Modernization Fixes & Updates to Default Values (#3)
This commit is contained in:
parent
445eddff68
commit
dcf64091b1
768 changed files with 10507 additions and 14196 deletions
|
|
@ -45,8 +45,8 @@ namespace Server.Items
|
|||
double damage = base.GetBaseDamage(attacker);
|
||||
|
||||
if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded &&
|
||||
attacker.Skills[SkillName.Anatomy].Value >= 80 &&
|
||||
attacker.Skills[SkillName.Anatomy].Value / 400.0 >= Utility.RandomDouble() &&
|
||||
attacker.Skills.Anatomy.Value >= 80 &&
|
||||
attacker.Skills.Anatomy.Value / 400.0 >= Utility.RandomDouble() &&
|
||||
DuelContext.AllowSpecialAbility(attacker, "Crushing Blow", false))
|
||||
{
|
||||
damage *= 1.5;
|
||||
|
|
|
|||
|
|
@ -78,18 +78,11 @@ namespace Server.Items
|
|||
Effects.SendMovingEffect(new Entity(Serial.Zero, startLoc, map), new Entity(Serial.Zero, endLoc, map),
|
||||
0x36E4, 5, 0, false, false);
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(FinishLaunch),
|
||||
new object[] { from, endLoc, map });
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1.0), () => FinishLaunch(endLoc, map));
|
||||
}
|
||||
|
||||
private void FinishLaunch(object state)
|
||||
private void FinishLaunch(Point3D endLoc, Map map)
|
||||
{
|
||||
object[] states = (object[])state;
|
||||
|
||||
Mobile from = (Mobile)states[0];
|
||||
Point3D endLoc = (Point3D)states[1];
|
||||
Map map = (Map)states[2];
|
||||
|
||||
int hue = Utility.Random(40);
|
||||
|
||||
if (hue < 8)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue