Modernization Fixes & Updates to Default Values (#3)
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768 changed files with 10507 additions and 14196 deletions
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@ -1,407 +1,31 @@
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namespace Server.Items
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{
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public abstract class Hair : Item
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public static class Hair
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{
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/*
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public static Hair GetRandomHair( bool female )
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{
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return GetRandomHair( female, Utility.RandomHairHue() );
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}
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public static Hair GetRandomHair( bool female, int hairHue )
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{
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if ( female )
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{
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switch ( Utility.Random( 9 ) )
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{
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case 0: return new Afro( hairHue );
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case 1: return new KrisnaHair( hairHue );
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case 2: return new PageboyHair( hairHue );
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case 3: return new PonyTail( hairHue );
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case 4: return new ReceedingHair( hairHue );
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case 5: return new TwoPigTails( hairHue );
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case 6: return new ShortHair( hairHue );
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case 7: return new LongHair( hairHue );
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default: return new BunsHair( hairHue );
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}
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}
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else
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{
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switch ( Utility.Random( 8 ) )
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{
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case 0: return new Afro( hairHue );
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case 1: return new KrisnaHair( hairHue );
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case 2: return new PageboyHair( hairHue );
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case 3: return new PonyTail( hairHue );
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case 4: return new ReceedingHair( hairHue );
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case 5: return new TwoPigTails( hairHue );
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case 6: return new ShortHair( hairHue );
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default: return new LongHair( hairHue );
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}
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}
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}
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public static Hair CreateByID( int id, int hue )
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{
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switch ( id )
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{
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case 0x203B: return new ShortHair( hue );
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case 0x203C: return new LongHair( hue );
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case 0x203D: return new PonyTail( hue );
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case 0x2044: return new Mohawk( hue );
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case 0x2045: return new PageboyHair( hue );
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case 0x2046: return new BunsHair( hue );
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case 0x2047: return new Afro( hue );
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case 0x2048: return new ReceedingHair( hue );
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case 0x2049: return new TwoPigTails( hue );
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case 0x204A: return new KrisnaHair( hue );
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default: return new GenericHair( id, hue );
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}
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}
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* */
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protected Hair(int itemID, int hue = 0)
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: base(itemID)
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{
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LootType = LootType.Blessed;
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Layer = Layer.Hair;
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Hue = hue;
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}
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public Hair(Serial serial)
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: base(serial)
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{
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}
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public override bool DisplayLootType => false;
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public override bool VerifyMove(Mobile from)
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{
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return from.AccessLevel >= AccessLevel.GameMaster;
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}
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public override DeathMoveResult OnParentDeath(Mobile parent)
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{
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// Dupe( Amount );
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parent.HairItemID = ItemID;
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parent.HairHue = Hue;
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return DeathMoveResult.MoveToCorpse;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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}
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public class GenericHair : Hair
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{
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private GenericHair(int itemID, int hue = 0)
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: base(itemID, hue)
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{
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}
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public GenericHair(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Mohawk : Hair
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{
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private Mohawk(int hue = 0)
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: base(0x2044, hue)
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{
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}
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public Mohawk(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class PageboyHair : Hair
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{
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private PageboyHair(int hue = 0)
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: base(0x2045, hue)
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{
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}
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public PageboyHair(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BunsHair : Hair
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{
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private BunsHair(int hue = 0)
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: base(0x2046, hue)
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{
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}
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public BunsHair(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LongHair : Hair
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{
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private LongHair(int hue = 0)
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: base(0x203C, hue)
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{
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}
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public LongHair(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ShortHair : Hair
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{
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private ShortHair(int hue = 0)
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: base(0x203B, hue)
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{
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}
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public ShortHair(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class PonyTail : Hair
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{
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private PonyTail(int hue = 0)
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: base(0x203D, hue)
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{
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}
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public PonyTail(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Afro : Hair
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{
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private Afro(int hue = 0)
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: base(0x2047, hue)
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{
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}
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public Afro(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ReceedingHair : Hair
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{
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private ReceedingHair(int hue = 0)
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: base(0x2048, hue)
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{
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}
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public ReceedingHair(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TwoPigTails : Hair
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{
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private TwoPigTails(int hue = 0)
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: base(0x2049, hue)
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{
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}
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public TwoPigTails(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class KrisnaHair : Hair
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{
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private KrisnaHair(int hue = 0)
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: base(0x204A, hue)
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{
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}
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public KrisnaHair(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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// Human
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public static int Long = 0x203C;
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public static int Shor = 0x203B;
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public static int PonyTail = 0x203D;
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public static int Mohawk = 0x2044;
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public static int Pageboy = 0x2045;
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public static int Bun = 0x2046; // Female Only
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public static int Afro = 0x2047;
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public static int Receding = 0x2048; // Male Only
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public static int TwoPigTails = 0x2049;
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public static int Krisna = 0x204A;
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// Elf
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public static int MidLongElf = 0x2FBF; // Male Only
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public static int LongFeather = 0x2FC0;
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public static int ShortElf = 0x2FC1;
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public static int Mullet = 0x2FC2;
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public static int Flower = 0x2FCC; // Female only
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public static int LongElf = 0x2FCD; // Male Only
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public static int Knob = 0x2FCE;
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public static int Braided = 0x2FCF;
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public static int BunElf = 0x2FD0; // Female Only
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public static int Spiked = 0x2FD1;
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}
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}
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