Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 committed by GitHub
parent 445eddff68
commit dcf64091b1
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GPG key ID: 4AEE18F83AFDEB23
768 changed files with 10507 additions and 14196 deletions

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@ -69,9 +69,6 @@ namespace Server.Items
1 // 1 property : 1/4 : 25%
};
private AosAttributes m_AosAttributes;
private AosSkillBonuses m_AosSkillBonuses;
private ulong m_Content;
private Mobile m_Crafter;
@ -94,8 +91,8 @@ namespace Server.Items
public Spellbook(ulong content, int itemID) : base(itemID)
{
m_AosAttributes = new AosAttributes(this);
m_AosSkillBonuses = new AosSkillBonuses(this);
Attributes = new AosAttributes(this);
SkillBonuses = new AosSkillBonuses(this);
Weight = 3.0;
Layer = Layer.OneHanded;
@ -133,18 +130,10 @@ namespace Server.Items
public override bool DisplayWeight => false;
[CommandProperty(AccessLevel.GameMaster)]
public AosAttributes Attributes
{
get => m_AosAttributes;
set { }
}
public AosAttributes Attributes{ get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public AosSkillBonuses SkillBonuses
{
get => m_AosSkillBonuses;
set { }
}
public AosSkillBonuses SkillBonuses{ get; private set; }
public virtual SpellbookType SpellbookType => SpellbookType.Regular;
public virtual int BookOffset => 0;
@ -535,7 +524,7 @@ namespace Server.Items
{
if (!Ethic.CheckEquip(from, this)) return false;
if (!from.CanBeginAction(typeof(BaseWeapon))) return false;
if (!from.CanBeginAction<BaseWeapon>()) return false;
return base.CanEquip(from);
}
@ -583,19 +572,19 @@ namespace Server.Items
if (!(newItem is Spellbook book))
return;
book.m_AosAttributes = new AosAttributes(newItem, m_AosAttributes);
book.m_AosSkillBonuses = new AosSkillBonuses(newItem, m_AosSkillBonuses);
book.Attributes = new AosAttributes(newItem, Attributes);
book.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
}
public override void OnAdded(IEntity parent)
{
if (Core.AOS && parent is Mobile from)
{
m_AosSkillBonuses.AddTo(from);
SkillBonuses.AddTo(from);
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
int strBonus = Attributes.BonusStr;
int dexBonus = Attributes.BonusDex;
int intBonus = Attributes.BonusInt;
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
{
@ -619,7 +608,7 @@ namespace Server.Items
{
if (Core.AOS && parent is Mobile from)
{
m_AosSkillBonuses.Remove();
SkillBonuses.Remove();
string modName = Serial.ToString();
@ -706,7 +695,7 @@ namespace Server.Items
if (m_Crafter != null)
list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
m_AosSkillBonuses.GetProperties(list);
SkillBonuses.GetProperties(list);
if (m_Slayer != SlayerName.None)
{
@ -724,76 +713,76 @@ namespace Server.Items
int prop;
if ((prop = m_AosAttributes.WeaponDamage) != 0)
if ((prop = Attributes.WeaponDamage) != 0)
list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
if ((prop = m_AosAttributes.DefendChance) != 0)
if ((prop = Attributes.DefendChance) != 0)
list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
if ((prop = m_AosAttributes.BonusDex) != 0)
if ((prop = Attributes.BonusDex) != 0)
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
if ((prop = m_AosAttributes.EnhancePotions) != 0)
if ((prop = Attributes.EnhancePotions) != 0)
list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
if ((prop = m_AosAttributes.CastRecovery) != 0)
if ((prop = Attributes.CastRecovery) != 0)
list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
if ((prop = m_AosAttributes.CastSpeed) != 0)
if ((prop = Attributes.CastSpeed) != 0)
list.Add(1060413, prop.ToString()); // faster casting ~1_val~
if ((prop = m_AosAttributes.AttackChance) != 0)
if ((prop = Attributes.AttackChance) != 0)
list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
if ((prop = m_AosAttributes.BonusHits) != 0)
if ((prop = Attributes.BonusHits) != 0)
list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
if ((prop = m_AosAttributes.BonusInt) != 0)
if ((prop = Attributes.BonusInt) != 0)
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
if ((prop = m_AosAttributes.LowerManaCost) != 0)
if ((prop = Attributes.LowerManaCost) != 0)
list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
if ((prop = m_AosAttributes.LowerRegCost) != 0)
if ((prop = Attributes.LowerRegCost) != 0)
list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
if ((prop = m_AosAttributes.Luck) != 0)
if ((prop = Attributes.Luck) != 0)
list.Add(1060436, prop.ToString()); // luck ~1_val~
if ((prop = m_AosAttributes.BonusMana) != 0)
if ((prop = Attributes.BonusMana) != 0)
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
if ((prop = m_AosAttributes.RegenMana) != 0)
if ((prop = Attributes.RegenMana) != 0)
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
if ((prop = m_AosAttributes.NightSight) != 0)
if ((prop = Attributes.NightSight) != 0)
list.Add(1060441); // night sight
if ((prop = m_AosAttributes.ReflectPhysical) != 0)
if ((prop = Attributes.ReflectPhysical) != 0)
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
if ((prop = m_AosAttributes.RegenStam) != 0)
if ((prop = Attributes.RegenStam) != 0)
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
if ((prop = m_AosAttributes.RegenHits) != 0)
if ((prop = Attributes.RegenHits) != 0)
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
if ((prop = m_AosAttributes.SpellChanneling) != 0)
if ((prop = Attributes.SpellChanneling) != 0)
list.Add(1060482); // spell channeling
if ((prop = m_AosAttributes.SpellDamage) != 0)
if ((prop = Attributes.SpellDamage) != 0)
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
if ((prop = m_AosAttributes.BonusStam) != 0)
if ((prop = Attributes.BonusStam) != 0)
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
if ((prop = m_AosAttributes.BonusStr) != 0)
if ((prop = Attributes.BonusStr) != 0)
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
if ((prop = m_AosAttributes.WeaponSpeed) != 0)
if ((prop = Attributes.WeaponSpeed) != 0)
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
if (Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0)
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
list.Add(1042886, SpellCount.ToString()); // ~1_NUMBERS_OF_SPELLS~ Spells
@ -835,8 +824,8 @@ namespace Server.Items
writer.Write((int)m_Slayer);
writer.Write((int)m_Slayer2);
m_AosAttributes.Serialize(writer);
m_AosSkillBonuses.Serialize(writer);
Attributes.Serialize(writer);
SkillBonuses.Serialize(writer);
writer.Write(m_Content);
writer.Write(SpellCount);
@ -875,8 +864,8 @@ namespace Server.Items
}
case 1:
{
m_AosAttributes = new AosAttributes(this, reader);
m_AosSkillBonuses = new AosSkillBonuses(this, reader);
Attributes = new AosAttributes(this, reader);
SkillBonuses = new AosSkillBonuses(this, reader);
goto case 0;
}
@ -889,18 +878,18 @@ namespace Server.Items
}
}
if (m_AosAttributes == null)
m_AosAttributes = new AosAttributes(this);
if (Attributes == null)
Attributes = new AosAttributes(this);
if (m_AosSkillBonuses == null)
m_AosSkillBonuses = new AosSkillBonuses(this);
if (SkillBonuses == null)
SkillBonuses = new AosSkillBonuses(this);
if (Core.AOS && Parent is Mobile mobile)
m_AosSkillBonuses.AddTo(mobile);
SkillBonuses.AddTo(mobile);
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
int strBonus = Attributes.BonusStr;
int dexBonus = Attributes.BonusDex;
int intBonus = Attributes.BonusInt;
if (Parent is Mobile m)
{