Modernization Fixes & Updates to Default Values (#3)
This commit is contained in:
parent
445eddff68
commit
dcf64091b1
768 changed files with 10507 additions and 14196 deletions
|
|
@ -253,7 +253,7 @@ namespace Server.Items
|
|||
healerNumber = 501042; // Target can not be resurrected at that location.
|
||||
patientNumber = 502391; // Thou can not be resurrected there!
|
||||
}
|
||||
else if (Patient.Region != null && Patient.Region.IsPartOf("Khaldun"))
|
||||
else if (Patient.Region?.IsPartOf("Khaldun") == true)
|
||||
{
|
||||
healerNumber =
|
||||
1010395; // The veil of death in this area is too strong and resists thy efforts to restore life.
|
||||
|
|
@ -281,7 +281,7 @@ namespace Server.Items
|
|||
{
|
||||
healerNumber = 503255; // You are able to resurrect the creature.
|
||||
|
||||
master.CloseGump(typeof(PetResurrectGump));
|
||||
master.CloseGump<PetResurrectGump>();
|
||||
master.SendGump(new PetResurrectGump(Healer, petPatient));
|
||||
}
|
||||
else
|
||||
|
|
@ -298,7 +298,7 @@ namespace Server.Items
|
|||
{
|
||||
healerNumber = 503255; // You are able to resurrect the creature.
|
||||
|
||||
friend.CloseGump(typeof(PetResurrectGump));
|
||||
friend.CloseGump<PetResurrectGump>();
|
||||
friend.SendGump(new PetResurrectGump(Healer, petPatient));
|
||||
|
||||
found = true;
|
||||
|
|
@ -312,7 +312,7 @@ namespace Server.Items
|
|||
}
|
||||
else
|
||||
{
|
||||
Patient.CloseGump(typeof(ResurrectGump));
|
||||
Patient.CloseGump<ResurrectGump>();
|
||||
Patient.SendGump(new ResurrectGump(Patient, Healer));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ namespace Server.Items
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!from.CanBeginAction(typeof(FireHorn)))
|
||||
if (!from.CanBeginAction<FireHorn>())
|
||||
{
|
||||
from.SendLocalizedMessage(1049615); // You must take a moment to catch your breath.
|
||||
return false;
|
||||
|
|
@ -62,11 +62,10 @@ namespace Server.Items
|
|||
if (!CheckUse(from))
|
||||
return;
|
||||
|
||||
from.BeginAction(typeof(FireHorn));
|
||||
Timer.DelayCall(Core.AOS ? TimeSpan.FromSeconds(6.0) : TimeSpan.FromSeconds(12.0),
|
||||
new TimerStateCallback(EndAction), from);
|
||||
from.BeginAction<FireHorn>();
|
||||
Timer.DelayCall(Core.AOS ? TimeSpan.FromSeconds(6.0) : TimeSpan.FromSeconds(12.0), EndAction, from);
|
||||
|
||||
int music = from.Skills[SkillName.Musicianship].Fixed;
|
||||
int music = from.Skills.Musicianship.Fixed;
|
||||
|
||||
int sucChance = 500 + (music - 775) * 2;
|
||||
double dSucChance = sucChance / 1000.0;
|
||||
|
|
@ -107,9 +106,9 @@ namespace Server.Items
|
|||
|
||||
if (targets.Count > 0)
|
||||
{
|
||||
int prov = from.Skills[SkillName.Provocation].Fixed;
|
||||
int disc = from.Skills[SkillName.Discordance].Fixed;
|
||||
int peace = from.Skills[SkillName.Peacemaking].Fixed;
|
||||
int prov = from.Skills.Provocation.Fixed;
|
||||
int disc = from.Skills.Discordance.Fixed;
|
||||
int peace = from.Skills.Peacemaking.Fixed;
|
||||
|
||||
int minDamage, maxDamage;
|
||||
|
||||
|
|
@ -176,12 +175,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
private static void EndAction(object state)
|
||||
private static void EndAction(Mobile m)
|
||||
{
|
||||
Mobile m = (Mobile)state;
|
||||
|
||||
m.EndAction(typeof(FireHorn));
|
||||
m.SendLocalizedMessage(1049621); // You catch your breath.
|
||||
m?.EndAction<FireHorn>();
|
||||
m?.SendLocalizedMessage(1049621); // You catch your breath.
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
|
|
|
|||
|
|
@ -172,11 +172,7 @@ namespace Server.Items
|
|||
public bool VerifyRegion(Mobile m)
|
||||
{
|
||||
//TODO: When the entire region system data is in, convert to that instead of a proximity thing.
|
||||
|
||||
if (!m.Region.IsPartOf(typeof(TownRegion)))
|
||||
return false;
|
||||
|
||||
return Faction.IsNearType(m, RepairSkillInfo.GetInfo(m_Skill).NearbyTypes, 6);
|
||||
return m.Region.IsPartOf<TownRegion>() && Faction.IsNearType(m, RepairSkillInfo.GetInfo(m_Skill).NearbyTypes, 6);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue