Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 • committed by GitHub
parent 445eddff68
commit dcf64091b1
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GPG key ID: 4AEE18F83AFDEB23
768 changed files with 10507 additions and 14196 deletions

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@ -10,7 +10,6 @@ namespace Server.Items
typeof(Arrow), typeof(Bolt)
};
private AosAttributes m_Attributes;
private int m_Capacity;
private Mobile m_Crafter;
@ -29,7 +28,7 @@ namespace Server.Items
Capacity = 500;
Layer = Layer.Cloak;
m_Attributes = new AosAttributes(this);
Attributes = new AosAttributes(this);
DamageIncrease = 10;
}
@ -44,11 +43,7 @@ namespace Server.Items
public override double DefaultWeight => 2.0;
[CommandProperty(AccessLevel.GameMaster)]
public AosAttributes Attributes
{
get => m_Attributes;
set { }
}
public AosAttributes Attributes{ get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Capacity
@ -138,7 +133,7 @@ namespace Server.Items
if (!(newItem is BaseQuiver quiver))
return;
quiver.m_Attributes = new AosAttributes(newItem, m_Attributes);
quiver.Attributes = new AosAttributes(newItem, Attributes);
}
public override void UpdateTotal(Item sender, TotalType type, int delta)
@ -226,12 +221,12 @@ namespace Server.Items
public override void OnAdded(IEntity parent)
{
if (parent is Mobile mob) m_Attributes.AddStatBonuses(mob);
if (parent is Mobile mob) Attributes.AddStatBonuses(mob);
}
public override void OnRemoved(IEntity parent)
{
if (parent is Mobile mob) m_Attributes.RemoveStatBonuses(mob);
if (parent is Mobile mob) Attributes.RemoveStatBonuses(mob);
}
public override void GetProperties(ObjectPropertyList list)
@ -291,67 +286,67 @@ namespace Server.Items
list.Add(1075085); // Requirement: Mondain's Legacy
if ((prop = m_Attributes.DefendChance) != 0)
if ((prop = Attributes.DefendChance) != 0)
list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
if ((prop = m_Attributes.BonusDex) != 0)
if ((prop = Attributes.BonusDex) != 0)
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
if ((prop = m_Attributes.EnhancePotions) != 0)
if ((prop = Attributes.EnhancePotions) != 0)
list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
if ((prop = m_Attributes.CastRecovery) != 0)
if ((prop = Attributes.CastRecovery) != 0)
list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
if ((prop = m_Attributes.CastSpeed) != 0)
if ((prop = Attributes.CastSpeed) != 0)
list.Add(1060413, prop.ToString()); // faster casting ~1_val~
if ((prop = m_Attributes.AttackChance) != 0)
if ((prop = Attributes.AttackChance) != 0)
list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
if ((prop = m_Attributes.BonusHits) != 0)
if ((prop = Attributes.BonusHits) != 0)
list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
if ((prop = m_Attributes.BonusInt) != 0)
if ((prop = Attributes.BonusInt) != 0)
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
if ((prop = m_Attributes.LowerManaCost) != 0)
if ((prop = Attributes.LowerManaCost) != 0)
list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
if ((prop = m_Attributes.LowerRegCost) != 0)
if ((prop = Attributes.LowerRegCost) != 0)
list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
if ((prop = m_Attributes.Luck) != 0)
if ((prop = Attributes.Luck) != 0)
list.Add(1060436, prop.ToString()); // luck ~1_val~
if ((prop = m_Attributes.BonusMana) != 0)
if ((prop = Attributes.BonusMana) != 0)
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
if ((prop = m_Attributes.RegenMana) != 0)
if ((prop = Attributes.RegenMana) != 0)
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
if ((prop = m_Attributes.NightSight) != 0)
if ((prop = Attributes.NightSight) != 0)
list.Add(1060441); // night sight
if ((prop = m_Attributes.ReflectPhysical) != 0)
if ((prop = Attributes.ReflectPhysical) != 0)
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
if ((prop = m_Attributes.RegenStam) != 0)
if ((prop = Attributes.RegenStam) != 0)
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
if ((prop = m_Attributes.RegenHits) != 0)
if ((prop = Attributes.RegenHits) != 0)
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
if ((prop = m_Attributes.SpellDamage) != 0)
if ((prop = Attributes.SpellDamage) != 0)
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
if ((prop = m_Attributes.BonusStam) != 0)
if ((prop = Attributes.BonusStam) != 0)
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
if ((prop = m_Attributes.BonusStr) != 0)
if ((prop = Attributes.BonusStr) != 0)
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
if ((prop = m_Attributes.WeaponSpeed) != 0)
if ((prop = Attributes.WeaponSpeed) != 0)
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
if ((prop = m_LowerAmmoCost) > 0)
@ -388,7 +383,7 @@ namespace Server.Items
SaveFlag flags = SaveFlag.None;
SetSaveFlag(ref flags, SaveFlag.Attributes, !m_Attributes.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.Attributes, !Attributes.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.LowerAmmoCost, m_LowerAmmoCost != 0);
SetSaveFlag(ref flags, SaveFlag.WeightReduction, m_WeightReduction != 0);
SetSaveFlag(ref flags, SaveFlag.DamageIncrease, m_DamageIncrease != 0);
@ -399,7 +394,7 @@ namespace Server.Items
writer.WriteEncodedInt((int)flags);
if (GetSaveFlag(flags, SaveFlag.Attributes))
m_Attributes.Serialize(writer);
Attributes.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
writer.Write(m_LowerAmmoCost);
@ -429,9 +424,9 @@ namespace Server.Items
SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.Attributes))
m_Attributes = new AosAttributes(this, reader);
Attributes = new AosAttributes(this, reader);
else
m_Attributes = new AosAttributes(this);
Attributes = new AosAttributes(this);
if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
m_LowerAmmoCost = reader.ReadInt();