Modernization Fixes & Updates to Default Values (#3)
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768 changed files with 10507 additions and 14196 deletions
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@ -55,10 +55,10 @@ namespace Server.Spells
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int maxSkill = (1 + (int)Circle) * 10;
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maxSkill += (1 + (int)Circle / 6) * 25;
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if (m.Skills[SkillName.MagicResist].Value < maxSkill)
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m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills[SkillName.MagicResist].Cap);
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if (m.Skills.MagicResist.Value < maxSkill)
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m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills.MagicResist.Cap);
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return m.Skills[SkillName.MagicResist].Value;
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return m.Skills.MagicResist.Value;
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}
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public virtual bool CheckResisted(Mobile target)
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@ -76,16 +76,16 @@ namespace Server.Spells
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int maxSkill = (1 + (int)Circle) * 10;
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maxSkill += (1 + (int)Circle / 6) * 25;
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if (target.Skills[SkillName.MagicResist].Value < maxSkill)
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target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills[SkillName.MagicResist].Cap);
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if (target.Skills.MagicResist.Value < maxSkill)
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target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills.MagicResist.Cap);
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return n >= Utility.RandomDouble();
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}
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public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
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{
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double firstPercent = target.Skills[SkillName.MagicResist].Value / 5.0;
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double secondPercent = target.Skills[SkillName.MagicResist].Value -
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double firstPercent = target.Skills.MagicResist.Value / 5.0;
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double secondPercent = target.Skills.MagicResist.Value -
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((Caster.Skills[CastSkill].Value - 20.0) / 5.0 + (1 + (int)circle) * 5.0);
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return (firstPercent > secondPercent ? firstPercent : secondPercent) /
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