = 0x203D;
public static int Mohawk = 0x2044;
public static int Pageboy = 0x2045;
public static int Bun = 0x2046; // Female Only
public static int Afro = 0x2047;
public static int Receding = 0x2048; // Male Only
public static int TwoPigTails = 0x2049;
public static int Krisna = 0x204A;
// Elf
public static int MidLongElf = 0x2FBF; // Male Only
public static int LongFeather = 0x2FC0;
public static int ShortElf = 0x2FC1;
public static int Mullet = 0x2FC2;
public static int Flower = 0x2FCC; // Female only
public static int LongElf = 0x2FCD; // Male Only
public static int Knob = 0x2FCE;
public static int Braided = 0x2FCF;
public static int BunElf = 0x2FD0; // Female Only
public static int Spiked = 0x2FD1;
}
}