Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 • committed by GitHub
parent 445eddff68
commit dcf64091b1
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768 changed files with 10507 additions and 14196 deletions

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@ -47,11 +47,11 @@ namespace Server.Items
--weapon.PoisonCharges;
// Infectious strike special move now uses poisoning skill to help determine potency
int maxLevel = attacker.Skills[SkillName.Poisoning].Fixed / 200;
int maxLevel = attacker.Skills.Poisoning.Fixed / 200;
if (maxLevel < 0) maxLevel = 0;
if (p.Level > maxLevel) p = Poison.GetPoison(maxLevel);
if (attacker.Skills[SkillName.Poisoning].Value / 100.0 > Utility.RandomDouble())
if (attacker.Skills.Poisoning.Value / 100.0 > Utility.RandomDouble())
{
int level = p.Level + 1;
Poison newPoison = Poison.GetPoison(level);