Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 • committed by GitHub
parent 445eddff68
commit dcf64091b1
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768 changed files with 10507 additions and 14196 deletions

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@ -58,7 +58,7 @@ namespace Server.Spells.Chivalry
if (p != null)
{
// Cleanse by fire is now difficulty based
int chanceToCure = 10000 + (int)(Caster.Skills[SkillName.Chivalry].Value * 75) - (p.Level + 1) * 2000;
int chanceToCure = 10000 + (int)(Caster.Skills.Chivalry.Value * 75) - (p.Level + 1) * 2000;
chanceToCure /= 100;
if (chanceToCure > Utility.Random(100))