Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 • committed by GitHub
parent 445eddff68
commit dcf64091b1
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GPG key ID: 4AEE18F83AFDEB23
768 changed files with 10507 additions and 14196 deletions

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@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Spells.Chivalry
@ -12,7 +13,7 @@ namespace Server.Spells.Chivalry
9002
);
private static Hashtable m_Table = new Hashtable();
private static Dictionary<BaseWeapon, ExpireTimer> m_Table = new Dictionary<BaseWeapon, ExpireTimer>();
public ConsecrateWeaponSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
@ -77,15 +78,14 @@ namespace Server.Spells.Chivalry
TimeSpan duration = TimeSpan.FromSeconds(seconds);
Timer t = (Timer)m_Table[weapon];
t?.Stop();
ExpireTimer timer = m_Table[weapon];
timer?.Stop();
weapon.Consecrated = true;
m_Table[weapon] = t = new ExpireTimer(weapon, duration);
m_Table[weapon] = timer = new ExpireTimer(weapon, duration);
t.Start();
timer.Start();
}
FinishSequence();
@ -105,8 +105,8 @@ namespace Server.Spells.Chivalry
{
m_Weapon.Consecrated = false;
Effects.PlaySound(m_Weapon.GetWorldLocation(), m_Weapon.Map, 0x1F8);
m_Table.Remove(this);
m_Table.Remove(m_Weapon);
}
}
}
}
}