Modernization Fixes & Updates to Default Values (#3)
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445eddff68
commit
dcf64091b1
768 changed files with 10507 additions and 14196 deletions
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@ -34,13 +34,13 @@ namespace Server.Regions
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MaxSpawnTime = maxSpawnTime;
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Running = false;
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if (Table.Contains(id))
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if (Table.ContainsKey(id))
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Console.WriteLine("Warning: double SpawnEntry ID '{0}'", id);
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else
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Table[id] = this;
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}
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public static Hashtable Table{ get; } = new Hashtable();
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public static Dictionary<int, SpawnEntry> Table{ get; } = new Dictionary<int, SpawnEntry>();
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// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
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@ -122,8 +122,8 @@ namespace Server.Regions
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spawn.Spawner = this;
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if (spawn is BaseCreature)
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((BaseCreature)spawn).RemoveIfUntamed = RemoveIfUntamed;
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if (spawn is BaseCreature creature)
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creature.RemoveIfUntamed = RemoveIfUntamed;
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}
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private TimeSpan RandomTime()
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@ -218,13 +218,7 @@ namespace Server.Regions
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writer.Write(SpawnedObjects.Count);
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for (int i = 0; i < SpawnedObjects.Count; i++)
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{
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ISpawnable spawn = SpawnedObjects[i];
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int serial = spawn.Serial;
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writer.Write(serial);
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}
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writer.Write(SpawnedObjects[i].Serial);
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writer.Write(Running);
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@ -245,10 +239,7 @@ namespace Server.Regions
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for (int i = 0; i < count; i++)
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{
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int serial = reader.ReadInt();
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ISpawnable spawnableEntity = World.FindEntity(serial) as ISpawnable;
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if (spawnableEntity != null)
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if (World.FindEntity(reader.ReadUInt()) is ISpawnable spawnableEntity)
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Add(spawnableEntity);
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}
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@ -276,8 +267,7 @@ namespace Server.Regions
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for (int i = 0; i < count; i++)
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{
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int serial = reader.ReadInt();
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IEntity entity = World.FindEntity(serial);
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IEntity entity = World.FindEntity(reader.ReadUInt());
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if (entity != null)
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{
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@ -442,4 +432,4 @@ namespace Server.Regions
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args.Mobile.SendMessage("Spawners of region '{0}' have stopped.", region);
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}
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}
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}
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}
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