Modernization Fixes & Updates to Default Values (#3)
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768 changed files with 10507 additions and 14196 deletions
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@ -23,10 +23,10 @@ namespace Server.Mobiles
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// Skills and Stats
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InitStats(125, 125, 90);
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Skills[SkillName.Macing].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Healing].Base = 120;
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Skills[SkillName.Tactics].Base = 120;
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Skills.Macing.Base = 120;
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Skills.Anatomy.Base = 120;
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Skills.Healing.Base = 120;
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Skills.Tactics.Base = 120;
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// Equip
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WarHammer war = new WarHammer();
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@ -96,10 +96,10 @@ namespace Server.Mobiles
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// Skills and Stats
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InitStats(125, 125, 90);
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Skills[SkillName.Fencing].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Healing].Base = 120;
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Skills[SkillName.Tactics].Base = 120;
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Skills.Fencing.Base = 120;
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Skills.Anatomy.Base = 120;
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Skills.Healing.Base = 120;
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Skills.Tactics.Base = 120;
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// Equip
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Spear ssp = new Spear();
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@ -170,11 +170,11 @@ namespace Server.Mobiles
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// Skills and Stats
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InitStats(125, 125, 90);
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Skills[SkillName.Swords].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Healing].Base = 120;
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Skills[SkillName.Tactics].Base = 120;
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Skills[SkillName.Parry].Base = 120;
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Skills.Swords.Base = 120;
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Skills.Anatomy.Base = 120;
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Skills.Healing.Base = 120;
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Skills.Tactics.Base = 120;
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Skills.Parry.Base = 120;
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// Equip
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Katana kat = new Katana();
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@ -244,12 +244,12 @@ namespace Server.Mobiles
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// Skills and Stats
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InitStats(90, 90, 125);
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Skills[SkillName.Magery].Base = 120;
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Skills[SkillName.EvalInt].Base = 120;
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Skills[SkillName.Inscribe].Base = 100;
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Skills[SkillName.Wrestling].Base = 120;
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Skills[SkillName.Meditation].Base = 120;
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Skills[SkillName.Poisoning].Base = 100;
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Skills.Magery.Base = 120;
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Skills.EvalInt.Base = 120;
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Skills.Inscribe.Base = 100;
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Skills.Wrestling.Base = 120;
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Skills.Meditation.Base = 120;
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Skills.Poisoning.Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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@ -311,12 +311,12 @@ namespace Server.Mobiles
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// Skills and Stats
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InitStats(90, 90, 125);
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Skills[SkillName.Magery].Base = 100;
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Skills[SkillName.EvalInt].Base = 120;
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Skills[SkillName.Anatomy].Base = 80;
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Skills[SkillName.Wrestling].Base = 80;
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Skills[SkillName.Meditation].Base = 100;
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Skills[SkillName.Poisoning].Base = 100;
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Skills.Magery.Base = 100;
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Skills.EvalInt.Base = 120;
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Skills.Anatomy.Base = 80;
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Skills.Wrestling.Base = 80;
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Skills.Meditation.Base = 100;
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Skills.Poisoning.Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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@ -401,13 +401,13 @@ namespace Server.Mobiles
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// Skills and Stats
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InitStats(125, 125, 125);
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Skills[SkillName.Magery].Base = 120;
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Skills[SkillName.EvalInt].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Wrestling].Base = 120;
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Skills[SkillName.Meditation].Base = 120;
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Skills[SkillName.Poisoning].Base = 100;
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Skills[SkillName.Inscribe].Base = 100;
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Skills.Magery.Base = 120;
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Skills.EvalInt.Base = 120;
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Skills.Anatomy.Base = 120;
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Skills.Wrestling.Base = 120;
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Skills.Meditation.Base = 120;
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Skills.Poisoning.Base = 100;
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Skills.Inscribe.Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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@ -497,12 +497,12 @@ namespace Server.Mobiles
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// Skills and Stats
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InitStats(125, 125, 125);
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Skills[SkillName.Magery].Base = 120;
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Skills[SkillName.EvalInt].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Wrestling].Base = 120;
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Skills[SkillName.Meditation].Base = 120;
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Skills[SkillName.Healing].Base = 100;
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Skills.Magery.Base = 120;
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Skills.EvalInt.Base = 120;
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Skills.Anatomy.Base = 120;
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Skills.Wrestling.Base = 120;
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Skills.Meditation.Base = 120;
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Skills.Healing.Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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@ -585,12 +585,12 @@ namespace Server.Mobiles
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// Skills and Stats
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InitStats(105, 105, 105);
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Skills[SkillName.Magery].Base = 120;
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Skills[SkillName.EvalInt].Base = 120;
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Skills[SkillName.Swords].Base = 120;
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Skills[SkillName.Tactics].Base = 120;
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Skills[SkillName.Meditation].Base = 120;
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Skills[SkillName.Poisoning].Base = 100;
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Skills.Magery.Base = 120;
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Skills.EvalInt.Base = 120;
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Skills.Swords.Base = 120;
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Skills.Tactics.Base = 120;
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Skills.Meditation.Base = 120;
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Skills.Poisoning.Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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@ -702,12 +702,12 @@ namespace Server.Mobiles
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// Skills and Stats
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InitStats(105, 105, 105);
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Skills[SkillName.Healing].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Stealing].Base = 120;
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Skills[SkillName.ArmsLore].Base = 100;
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Skills[SkillName.Meditation].Base = 120;
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Skills[SkillName.Wrestling].Base = 120;
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Skills.Healing.Base = 120;
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Skills.Anatomy.Base = 120;
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Skills.Stealing.Base = 120;
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Skills.ArmsLore.Base = 100;
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Skills.Meditation.Base = 120;
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Skills.Wrestling.Base = 120;
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// Equip
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Spellbook book = new Spellbook();
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