Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 • committed by GitHub
parent 445eddff68
commit dcf64091b1
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768 changed files with 10507 additions and 14196 deletions

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@ -1,270 +1,14 @@
namespace Server.Items
{
public abstract class Beard : Item
public static class Beard
{
/*public static Beard CreateByID( int id, int hue )
{
switch ( id )
{
case 0x203E: return new LongBeard( hue );
case 0x203F: return new ShortBeard( hue );
case 0x2040: return new Goatee( hue );
case 0x2041: return new Mustache( hue );
case 0x204B: return new MediumShortBeard( hue );
case 0x204C: return new MediumLongBeard( hue );
case 0x204D: return new Vandyke( hue );
default: return new GenericBeard( id, hue );
}
}*/
protected Beard(int itemID, int hue = 0) : base(itemID)
{
LootType = LootType.Blessed;
Layer = Layer.FacialHair;
Hue = hue;
}
public Beard(Serial serial) : base(serial)
{
}
public override bool DisplayLootType => false;
public override bool VerifyMove(Mobile from)
{
return from.AccessLevel >= AccessLevel.GameMaster;
}
public override DeathMoveResult OnParentDeath(Mobile parent)
{
//Dupe( Amount );
parent.FacialHairItemID = ItemID;
parent.FacialHairHue = Hue;
return DeathMoveResult.MoveToCorpse;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
}
public class GenericBeard : Beard
{
private GenericBeard(int itemID, int hue = 0) : base(itemID, hue)
{
}
public GenericBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LongBeard : Beard
{
private LongBeard(int hue = 0)
: base(0x203E, hue)
{
}
public LongBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ShortBeard : Beard
{
private ShortBeard(int hue = 0)
: base(0x203f, hue)
{
}
public ShortBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Goatee : Beard
{
private Goatee(int hue = 0)
: base(0x2040, hue)
{
}
public Goatee(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Mustache : Beard
{
private Mustache(int hue = 0)
: base(0x2041, hue)
{
}
public Mustache(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MediumShortBeard : Beard
{
private MediumShortBeard(int hue = 0)
: base(0x204B, hue)
{
}
public MediumShortBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MediumLongBeard : Beard
{
private MediumLongBeard(int hue = 0)
: base(0x204C, hue)
{
}
public MediumLongBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Vandyke : Beard
{
private Vandyke(int hue = 0)
: base(0x204D, hue)
{
}
public Vandyke(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public static int LongBeard = 0x203E;
public static int ShortBeard = 0x203f;
public static int Goatee = 0x2040;
public static int Mustache = 0x2041;
public static int MediumShortBeard = 0x204B;
public static int MediumLongBeard = 0x204C;
public static int Vandyke = 0x204D;
}
}