Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 • committed by GitHub
parent 445eddff68
commit dcf64091b1
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GPG key ID: 4AEE18F83AFDEB23
768 changed files with 10507 additions and 14196 deletions

View file

@ -45,8 +45,8 @@ namespace Server.Items
double damage = base.GetBaseDamage(attacker);
if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded &&
attacker.Skills[SkillName.Anatomy].Value >= 80 &&
attacker.Skills[SkillName.Anatomy].Value / 400.0 >= Utility.RandomDouble() &&
attacker.Skills.Anatomy.Value >= 80 &&
attacker.Skills.Anatomy.Value / 400.0 >= Utility.RandomDouble() &&
DuelContext.AllowSpecialAbility(attacker, "Crushing Blow", false))
{
damage *= 1.5;

View file

@ -78,18 +78,11 @@ namespace Server.Items
Effects.SendMovingEffect(new Entity(Serial.Zero, startLoc, map), new Entity(Serial.Zero, endLoc, map),
0x36E4, 5, 0, false, false);
Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(FinishLaunch),
new object[] { from, endLoc, map });
Timer.DelayCall(TimeSpan.FromSeconds(1.0), () => FinishLaunch(endLoc, map));
}
private void FinishLaunch(object state)
private void FinishLaunch(Point3D endLoc, Map map)
{
object[] states = (object[])state;
Mobile from = (Mobile)states[0];
Point3D endLoc = (Point3D)states[1];
Map map = (Map)states[2];
int hue = Utility.Random(40);
if (hue < 8)