Modernization Fixes & Updates to Default Values (#3)
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768 changed files with 10507 additions and 14196 deletions
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@ -1,11 +1,12 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Spells.Bushido
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{
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public class HonorableExecution : SamuraiMove
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{
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private static Hashtable m_Table = new Hashtable();
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private static Dictionary<Mobile, HonorableExecutionInfo> m_Table = new Dictionary<Mobile, HonorableExecutionInfo>();
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public override int BaseMana => 0;
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public override double RequiredSkill => 25.0;
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@ -15,7 +16,7 @@ namespace Server.Spells.Bushido
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public override double GetDamageScalar(Mobile attacker, Mobile defender)
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{
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double bushido = attacker.Skills[SkillName.Bushido].Value;
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double bushido = attacker.Skills.Bushido.Value;
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// TODO: 20 -> Perfection
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return 1.0 + bushido * 20 / 10000;
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@ -28,10 +29,11 @@ namespace Server.Spells.Bushido
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ClearCurrentMove(attacker);
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if (m_Table[attacker] is HonorableExecutionInfo info)
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HonorableExecutionInfo info = m_Table[attacker];
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if (info != null)
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{
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info.Clear();
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info.m_Timer?.Stop();
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}
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@ -39,20 +41,20 @@ namespace Server.Spells.Bushido
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{
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attacker.FixedParticles(0x373A, 1, 17, 0x7E2, EffectLayer.Waist);
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double bushido = attacker.Skills[SkillName.Bushido].Value;
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double bushido = attacker.Skills.Bushido.Value;
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attacker.Hits += 20 + (int)(bushido * bushido / 480.0);
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int swingBonus = Math.Max(1, (int)(bushido * bushido / 720.0));
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info = new HonorableExecutionInfo(attacker, swingBonus);
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info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(20.0), new TimerStateCallback(EndEffect), info);
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info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(20.0), RemovePenalty, info.m_Mobile);
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m_Table[attacker] = info;
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}
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else
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{
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ArrayList mods = new ArrayList
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List<object> mods = new List<object>
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{
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new ResistanceMod(ResistanceType.Physical, -40),
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new ResistanceMod(ResistanceType.Fire, -40),
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@ -60,14 +62,14 @@ namespace Server.Spells.Bushido
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new ResistanceMod(ResistanceType.Poison, -40),
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new ResistanceMod(ResistanceType.Energy, -40)
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};
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double resSpells = attacker.Skills[SkillName.MagicResist].Value;
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double resSpells = attacker.Skills.MagicResist.Value;
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if (resSpells > 0.0)
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mods.Add(new DefaultSkillMod(SkillName.MagicResist, true, -resSpells));
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info = new HonorableExecutionInfo(attacker, mods);
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info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(7.0), new TimerStateCallback(EndEffect), info);
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info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(7.0), RemovePenalty, info.m_Mobile);
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m_Table[attacker] = info;
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}
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@ -103,24 +105,19 @@ namespace Server.Spells.Bushido
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m_Table.Remove(target);
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}
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public void EndEffect(object state)
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{
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RemovePenalty(((HonorableExecutionInfo)state).m_Mobile);
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}
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private class HonorableExecutionInfo
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{
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public Mobile m_Mobile;
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public ArrayList m_Mods;
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public List<object> m_Mods;
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public bool m_Penalty;
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public int m_SwingBonus;
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public Timer m_Timer;
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public HonorableExecutionInfo(Mobile from, ArrayList mods) : this(from, 0, mods, true)
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public HonorableExecutionInfo(Mobile from, List<object> mods) : this(from, 0, mods, true)
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{
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}
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public HonorableExecutionInfo(Mobile from, int swingBonus, ArrayList mods = null, bool penalty = false)
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public HonorableExecutionInfo(Mobile from, int swingBonus, List<object> mods = null, bool penalty = false)
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{
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m_Mobile = from;
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m_SwingBonus = swingBonus;
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@ -163,4 +160,4 @@ namespace Server.Spells.Bushido
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}
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}
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}
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}
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}
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