Modernization Fixes & Updates to Default Values (#3)
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445eddff68
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768 changed files with 10507 additions and 14196 deletions
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@ -89,9 +89,9 @@ namespace Server.Spells
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if (IsCasting)
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{
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object o = ProtectionSpell.Registry[Caster];
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double d = ProtectionSpell.Registry[Caster];
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if (!(o is double d) || d <= Utility.RandomDouble() * 100.0)
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if (d <= Utility.RandomDouble() * 100.0)
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Disturb(DisturbType.Hurt, false, true);
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}
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}
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@ -242,7 +242,7 @@ namespace Server.Spells
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// There is no chance to gain
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// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
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return m.Skills[SkillName.Inscribe].Value;
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return m.Skills.Inscribe.Value;
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}
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public virtual int GetInscribeFixed(Mobile m)
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@ -250,7 +250,7 @@ namespace Server.Spells
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// There is no chance to gain
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// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
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return m.Skills[SkillName.Inscribe].Fixed;
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return m.Skills.Inscribe.Fixed;
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}
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public virtual int GetDamageFixed(Mobile m)
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@ -269,7 +269,7 @@ namespace Server.Spells
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public virtual double GetResistSkill(Mobile m)
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{
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return m.Skills[SkillName.MagicResist].Value;
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return m.Skills.MagicResist.Value;
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}
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public virtual double GetDamageScalar(Mobile target)
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@ -279,7 +279,7 @@ namespace Server.Spells
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if (!Core.AOS) //EvalInt stuff for AoS is handled elsewhere
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{
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double casterEI = Caster.Skills[DamageSkill].Value;
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double targetRS = target.Skills[SkillName.MagicResist].Value;
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double targetRS = target.Skills.MagicResist.Value;
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/*
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if ( Core.AOS )
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@ -645,7 +645,7 @@ namespace Server.Spells
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int fcMax = 4;
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if (CastSkill == SkillName.Magery || CastSkill == SkillName.Necromancy ||
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CastSkill == SkillName.Chivalry && Caster.Skills[SkillName.Magery].Value >= 70.0)
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CastSkill == SkillName.Chivalry && Caster.Skills.Magery.Value >= 70.0)
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fcMax = 2;
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int fc = AosAttributes.GetValue(Caster, AosAttribute.CastSpeed);
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@ -653,7 +653,7 @@ namespace Server.Spells
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if (fc > fcMax)
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fc = fcMax;
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if (ProtectionSpell.Registry.Contains(Caster))
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if (ProtectionSpell.Registry.ContainsKey(Caster))
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fc -= 2;
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if (EssenceOfWindSpell.IsDebuffed(Caster))
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@ -911,4 +911,4 @@ namespace Server.Spells
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}
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}
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}
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}
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}
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