Modernization Fixes & Updates to Default Values (#3)
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445eddff68
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768 changed files with 10507 additions and 14196 deletions
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@ -85,7 +85,7 @@ namespace Server.Spells.Fourth
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if (poison != null)
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{
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int chanceToCure = 10000 + (int)(Caster.Skills[SkillName.Magery].Value * 75) -
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int chanceToCure = 10000 + (int)(Caster.Skills.Magery.Value * 75) -
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(poison.Level + 1) * 1750;
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chanceToCure /= 100;
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chanceToCure -= 1;
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@ -77,14 +77,14 @@ namespace Server.Spells.Fourth
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{
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Effects.PlaySound(p, Caster.Map, 0x299);
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int val = (int)(Caster.Skills[SkillName.Magery].Value / 10.0 + 1);
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int val = (int)(Caster.Skills.Magery.Value / 10.0 + 1);
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if (targets.Count > 0)
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = targets[i];
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if (m.BeginAction(typeof(ArchProtectionSpell)))
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if (m.BeginAction<ArchProtectionSpell>())
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{
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Caster.DoBeneficial(m);
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m.VirtualArmorMod += val;
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@ -113,7 +113,7 @@ namespace Server.Spells.Fourth
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{
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int v = _Table[m];
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_Table.Remove(m);
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m.EndAction(typeof(ArchProtectionSpell));
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m.EndAction<ArchProtectionSpell>();
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m.VirtualArmorMod -= v;
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if (m.VirtualArmorMod < 0)
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m.VirtualArmorMod = 0;
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@ -126,7 +126,7 @@ namespace Server.Spells.Fourth
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public InternalTimer(Mobile target, Mobile caster) : base(TimeSpan.FromSeconds(0))
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{
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double time = caster.Skills[SkillName.Magery].Value * 1.2;
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double time = caster.Skills.Magery.Value * 1.2;
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if (time > 144)
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time = 144;
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Delay = TimeSpan.FromSeconds(time);
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@ -1,5 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Targeting;
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namespace Server.Spells.Fourth
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@ -15,7 +16,7 @@ namespace Server.Spells.Fourth
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Reagent.SulfurousAsh
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);
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private static Hashtable m_UnderEffect = new Hashtable();
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private static Dictionary<Mobile, Timer> m_UnderEffect = new Dictionary<Mobile, Timer>();
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public CurseSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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@ -28,10 +29,8 @@ namespace Server.Spells.Fourth
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Caster.Target = new InternalTarget(this);
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}
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public static void RemoveEffect(object state)
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public static void RemoveEffect(Mobile m)
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{
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Mobile m = (Mobile)state;
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m_UnderEffect.Remove(m);
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m.UpdateResistances();
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@ -39,7 +38,7 @@ namespace Server.Spells.Fourth
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public static bool UnderEffect(Mobile m)
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{
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return m_UnderEffect.Contains(m);
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return m_UnderEffect.ContainsKey(m);
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}
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public void Target(Mobile m)
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@ -60,13 +59,13 @@ namespace Server.Spells.Fourth
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SpellHelper.AddStatCurse(Caster, m, StatType.Int);
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SpellHelper.DisableSkillCheck = false;
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Timer t = (Timer)m_UnderEffect[m];
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Timer t = m_UnderEffect[m];
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if (Caster.Player && m.Player /*&& Caster != m */ && t == null
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) //On OSI you CAN curse yourself and get this effect.
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{
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TimeSpan duration = SpellHelper.GetDuration(Caster, m);
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m_UnderEffect[m] = Timer.DelayCall(duration, new TimerStateCallback(RemoveEffect), m);
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m_UnderEffect[m] = Timer.DelayCall(duration, RemoveEffect, m);
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m.UpdateResistances();
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}
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@ -111,4 +110,4 @@ namespace Server.Spells.Fourth
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}
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}
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}
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}
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}
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@ -67,7 +67,7 @@ namespace Server.Spells.Fourth
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if (Core.AOS)
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duration = TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5) / 4);
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else
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duration = TimeSpan.FromSeconds(4.0 + Caster.Skills[SkillName.Magery].Value * 0.5);
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duration = TimeSpan.FromSeconds(4.0 + Caster.Skills.Magery.Value * 0.5);
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for (int i = -2; i <= 2; ++i)
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{
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@ -68,7 +68,7 @@ namespace Server.Spells.Fourth
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// Algorithm: (40% of magery) + (1-10)
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int toHeal = (int)(Caster.Skills[SkillName.Magery].Value * 0.4);
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int toHeal = (int)(Caster.Skills.Magery.Value * 0.4);
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toHeal += Utility.Random(1, 10);
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//m.Heal( toHeal, Caster );
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@ -28,13 +28,8 @@ namespace Server.Spells.Fourth
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Caster.Target = new InternalTarget(this);
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}
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private void AosDelay_Callback(object state)
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private void AosDelay_Callback(Mobile m, int mana)
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{
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object[] states = (object[])state;
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Mobile m = (Mobile)states[0];
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int mana = (int)states[1];
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if (m.Alive && !m.IsDeadBondedPet)
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{
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m.Mana += mana;
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@ -81,8 +76,7 @@ namespace Server.Spells.Fourth
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{
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m.Mana -= toDrain;
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m_Table[m] = Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerStateCallback(AosDelay_Callback),
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new object[] { m, toDrain });
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m_Table[m] = Timer.DelayCall(TimeSpan.FromSeconds(5.0), () => AosDelay_Callback(m, toDrain));
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}
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}
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else
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