Modernization Fixes & Updates to Default Values (#3)
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768 changed files with 10507 additions and 14196 deletions
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@ -47,11 +47,11 @@ namespace Server.Items
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--weapon.PoisonCharges;
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// Infectious strike special move now uses poisoning skill to help determine potency
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int maxLevel = attacker.Skills[SkillName.Poisoning].Fixed / 200;
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int maxLevel = attacker.Skills.Poisoning.Fixed / 200;
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if (maxLevel < 0) maxLevel = 0;
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if (p.Level > maxLevel) p = Poison.GetPoison(maxLevel);
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if (attacker.Skills[SkillName.Poisoning].Value / 100.0 > Utility.RandomDouble())
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if (attacker.Skills.Poisoning.Value / 100.0 > Utility.RandomDouble())
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{
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int level = p.Level + 1;
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Poison newPoison = Poison.GetPoison(level);
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