Modernization Fixes & Updates to Default Values (#3)
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768 changed files with 10507 additions and 14196 deletions
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@ -59,10 +59,10 @@ namespace Server.Items
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if (Core.ML)
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{
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AOS.Damage(defender, attacker,
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(int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + Utility.Random(10)), true, 100,
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(int)(15.0 * (attacker.Skills.Bushido.Value - 50.0) / 70.0 + Utility.Random(10)), true, 100,
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0, 0, 0, 0); //0-25
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if (!cantpara && (150.0 / 7.0 + 4.0 * attacker.Skills[SkillName.Bushido].Value / 7.0) / 100.0 >
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if (!cantpara && (150.0 / 7.0 + 4.0 * attacker.Skills.Bushido.Value / 7.0) / 100.0 >
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Utility.RandomDouble())
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{
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defender.Paralyze(TimeSpan.FromSeconds(2.0));
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@ -71,7 +71,7 @@ namespace Server.Items
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}
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else if (!cantpara)
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{
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AOS.Damage(defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10),
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AOS.Damage(defender, attacker, (int)(15.0 * (attacker.Skills.Bushido.Value - 50.0) / 70.0 + 10),
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true, 100, 0, 0, 0, 0); //10-25
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defender.Freeze(TimeSpan.FromSeconds(2.0));
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Items.ParalyzingBlow.BeginImmunity(defender, Items.ParalyzingBlow.FreezeDelayDuration);
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