Modernization Fixes & Updates to Default Values (#3)
This commit is contained in:
parent
445eddff68
commit
dcf64091b1
768 changed files with 10507 additions and 14196 deletions
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@ -172,7 +172,7 @@ namespace Server.Items
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{
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if (from.AccessLevel == AccessLevel.Player || !from.Hidden)
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from.Send(new PlaySound(0x20E, from.Location));
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from.CloseGump(typeof(MoongateConfirmGump));
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from.CloseGump<MoongateConfirmGump>();
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from.SendGump(new MoongateConfirmGump(from, this));
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}
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else
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@ -205,7 +205,7 @@ namespace Server.Items
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if (map == null)
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return false;
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GuardedRegion reg = (GuardedRegion)Region.Find(p, map).GetRegion(typeof(GuardedRegion));
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GuardedRegion reg = Region.Find(p, map).GetRegion<GuardedRegion>();
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return reg != null && !reg.IsDisabled();
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}
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@ -267,7 +267,7 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public string MessageString{ get; set; }
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public virtual void Warning_Callback(Mobile from, bool okay, object state)
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public virtual void Warning_Callback(Mobile from, bool okay)
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{
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if (okay)
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EndConfirmation(from);
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@ -277,10 +277,10 @@ namespace Server.Items
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{
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if (GumpWidth > 0 && GumpHeight > 0 && TitleNumber > 0 && (MessageNumber > 0 || MessageString != null))
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{
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from.CloseGump(typeof(WarningGump));
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from.CloseGump<WarningGump>();
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from.SendGump(new WarningGump(TitleNumber, TitleColor,
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MessageString == null ? MessageNumber : (object)MessageString, MessageColor, GumpWidth, GumpHeight,
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Warning_Callback, from));
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okay => Warning_Callback(from, okay)));
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}
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else
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{
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@ -66,13 +66,6 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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public void Explode_Callback(object state)
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{
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object[] states = (object[])state;
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Explode((Mobile)states[0], (Point3D)states[1], (Map)states[2]);
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}
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public virtual void Explode(Mobile from, Point3D loc, Map map)
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{
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if (Deleted || map == null)
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@ -129,9 +122,8 @@ namespace Server.Items
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else
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to = new Entity(Serial.Zero, new Point3D(p), from.Map);
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Effects.SendMovingEffect(from, to, 0xF0D, 7, 0, false, false, Potion.Hue, 0);
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Timer.DelayCall(TimeSpan.FromSeconds(1.5), new TimerStateCallback(Potion.Explode_Callback),
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new object[] { from, new Point3D(p), from.Map });
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Effects.SendMovingEffect(from, to, 0xF0D, 7, 0, false, false, Potion.Hue);
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Timer.DelayCall(TimeSpan.FromSeconds(1.5), () => Potion.Explode(from, new Point3D(p), from.Map));
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}
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}
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@ -292,33 +284,28 @@ namespace Server.Items
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#region Delay
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private static Hashtable m_Delay = new Hashtable();
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private static Dictionary<Mobile, Timer> m_Delay = new Dictionary<Mobile, Timer>();
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public static void AddDelay(Mobile m)
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{
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if (m_Delay[m] is Timer timer)
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timer.Stop();
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m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(30), new TimerStateCallback(EndDelay_Callback), m);
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m_Delay[m]?.Stop();
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m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(30), EndDelay, m);
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}
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public static int GetDelay(Mobile m)
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{
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if (m_Delay[m] is Timer timer && timer.Next > DateTime.UtcNow)
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Timer timer = m_Delay[m];
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if (timer?.Next > DateTime.UtcNow)
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return (int)(timer.Next - DateTime.UtcNow).TotalSeconds;
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return 0;
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}
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private static void EndDelay_Callback(object obj)
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{
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if (obj is Mobile mobile)
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EndDelay(mobile);
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}
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public static void EndDelay(Mobile m)
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{
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if (m_Delay[m] is Timer timer)
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Timer timer = m_Delay[m];
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if (timer != null)
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{
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timer.Stop();
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m_Delay.Remove(m);
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@ -327,4 +314,4 @@ namespace Server.Items
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#endregion
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}
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}
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}
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@ -67,13 +67,6 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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public void Explode_Callback(object state)
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{
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object[] states = (object[])state;
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Explode((Mobile)states[0], (Point3D)states[1], (Map)states[2]);
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}
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public virtual void Explode(Mobile from, Point3D loc, Map map)
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{
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if (Deleted || map == null)
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@ -91,7 +84,7 @@ namespace Server.Items
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Geometry.Circle2D(loc, map, Radius, BlastEffect, 270, 90);
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Timer.DelayCall(TimeSpan.FromSeconds(0.3), new TimerStateCallback(CircleEffect2), new object[] { loc, map });
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Timer.DelayCall(TimeSpan.FromSeconds(0.3), () => CircleEffect2(loc, map));
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foreach (Mobile mobile in map.GetMobilesInRange(loc, Radius))
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if (mobile is BaseCreature mon)
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@ -134,9 +127,8 @@ namespace Server.Items
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else
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to = new Entity(Serial.Zero, new Point3D(p), from.Map);
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Effects.SendMovingEffect(from, to, 0xF0D, 7, 0, false, false, Potion.Hue, 0);
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(Potion.Explode_Callback),
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new object[] { from, new Point3D(p), from.Map });
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Effects.SendMovingEffect(from, to, 0xF0D, 7, 0, false, false, Potion.Hue);
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), () => Potion.Explode(from, new Point3D(p), from.Map));
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}
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}
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@ -148,44 +140,36 @@ namespace Server.Items
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Effects.SendLocationEffect(p, map, 0x376A, 4, 9);
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}
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public void CircleEffect2(object state)
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public void CircleEffect2(Point3D p, Map m)
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{
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object[] states = (object[])state;
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Geometry.Circle2D((Point3D)states[0], (Map)states[1], Radius, BlastEffect, 90, 270);
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Geometry.Circle2D(p, m, Radius, BlastEffect, 90, 270);
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}
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#endregion
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#region Delay
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private static Hashtable m_Delay = new Hashtable();
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private static Dictionary<Mobile, Timer> m_Delay = new Dictionary<Mobile, Timer>();
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public static void AddDelay(Mobile m)
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{
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if (m_Delay[m] is Timer timer)
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timer.Stop();
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m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(60), new TimerStateCallback(EndDelay_Callback), m);
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m_Delay[m]?.Stop();
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m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(60), EndDelay, m);
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}
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public static int GetDelay(Mobile m)
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{
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if (m_Delay[m] is Timer timer && timer.Next > DateTime.UtcNow)
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Timer timer = m_Delay[m];
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if (timer?.Next > DateTime.UtcNow)
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return (int)(timer.Next - DateTime.UtcNow).TotalSeconds;
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return 0;
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}
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private static void EndDelay_Callback(object obj)
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{
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if (obj is Mobile mobile)
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EndDelay(mobile);
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}
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public static void EndDelay(Mobile m)
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{
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if (m_Delay[m] is Timer timer)
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Timer timer = m_Delay[m];
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if (timer != null)
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{
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timer.Stop();
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m_Delay.Remove(m);
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@ -194,4 +178,4 @@ namespace Server.Items
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#endregion
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}
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}
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}
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@ -91,24 +91,22 @@ namespace Server.Items
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{
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from.SendLocalizedMessage(500236); // You should throw it now!
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int timer = 3;
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if (Core.ML)
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.25), 5,
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new TimerStateCallback(Detonate_OnTick), new object[] { from, 3 }); // 3.6 seconds explosion delay
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() => Detonate_OnTick(from, timer--)); // 3.6 seconds explosion delay
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else
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(0.75), TimeSpan.FromSeconds(1.0), 4,
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new TimerStateCallback(Detonate_OnTick), new object[] { from, 3 }); // 2.6 seconds explosion delay
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() => Detonate_OnTick(from, timer--)); // 2.6 seconds explosion delay
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}
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}
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private void Detonate_OnTick(object state)
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private void Detonate_OnTick(Mobile from, int timer)
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{
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if (Deleted)
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return;
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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int timer = (int)states[1];
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object parent = FindParent(from);
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if (timer == 0)
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@ -140,23 +138,14 @@ namespace Server.Items
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item.PublicOverheadMessage(MessageType.Regular, 0x22, false, timer.ToString());
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else if (parent is Mobile mobile)
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mobile.PublicOverheadMessage(MessageType.Regular, 0x22, false, timer.ToString());
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states[1] = timer - 1;
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}
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}
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private void Reposition_OnTick(object state)
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private void Reposition_OnTick(Mobile from, Point3D loc, Map map)
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{
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if (Deleted)
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return;
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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IPoint3D p = (IPoint3D)states[1];
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Map map = (Map)states[2];
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Point3D loc = new Point3D(p);
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if (InstantExplosion)
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Explode(from, true, loc, map);
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else
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@ -189,7 +178,7 @@ namespace Server.Items
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if (direct)
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alchemyBonus = (int)(from.Skills.Alchemy.Value / (Core.AOS ? 5 : 10));
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IPooledEnumerable<IEntity> eable = map.GetObjectsInRange(loc, ExplosionRange, LeveledExplosion, true);
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IPooledEnumerable<IEntity> eable = map.GetObjectsInRange(loc, ExplosionRange, LeveledExplosion);
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List<IEntity> toExplode = new List<IEntity>();
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int toDamage = 0;
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@ -274,13 +263,12 @@ namespace Server.Items
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to = m;
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}
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Effects.SendMovingEffect(from, to, Potion.ItemID, 7, 0, false, false, Potion.Hue, 0);
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Effects.SendMovingEffect(from, to, Potion.ItemID, 7, 0, false, false, Potion.Hue);
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if (Potion.Amount > 1) Mobile.LiftItemDupe(Potion, 1);
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Potion.Internalize();
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(Potion.Reposition_OnTick),
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new object[] { from, p, map });
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), () => Potion.Reposition_OnTick(from, new Point3D(p), map));
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}
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}
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}
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@ -51,7 +51,7 @@ namespace Server.Items
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}
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else
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{
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if (from.BeginAction(typeof(BaseHealPotion)))
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if (from.BeginAction<BaseHealPotion>())
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{
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DoHeal(from);
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@ -60,7 +60,7 @@ namespace Server.Items
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if (!DuelContext.IsFreeConsume(from))
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Consume();
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Timer.DelayCall(TimeSpan.FromSeconds(Delay), new TimerStateCallback(ReleaseHealLock), from);
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Timer.DelayCall(TimeSpan.FromSeconds(Delay), from.EndAction<BaseHealPotion>);
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}
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else
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{
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@ -75,10 +75,5 @@ namespace Server.Items
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1049547); // You decide against drinking this potion, as you are already at full health.
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}
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}
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private static void ReleaseHealLock(object state)
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{
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((Mobile)state).EndAction(typeof(BaseHealPotion));
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}
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}
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}
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@ -1,11 +1,12 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class InvisibilityPotion : BasePotion
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{
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private static Hashtable m_Table = new Hashtable();
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private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
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[Constructible]
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public InvisibilityPotion() : base(0xF0A, PotionEffect.Invisibility)
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@ -34,16 +35,10 @@ namespace Server.Items
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}
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Consume();
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m_Table[from] = Timer.DelayCall(TimeSpan.FromSeconds(2), new TimerStateCallback(Hide_Callback), from);
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m_Table[from] = Timer.DelayCall(TimeSpan.FromSeconds(2), Hide, from);
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PlayDrinkEffect(from);
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}
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private static void Hide_Callback(object obj)
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{
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if (obj is Mobile mobile)
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Hide(mobile);
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}
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public static void Hide(Mobile m)
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{
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Effects.SendLocationParticles(
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@ -57,13 +52,7 @@ namespace Server.Items
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RemoveTimer(m);
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Timer.DelayCall(TimeSpan.FromSeconds(30), new TimerStateCallback(EndHide_Callback), m);
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}
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private static void EndHide_Callback(object obj)
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{
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if (obj is Mobile mobile)
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EndHide(mobile);
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Timer.DelayCall(TimeSpan.FromSeconds(30), EndHide, m);
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}
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public static void EndHide(Mobile m)
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@ -79,11 +68,11 @@ namespace Server.Items
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public static void RemoveTimer(Mobile m)
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{
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Timer t = (Timer)m_Table[m];
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Timer timer = m_Table[m];
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if (t != null)
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if (timer != null)
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{
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t.Stop();
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timer.Stop();
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m_Table.Remove(m);
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}
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}
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@ -108,4 +97,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -29,7 +29,7 @@ namespace Server.Items
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public override void Drink(Mobile from)
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{
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if (from.BeginAction(typeof(LightCycle)))
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if (from.BeginAction<LightCycle>())
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{
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new LightCycle.NightSightTimer(from).Start();
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from.LightLevel = LightCycle.DungeonLevel / 2;
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@ -119,7 +119,7 @@ namespace Server.Items
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public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue)
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{
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int charges = 5 + quality + (int)(from.Skills[SkillName.Inscribe].Value / 30);
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int charges = 5 + quality + (int)(from.Skills.Inscribe.Value / 30);
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if (charges > 10)
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charges = 10;
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@ -272,7 +272,7 @@ namespace Server.Items
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public override bool OnDragLift(Mobile from)
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{
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if (from.HasGump(typeof(RunebookGump)))
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if (from.HasGump<RunebookGump>())
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{
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from.SendLocalizedMessage(500169); // You cannot pick that up.
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return false;
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@ -280,7 +280,7 @@ namespace Server.Items
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foreach (Mobile m in Openers)
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if (IsOpen(m))
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m.CloseGump(typeof(RunebookGump));
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m.CloseGump<RunebookGump>();
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Openers.Clear();
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@ -314,7 +314,7 @@ namespace Server.Items
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return;
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}
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from.CloseGump(typeof(RunebookGump));
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from.CloseGump<RunebookGump>();
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from.SendGump(new RunebookGump(from, this));
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Openers.Add(from);
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@ -69,9 +69,6 @@ namespace Server.Items
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1 // 1 property : 1/4 : 25%
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};
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private AosAttributes m_AosAttributes;
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private AosSkillBonuses m_AosSkillBonuses;
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private ulong m_Content;
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private Mobile m_Crafter;
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@ -94,8 +91,8 @@ namespace Server.Items
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public Spellbook(ulong content, int itemID) : base(itemID)
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{
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m_AosAttributes = new AosAttributes(this);
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m_AosSkillBonuses = new AosSkillBonuses(this);
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Attributes = new AosAttributes(this);
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SkillBonuses = new AosSkillBonuses(this);
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Weight = 3.0;
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Layer = Layer.OneHanded;
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@ -133,18 +130,10 @@ namespace Server.Items
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public override bool DisplayWeight => false;
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[CommandProperty(AccessLevel.GameMaster)]
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public AosAttributes Attributes
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{
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get => m_AosAttributes;
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set { }
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}
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public AosAttributes Attributes{ get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
|
||||
public AosSkillBonuses SkillBonuses
|
||||
{
|
||||
get => m_AosSkillBonuses;
|
||||
set { }
|
||||
}
|
||||
public AosSkillBonuses SkillBonuses{ get; private set; }
|
||||
|
||||
public virtual SpellbookType SpellbookType => SpellbookType.Regular;
|
||||
public virtual int BookOffset => 0;
|
||||
|
|
@ -535,7 +524,7 @@ namespace Server.Items
|
|||
{
|
||||
if (!Ethic.CheckEquip(from, this)) return false;
|
||||
|
||||
if (!from.CanBeginAction(typeof(BaseWeapon))) return false;
|
||||
if (!from.CanBeginAction<BaseWeapon>()) return false;
|
||||
|
||||
return base.CanEquip(from);
|
||||
}
|
||||
|
|
@ -583,19 +572,19 @@ namespace Server.Items
|
|||
if (!(newItem is Spellbook book))
|
||||
return;
|
||||
|
||||
book.m_AosAttributes = new AosAttributes(newItem, m_AosAttributes);
|
||||
book.m_AosSkillBonuses = new AosSkillBonuses(newItem, m_AosSkillBonuses);
|
||||
book.Attributes = new AosAttributes(newItem, Attributes);
|
||||
book.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
|
||||
}
|
||||
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
if (Core.AOS && parent is Mobile from)
|
||||
{
|
||||
m_AosSkillBonuses.AddTo(from);
|
||||
SkillBonuses.AddTo(from);
|
||||
|
||||
int strBonus = m_AosAttributes.BonusStr;
|
||||
int dexBonus = m_AosAttributes.BonusDex;
|
||||
int intBonus = m_AosAttributes.BonusInt;
|
||||
int strBonus = Attributes.BonusStr;
|
||||
int dexBonus = Attributes.BonusDex;
|
||||
int intBonus = Attributes.BonusInt;
|
||||
|
||||
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
|
||||
{
|
||||
|
|
@ -619,7 +608,7 @@ namespace Server.Items
|
|||
{
|
||||
if (Core.AOS && parent is Mobile from)
|
||||
{
|
||||
m_AosSkillBonuses.Remove();
|
||||
SkillBonuses.Remove();
|
||||
|
||||
string modName = Serial.ToString();
|
||||
|
||||
|
|
@ -706,7 +695,7 @@ namespace Server.Items
|
|||
if (m_Crafter != null)
|
||||
list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
|
||||
|
||||
m_AosSkillBonuses.GetProperties(list);
|
||||
SkillBonuses.GetProperties(list);
|
||||
|
||||
if (m_Slayer != SlayerName.None)
|
||||
{
|
||||
|
|
@ -724,76 +713,76 @@ namespace Server.Items
|
|||
|
||||
int prop;
|
||||
|
||||
if ((prop = m_AosAttributes.WeaponDamage) != 0)
|
||||
if ((prop = Attributes.WeaponDamage) != 0)
|
||||
list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
|
||||
|
||||
if ((prop = m_AosAttributes.DefendChance) != 0)
|
||||
if ((prop = Attributes.DefendChance) != 0)
|
||||
list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
|
||||
|
||||
if ((prop = m_AosAttributes.BonusDex) != 0)
|
||||
if ((prop = Attributes.BonusDex) != 0)
|
||||
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.EnhancePotions) != 0)
|
||||
if ((prop = Attributes.EnhancePotions) != 0)
|
||||
list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
|
||||
|
||||
if ((prop = m_AosAttributes.CastRecovery) != 0)
|
||||
if ((prop = Attributes.CastRecovery) != 0)
|
||||
list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.CastSpeed) != 0)
|
||||
if ((prop = Attributes.CastSpeed) != 0)
|
||||
list.Add(1060413, prop.ToString()); // faster casting ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.AttackChance) != 0)
|
||||
if ((prop = Attributes.AttackChance) != 0)
|
||||
list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
|
||||
|
||||
if ((prop = m_AosAttributes.BonusHits) != 0)
|
||||
if ((prop = Attributes.BonusHits) != 0)
|
||||
list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.BonusInt) != 0)
|
||||
if ((prop = Attributes.BonusInt) != 0)
|
||||
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.LowerManaCost) != 0)
|
||||
if ((prop = Attributes.LowerManaCost) != 0)
|
||||
list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
|
||||
|
||||
if ((prop = m_AosAttributes.LowerRegCost) != 0)
|
||||
if ((prop = Attributes.LowerRegCost) != 0)
|
||||
list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
|
||||
|
||||
if ((prop = m_AosAttributes.Luck) != 0)
|
||||
if ((prop = Attributes.Luck) != 0)
|
||||
list.Add(1060436, prop.ToString()); // luck ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.BonusMana) != 0)
|
||||
if ((prop = Attributes.BonusMana) != 0)
|
||||
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.RegenMana) != 0)
|
||||
if ((prop = Attributes.RegenMana) != 0)
|
||||
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.NightSight) != 0)
|
||||
if ((prop = Attributes.NightSight) != 0)
|
||||
list.Add(1060441); // night sight
|
||||
|
||||
if ((prop = m_AosAttributes.ReflectPhysical) != 0)
|
||||
if ((prop = Attributes.ReflectPhysical) != 0)
|
||||
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
|
||||
|
||||
if ((prop = m_AosAttributes.RegenStam) != 0)
|
||||
if ((prop = Attributes.RegenStam) != 0)
|
||||
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.RegenHits) != 0)
|
||||
if ((prop = Attributes.RegenHits) != 0)
|
||||
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.SpellChanneling) != 0)
|
||||
if ((prop = Attributes.SpellChanneling) != 0)
|
||||
list.Add(1060482); // spell channeling
|
||||
|
||||
if ((prop = m_AosAttributes.SpellDamage) != 0)
|
||||
if ((prop = Attributes.SpellDamage) != 0)
|
||||
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
|
||||
|
||||
if ((prop = m_AosAttributes.BonusStam) != 0)
|
||||
if ((prop = Attributes.BonusStam) != 0)
|
||||
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.BonusStr) != 0)
|
||||
if ((prop = Attributes.BonusStr) != 0)
|
||||
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
|
||||
|
||||
if ((prop = m_AosAttributes.WeaponSpeed) != 0)
|
||||
if ((prop = Attributes.WeaponSpeed) != 0)
|
||||
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
|
||||
|
||||
if (Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0)
|
||||
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
||||
list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
|
||||
|
||||
list.Add(1042886, SpellCount.ToString()); // ~1_NUMBERS_OF_SPELLS~ Spells
|
||||
|
|
@ -835,8 +824,8 @@ namespace Server.Items
|
|||
writer.Write((int)m_Slayer);
|
||||
writer.Write((int)m_Slayer2);
|
||||
|
||||
m_AosAttributes.Serialize(writer);
|
||||
m_AosSkillBonuses.Serialize(writer);
|
||||
Attributes.Serialize(writer);
|
||||
SkillBonuses.Serialize(writer);
|
||||
|
||||
writer.Write(m_Content);
|
||||
writer.Write(SpellCount);
|
||||
|
|
@ -875,8 +864,8 @@ namespace Server.Items
|
|||
}
|
||||
case 1:
|
||||
{
|
||||
m_AosAttributes = new AosAttributes(this, reader);
|
||||
m_AosSkillBonuses = new AosSkillBonuses(this, reader);
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
|
|
@ -889,18 +878,18 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
if (m_AosAttributes == null)
|
||||
m_AosAttributes = new AosAttributes(this);
|
||||
if (Attributes == null)
|
||||
Attributes = new AosAttributes(this);
|
||||
|
||||
if (m_AosSkillBonuses == null)
|
||||
m_AosSkillBonuses = new AosSkillBonuses(this);
|
||||
if (SkillBonuses == null)
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
|
||||
if (Core.AOS && Parent is Mobile mobile)
|
||||
m_AosSkillBonuses.AddTo(mobile);
|
||||
SkillBonuses.AddTo(mobile);
|
||||
|
||||
int strBonus = m_AosAttributes.BonusStr;
|
||||
int dexBonus = m_AosAttributes.BonusDex;
|
||||
int intBonus = m_AosAttributes.BonusInt;
|
||||
int strBonus = Attributes.BonusStr;
|
||||
int dexBonus = Attributes.BonusDex;
|
||||
int intBonus = Attributes.BonusInt;
|
||||
|
||||
if (Parent is Mobile m)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue