Modernization Fixes & Updates to Default Values (#3)
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445eddff68
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768 changed files with 10507 additions and 14196 deletions
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@ -77,7 +77,7 @@ namespace Server.Mobiles
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Direction = GetDirectionTo(from);
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from.PlaySound(0x1F2);
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from.FixedEffect(0x376A, 10, 16);
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from.CloseGump(typeof(ResurrectGump));
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from.CloseGump<ResurrectGump>();
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from.SendGump(new ResurrectGump(from, ResurrectMessage.Healer));
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}
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}
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@ -47,8 +47,8 @@ namespace Server.Mobiles
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SetSkill(SkillName.MagicResist, level);
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SetSkill(SkillName.Wrestling, level);
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SetSkill(SkillName.Anatomy, caster.Skills[SkillName.Anatomy].Value / 2);
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SetSkill(SkillName.Tactics, caster.Skills[SkillName.Tactics].Value / 2);
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SetSkill(SkillName.Anatomy, caster.Skills.Anatomy.Value / 2);
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SetSkill(SkillName.Tactics, caster.Skills.Tactics.Value / 2);
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Fame = 0;
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Karma = 0;
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@ -1,5 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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namespace Server.Mobiles
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{
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@ -42,8 +44,7 @@ namespace Server.Mobiles
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ControlSlots = Core.SE ? 2 : 1;
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}
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public BladeSpirits(Serial serial)
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: base(serial)
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public BladeSpirits(Serial serial) : base(serial)
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{
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}
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@ -61,7 +62,7 @@ namespace Server.Mobiles
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
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{
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return (m.Str + m.Skills[SkillName.Tactics].Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
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return (m.Str + m.Skills.Tactics.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
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}
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public override int GetAngerSound()
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@ -83,18 +84,17 @@ namespace Server.Mobiles
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{
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if (Core.SE && Summoned)
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{
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ArrayList spirtsOrVortexes = new ArrayList();
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IPooledEnumerable<Mobile> eable = GetMobilesInRange(5);
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List<Mobile> spiritsOrVortexes = eable
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.Where(m => (m is EnergyVortex || m is BladeSpirits) && ((BaseCreature)m).Summoned).ToList();
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foreach (Mobile m in GetMobilesInRange(5))
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if (m is EnergyVortex || m is BladeSpirits)
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if (((BaseCreature)m).Summoned)
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spirtsOrVortexes.Add(m);
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eable.Free();
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while (spirtsOrVortexes.Count > 6)
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while (spiritsOrVortexes.Count > 6)
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{
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int index = Utility.Random(spirtsOrVortexes.Count);
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Dispel((Mobile)spirtsOrVortexes[index]);
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spirtsOrVortexes.RemoveAt(index);
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int index = Utility.Random(spiritsOrVortexes.Count);
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Dispel(spiritsOrVortexes[index]);
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spiritsOrVortexes.RemoveAt(index);
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}
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}
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@ -115,4 +115,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -1,5 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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namespace Server.Mobiles
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{
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@ -70,7 +72,7 @@ namespace Server.Mobiles
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
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{
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return (m.Int + m.Skills[SkillName.Magery].Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
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return (m.Int + m.Skills.Magery.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
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}
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public override int GetAngerSound()
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@ -87,19 +89,17 @@ namespace Server.Mobiles
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{
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if (Core.SE && Summoned)
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{
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ArrayList spirtsOrVortexes = new ArrayList();
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IPooledEnumerable<Mobile> eable = GetMobilesInRange(5);
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List<Mobile> spiritsOrVortexes = eable
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.Where(m => (m is EnergyVortex || m is BladeSpirits) && ((BaseCreature)m).Summoned).ToList();
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foreach (Mobile m in GetMobilesInRange(5))
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if (m is EnergyVortex || m is BladeSpirits)
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if (((BaseCreature)m).Summoned)
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spirtsOrVortexes.Add(m);
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eable.Free();
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while (spirtsOrVortexes.Count > 6)
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while (spiritsOrVortexes.Count > 6)
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{
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int index = Utility.Random(spirtsOrVortexes.Count);
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//TODO: Confirm if it's the dispel with all the pretty effects or just a deletion of it.
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Dispel((Mobile)spirtsOrVortexes[index]);
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spirtsOrVortexes.RemoveAt(index);
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int index = Utility.Random(spiritsOrVortexes.Count);
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Dispel(spiritsOrVortexes[index]);
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spiritsOrVortexes.RemoveAt(index);
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}
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}
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@ -123,4 +123,4 @@ namespace Server.Mobiles
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BaseSoundID = 0;
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}
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}
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}
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}
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@ -175,20 +175,16 @@ namespace Server.Mobiles
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if (defender.Alive)
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{
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defender.Frozen = true;
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerStateCallback(Recover_Callback), defender);
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender);
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}
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}
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}
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private void Recover_Callback(object state)
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private void Recover_Callback(Mobile defender)
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{
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if (state is Mobile defender)
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{
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defender.Frozen = false;
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defender.Combatant = null;
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defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
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}
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defender.Frozen = false;
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defender.Combatant = null;
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defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
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m_Stunning = false;
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}
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