Modernization Fixes & Updates to Default Values (#3)
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768 changed files with 10507 additions and 14196 deletions
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@ -196,8 +196,7 @@ namespace Server.Items
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new List<SkillName>(attrs.Owner is Spellbook ? m_PossibleSpellbookSkills : m_PossibleBonusSkills);
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int count = Core.SE ? possibleSkills.Count : possibleSkills.Count - 2;
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SkillName sk, check;
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double bonus;
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SkillName sk;
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bool found;
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do
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@ -207,7 +206,7 @@ namespace Server.Items
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possibleSkills.Remove(sk);
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for (int i = 0; !found && i < 5; ++i)
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found = attrs.GetValues(i, out check, out bonus) && check == sk;
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found = attrs.GetValues(i, out SkillName check, out _) && check == sk;
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} while (found && count > 0);
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attrs.SetValues(index, sk, Scale(min, max, low, high));
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@ -431,7 +430,7 @@ namespace Server.Items
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public static void GetElementalDamages(BaseWeapon weapon, bool randomizeOrder)
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{
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weapon.GetDamageTypes(null, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct);
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weapon.GetDamageTypes(null, out int phys, out _, out _, out _, out _, out _, out _);
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int totalDamage = phys;
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@ -85,10 +85,12 @@ namespace Server.Items
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}
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}
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public bool ShowUsesRemaining
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private bool ShowUsesRemaining{ get; set; } = true;
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bool IUsesRemaining.ShowUsesRemaining
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{
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get => true;
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set { }
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get => ShowUsesRemaining;
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set => ShowUsesRemaining = value;
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}
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public void ScaleUses()
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