Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 • committed by GitHub
parent 445eddff68
commit dcf64091b1
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GPG key ID: 4AEE18F83AFDEB23
768 changed files with 10507 additions and 14196 deletions

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@ -55,10 +55,10 @@ namespace Server.Spells
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + (int)Circle / 6) * 25;
if (m.Skills[SkillName.MagicResist].Value < maxSkill)
m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills[SkillName.MagicResist].Cap);
if (m.Skills.MagicResist.Value < maxSkill)
m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills.MagicResist.Cap);
return m.Skills[SkillName.MagicResist].Value;
return m.Skills.MagicResist.Value;
}
public virtual bool CheckResisted(Mobile target)
@ -76,16 +76,16 @@ namespace Server.Spells
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + (int)Circle / 6) * 25;
if (target.Skills[SkillName.MagicResist].Value < maxSkill)
target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills[SkillName.MagicResist].Cap);
if (target.Skills.MagicResist.Value < maxSkill)
target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills.MagicResist.Cap);
return n >= Utility.RandomDouble();
}
public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
{
double firstPercent = target.Skills[SkillName.MagicResist].Value / 5.0;
double secondPercent = target.Skills[SkillName.MagicResist].Value -
double firstPercent = target.Skills.MagicResist.Value / 5.0;
double secondPercent = target.Skills.MagicResist.Value -
((Caster.Skills[CastSkill].Value - 20.0) / 5.0 + (1 + (int)circle) * 5.0);
return (firstPercent > secondPercent ? firstPercent : secondPercent) /