Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 committed by GitHub
parent 445eddff68
commit dcf64091b1
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768 changed files with 10507 additions and 14196 deletions

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@ -20,8 +20,8 @@ namespace Server.SkillHandlers
{
m.SendLocalizedMessage(1011350); // What do you wish to track?
m.CloseGump(typeof(TrackWhatGump));
m.CloseGump(typeof(TrackWhoGump));
m.CloseGump<TrackWhatGump>();
m.CloseGump<TrackWhoGump>();
m.SendGump(new TrackWhatGump(m));
return TimeSpan.FromSeconds(10.0); // 10 second delay before beign able to re-use a skill
@ -192,7 +192,7 @@ namespace Server.SkillHandlers
from.CheckSkill(SkillName.Tracking, 21.1, 100.0); // Passive gain
int range = 10 + (int)(from.Skills[SkillName.Tracking].Value / 10);
int range = 10 + (int)(from.Skills.Tracking.Value / 10);
List<Mobile> list = new List<Mobile>();
@ -228,14 +228,14 @@ namespace Server.SkillHandlers
return true;
int tracking = from.Skills[SkillName.Tracking].Fixed;
int detectHidden = from.Skills[SkillName.DetectHidden].Fixed;
int tracking = from.Skills.Tracking.Fixed;
int detectHidden = from.Skills.DetectHidden.Fixed;
if (Core.ML && m.Race == Race.Elf)
tracking /= 2; //The 'Guide' says that it requires twice as Much tracking SKILL to track an elf. Not the total difficulty to track.
int hiding = m.Skills[SkillName.Hiding].Fixed;
int stealth = m.Skills[SkillName.Stealth].Fixed;
int hiding = m.Skills.Hiding.Fixed;
int stealth = m.Skills.Stealth.Fixed;
int divisor = hiding + stealth;
// Necromancy forms affect tracking difficulty