Modernization Fixes & Updates to Default Values (#3)
This commit is contained in:
parent
445eddff68
commit
dcf64091b1
768 changed files with 10507 additions and 14196 deletions
|
|
@ -47,9 +47,9 @@ namespace Server.Items
|
|||
|
||||
public override double GetDefendSkillValue(Mobile attacker, Mobile defender)
|
||||
{
|
||||
double wresValue = defender.Skills[SkillName.Wrestling].Value;
|
||||
double anatValue = defender.Skills[SkillName.Anatomy].Value;
|
||||
double evalValue = defender.Skills[SkillName.EvalInt].Value;
|
||||
double wresValue = defender.Skills.Wrestling.Value;
|
||||
double anatValue = defender.Skills.Anatomy.Value;
|
||||
double evalValue = defender.Skills.EvalInt.Value;
|
||||
double incrValue = (anatValue + evalValue + 20.0) * 0.5;
|
||||
|
||||
if (incrValue > 120.0)
|
||||
|
|
@ -64,10 +64,10 @@ namespace Server.Items
|
|||
{
|
||||
if (attacker.StunReady)
|
||||
{
|
||||
if (attacker.CanBeginAction(typeof(Fists)))
|
||||
if (attacker.CanBeginAction<Fists>())
|
||||
{
|
||||
if (attacker.Skills[SkillName.Anatomy].Value >= 80.0 &&
|
||||
attacker.Skills[SkillName.Wrestling].Value >= 80.0)
|
||||
if (attacker.Skills.Anatomy.Value >= 80.0 &&
|
||||
attacker.Skills.Wrestling.Value >= 80.0)
|
||||
{
|
||||
if (attacker.Stam >= 15)
|
||||
{
|
||||
|
|
@ -104,12 +104,12 @@ namespace Server.Items
|
|||
}
|
||||
else if (attacker.DisarmReady)
|
||||
{
|
||||
if (attacker.CanBeginAction(typeof(Fists)))
|
||||
if (attacker.CanBeginAction<Fists>())
|
||||
{
|
||||
if (defender.Player || defender.Body.IsHuman)
|
||||
{
|
||||
if (attacker.Skills[SkillName.ArmsLore].Value >= 80.0 &&
|
||||
attacker.Skills[SkillName.Wrestling].Value >= 80.0)
|
||||
if (attacker.Skills.ArmsLore.Value >= 80.0 &&
|
||||
attacker.Skills.Wrestling.Value >= 80.0)
|
||||
{
|
||||
if (attacker.Stam >= 15)
|
||||
{
|
||||
|
|
@ -196,7 +196,7 @@ namespace Server.Items
|
|||
|
||||
private static bool CheckMove(Mobile m, SkillName other)
|
||||
{
|
||||
double wresValue = m.Skills[SkillName.Wrestling].Value;
|
||||
double wresValue = m.Skills.Wrestling.Value;
|
||||
double scndValue = m.Skills[other].Value;
|
||||
|
||||
/* 40% chance at 80, 80
|
||||
|
|
@ -233,8 +233,8 @@ namespace Server.Items
|
|||
|
||||
#endregion
|
||||
|
||||
double armsValue = m.Skills[SkillName.ArmsLore].Value;
|
||||
double wresValue = m.Skills[SkillName.Wrestling].Value;
|
||||
double armsValue = m.Skills.ArmsLore.Value;
|
||||
double wresValue = m.Skills.Wrestling.Value;
|
||||
|
||||
if (!HasFreeHands(m))
|
||||
{
|
||||
|
|
@ -268,8 +268,8 @@ namespace Server.Items
|
|||
|
||||
#endregion
|
||||
|
||||
double anatValue = m.Skills[SkillName.Anatomy].Value;
|
||||
double wresValue = m.Skills[SkillName.Wrestling].Value;
|
||||
double anatValue = m.Skills.Anatomy.Value;
|
||||
double wresValue = m.Skills.Wrestling.Value;
|
||||
|
||||
if (!HasFreeHands(m))
|
||||
{
|
||||
|
|
@ -304,12 +304,12 @@ namespace Server.Items
|
|||
|
||||
Priority = TimerPriority.TwoFiftyMS;
|
||||
|
||||
m_Mobile.BeginAction(typeof(Fists));
|
||||
m_Mobile.BeginAction<Fists>();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Mobile.EndAction(typeof(Fists));
|
||||
m_Mobile.EndAction<Fists>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue