Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 • committed by GitHub
parent 445eddff68
commit dcf64091b1
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GPG key ID: 4AEE18F83AFDEB23
768 changed files with 10507 additions and 14196 deletions

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@ -19,9 +19,6 @@ namespace Server.Items
public abstract class BaseJewel : Item, ICraftable
{
private AosAttributes m_AosAttributes;
private AosElementAttributes m_AosResistances;
private AosSkillBonuses m_AosSkillBonuses;
private GemType m_GemType;
private int m_HitPoints;
private int m_MaxHitPoints;
@ -29,9 +26,9 @@ namespace Server.Items
public BaseJewel(int itemID, Layer layer) : base(itemID)
{
m_AosAttributes = new AosAttributes(this);
m_AosResistances = new AosElementAttributes(this);
m_AosSkillBonuses = new AosSkillBonuses(this);
Attributes = new AosAttributes(this);
Resistances = new AosElementAttributes(this);
SkillBonuses = new AosSkillBonuses(this);
m_Resource = CraftResource.Iron;
m_GemType = GemType.None;
@ -76,25 +73,13 @@ namespace Server.Items
}
[CommandProperty(AccessLevel.Player)]
public AosAttributes Attributes
{
get => m_AosAttributes;
set { }
}
public AosAttributes Attributes{ get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public AosElementAttributes Resistances
{
get => m_AosResistances;
set { }
}
public AosElementAttributes Resistances{ get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public AosSkillBonuses SkillBonuses
{
get => m_AosSkillBonuses;
set { }
}
public AosSkillBonuses SkillBonuses{ get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
@ -118,11 +103,11 @@ namespace Server.Items
}
}
public override int PhysicalResistance => m_AosResistances.Physical;
public override int FireResistance => m_AosResistances.Fire;
public override int ColdResistance => m_AosResistances.Cold;
public override int PoisonResistance => m_AosResistances.Poison;
public override int EnergyResistance => m_AosResistances.Energy;
public override int PhysicalResistance => Resistances.Physical;
public override int FireResistance => Resistances.Fire;
public override int ColdResistance => Resistances.Cold;
public override int PoisonResistance => Resistances.Poison;
public override int EnergyResistance => Resistances.Energy;
public virtual int BaseGemTypeNumber => 0;
public virtual int InitMinHits => 0;
@ -192,20 +177,20 @@ namespace Server.Items
if (!(newItem is BaseJewel jewel))
return;
jewel.m_AosAttributes = new AosAttributes(newItem, m_AosAttributes);
jewel.m_AosResistances = new AosElementAttributes(newItem, m_AosResistances);
jewel.m_AosSkillBonuses = new AosSkillBonuses(newItem, m_AosSkillBonuses);
jewel.Attributes = new AosAttributes(newItem, Attributes);
jewel.Resistances = new AosElementAttributes(newItem, Resistances);
jewel.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
}
public override void OnAdded(IEntity parent)
{
if (Core.AOS && parent is Mobile from)
{
m_AosSkillBonuses.AddTo(from);
SkillBonuses.AddTo(from);
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
int strBonus = Attributes.BonusStr;
int dexBonus = Attributes.BonusDex;
int intBonus = Attributes.BonusInt;
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
{
@ -229,7 +214,7 @@ namespace Server.Items
{
if (Core.AOS && parent is Mobile from)
{
m_AosSkillBonuses.Remove();
SkillBonuses.Remove();
string modName = Serial.ToString();
@ -245,83 +230,83 @@ namespace Server.Items
{
base.GetProperties(list);
m_AosSkillBonuses.GetProperties(list);
SkillBonuses.GetProperties(list);
int prop;
if ((prop = ArtifactRarity) > 0)
list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~
if ((prop = m_AosAttributes.WeaponDamage) != 0)
if ((prop = Attributes.WeaponDamage) != 0)
list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
if ((prop = m_AosAttributes.DefendChance) != 0)
if ((prop = Attributes.DefendChance) != 0)
list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
if ((prop = m_AosAttributes.BonusDex) != 0)
if ((prop = Attributes.BonusDex) != 0)
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
if ((prop = m_AosAttributes.EnhancePotions) != 0)
if ((prop = Attributes.EnhancePotions) != 0)
list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
if ((prop = m_AosAttributes.CastRecovery) != 0)
if ((prop = Attributes.CastRecovery) != 0)
list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
if ((prop = m_AosAttributes.CastSpeed) != 0)
if ((prop = Attributes.CastSpeed) != 0)
list.Add(1060413, prop.ToString()); // faster casting ~1_val~
if ((prop = m_AosAttributes.AttackChance) != 0)
if ((prop = Attributes.AttackChance) != 0)
list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
if ((prop = m_AosAttributes.BonusHits) != 0)
if ((prop = Attributes.BonusHits) != 0)
list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
if ((prop = m_AosAttributes.BonusInt) != 0)
if ((prop = Attributes.BonusInt) != 0)
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
if ((prop = m_AosAttributes.LowerManaCost) != 0)
if ((prop = Attributes.LowerManaCost) != 0)
list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
if ((prop = m_AosAttributes.LowerRegCost) != 0)
if ((prop = Attributes.LowerRegCost) != 0)
list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
if ((prop = m_AosAttributes.Luck) != 0)
if ((prop = Attributes.Luck) != 0)
list.Add(1060436, prop.ToString()); // luck ~1_val~
if ((prop = m_AosAttributes.BonusMana) != 0)
if ((prop = Attributes.BonusMana) != 0)
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
if ((prop = m_AosAttributes.RegenMana) != 0)
if ((prop = Attributes.RegenMana) != 0)
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
if ((prop = m_AosAttributes.NightSight) != 0)
if ((prop = Attributes.NightSight) != 0)
list.Add(1060441); // night sight
if ((prop = m_AosAttributes.ReflectPhysical) != 0)
if ((prop = Attributes.ReflectPhysical) != 0)
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
if ((prop = m_AosAttributes.RegenStam) != 0)
if ((prop = Attributes.RegenStam) != 0)
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
if ((prop = m_AosAttributes.RegenHits) != 0)
if ((prop = Attributes.RegenHits) != 0)
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
if ((prop = m_AosAttributes.SpellChanneling) != 0)
if ((prop = Attributes.SpellChanneling) != 0)
list.Add(1060482); // spell channeling
if ((prop = m_AosAttributes.SpellDamage) != 0)
if ((prop = Attributes.SpellDamage) != 0)
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
if ((prop = m_AosAttributes.BonusStam) != 0)
if ((prop = Attributes.BonusStam) != 0)
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
if ((prop = m_AosAttributes.BonusStr) != 0)
if ((prop = Attributes.BonusStr) != 0)
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
if ((prop = m_AosAttributes.WeaponSpeed) != 0)
if ((prop = Attributes.WeaponSpeed) != 0)
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
if (Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0)
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
base.AddResistanceProperties(list);
@ -342,9 +327,9 @@ namespace Server.Items
writer.WriteEncodedInt((int)m_Resource);
writer.WriteEncodedInt((int)m_GemType);
m_AosAttributes.Serialize(writer);
m_AosResistances.Serialize(writer);
m_AosSkillBonuses.Serialize(writer);
Attributes.Serialize(writer);
Resistances.Serialize(writer);
SkillBonuses.Serialize(writer);
}
public override void Deserialize(GenericReader reader)
@ -371,18 +356,18 @@ namespace Server.Items
}
case 1:
{
m_AosAttributes = new AosAttributes(this, reader);
m_AosResistances = new AosElementAttributes(this, reader);
m_AosSkillBonuses = new AosSkillBonuses(this, reader);
Attributes = new AosAttributes(this, reader);
Resistances = new AosElementAttributes(this, reader);
SkillBonuses = new AosSkillBonuses(this, reader);
Mobile m = Parent as Mobile;
if (Core.AOS && m != null)
m_AosSkillBonuses.AddTo(m);
SkillBonuses.AddTo(m);
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
int strBonus = Attributes.BonusStr;
int dexBonus = Attributes.BonusDex;
int intBonus = Attributes.BonusInt;
if (m != null && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
{
@ -404,9 +389,9 @@ namespace Server.Items
}
case 0:
{
m_AosAttributes = new AosAttributes(this);
m_AosResistances = new AosElementAttributes(this);
m_AosSkillBonuses = new AosSkillBonuses(this);
Attributes = new AosAttributes(this);
Resistances = new AosElementAttributes(this);
SkillBonuses = new AosSkillBonuses(this);
break;
}