Modernization Fixes & Updates to Default Values (#3)
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445eddff68
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768 changed files with 10507 additions and 14196 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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@ -8,7 +9,7 @@ namespace Server.SkillHandlers
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{
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public class Discordance
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{
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private static Hashtable m_Table = new Hashtable();
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private static Dictionary<Mobile, DiscordanceInfo> m_Table = new Dictionary<Mobile, DiscordanceInfo>();
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public static void Initialize()
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{
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@ -34,7 +35,7 @@ namespace Server.SkillHandlers
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public static bool GetEffect(Mobile targ, ref int effect)
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{
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DiscordanceInfo info = m_Table[targ] as DiscordanceInfo;
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DiscordanceInfo info = m_Table[targ];
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if (info == null)
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return false;
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@ -49,7 +50,7 @@ namespace Server.SkillHandlers
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Mobile targ = info.m_Creature;
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bool ends = false;
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// According to uoherald bard must remain alive, visible, and
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// According to uoherald bard must remain alive, visible, and
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// within range of the target or the effect ends in 15 seconds.
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if (!targ.Alive || targ.Deleted || !from.Alive || from.Hidden)
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{
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@ -95,10 +96,10 @@ namespace Server.SkillHandlers
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public bool m_Ending;
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public DateTime m_EndTime;
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public Mobile m_From;
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public ArrayList m_Mods;
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public List<object> m_Mods;
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public Timer m_Timer;
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public DiscordanceInfo(Mobile from, Mobile creature, int effect, ArrayList mods)
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public DiscordanceInfo(Mobile from, Mobile creature, int effect, List<object> mods)
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{
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m_From = from;
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m_Creature = creature;
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@ -116,12 +117,12 @@ namespace Server.SkillHandlers
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{
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object mod = m_Mods[i];
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if (mod is ResistanceMod)
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m_Creature.AddResistanceMod((ResistanceMod)mod);
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else if (mod is StatMod)
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m_Creature.AddStatMod((StatMod)mod);
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else if (mod is SkillMod)
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m_Creature.AddSkillMod((SkillMod)mod);
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if (mod is ResistanceMod resistanceMod)
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m_Creature.AddResistanceMod(resistanceMod);
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else if (mod is StatMod statMod)
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m_Creature.AddStatMod(statMod);
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else if (mod is SkillMod skillMod)
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m_Creature.AddSkillMod(skillMod);
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}
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}
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@ -131,12 +132,12 @@ namespace Server.SkillHandlers
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{
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object mod = m_Mods[i];
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if (mod is ResistanceMod)
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m_Creature.RemoveResistanceMod((ResistanceMod)mod);
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else if (mod is StatMod)
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m_Creature.RemoveStatMod(((StatMod)mod).Name);
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else if (mod is SkillMod)
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m_Creature.RemoveSkillMod((SkillMod)mod);
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if (mod is ResistanceMod resistanceMod)
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m_Creature.RemoveResistanceMod(resistanceMod);
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else if (mod is StatMod statMod)
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m_Creature.RemoveStatMod(statMod.Name);
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else if (mod is SkillMod skillMod)
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m_Creature.RemoveSkillMod(skillMod);
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}
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}
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}
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@ -161,24 +162,22 @@ namespace Server.SkillHandlers
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from.SendLocalizedMessage(
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1062488); // The instrument you are trying to play is no longer in your backpack!
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}
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else if (target is Mobile)
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else if (target is Mobile targ)
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{
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Mobile targ = (Mobile)target;
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if (targ == from || targ is BaseCreature &&
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(((BaseCreature)targ).BardImmune || !from.CanBeHarmful(targ, false)) &&
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((BaseCreature)targ).ControlMaster != from)
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if (targ == from || targ is BaseCreature bc &&
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(bc.BardImmune || !from.CanBeHarmful(bc, false)) &&
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bc.ControlMaster != from)
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{
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from.SendLocalizedMessage(1049535); // A song of discord would have no effect on that.
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}
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else if (m_Table.Contains(targ)) //Already discorded
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else if (m_Table.ContainsKey(targ)) //Already discorded
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{
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from.SendLocalizedMessage(1049537); // Your target is already in discord.
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}
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else if (!targ.Player)
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{
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double diff = m_Instrument.GetDifficultyFor(targ) - 10.0;
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double music = from.Skills[SkillName.Musicianship].Value;
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double music = from.Skills.Musicianship.Value;
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if (music > 100.0)
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diff -= (music - 100.0) * 0.5;
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@ -189,19 +188,19 @@ namespace Server.SkillHandlers
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m_Instrument.PlayInstrumentBadly(from);
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m_Instrument.ConsumeUse(from);
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}
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else if (from.CheckTargetSkill(SkillName.Discordance, target, diff - 25.0, diff + 25.0))
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else if (from.CheckTargetSkill(SkillName.Discordance, targ, diff - 25.0, diff + 25.0))
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{
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from.SendLocalizedMessage(1049539); // You play the song surpressing your targets strength
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m_Instrument.PlayInstrumentWell(from);
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m_Instrument.ConsumeUse(from);
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ArrayList mods = new ArrayList();
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List<object> mods = new List<object>();
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int effect;
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double scalar;
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if (Core.AOS)
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{
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double discord = from.Skills[SkillName.Discordance].Value;
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double discord = from.Skills.Discordance.Value;
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if (discord > 100.0)
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effect = -20 + (int)((discord - 100.0) / -2.5);
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@ -225,7 +224,7 @@ namespace Server.SkillHandlers
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}
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else
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{
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effect = (int)(from.Skills[SkillName.Discordance].Value / -5.0);
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effect = (int)(from.Skills.Discordance.Value / -5.0);
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scalar = effect * 0.01;
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mods.Add(new StatMod(StatType.Str, "DiscordanceStr", (int)(targ.RawStr * scalar),
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@ -267,4 +266,4 @@ namespace Server.SkillHandlers
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}
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}
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}
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}
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}
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