Modernization Fixes & Updates to Default Values (#3)

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Kamron Batman 2018-10-28 00:33:16 -07:00 committed by GitHub
parent 445eddff68
commit dcf64091b1
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GPG key ID: 4AEE18F83AFDEB23
768 changed files with 10507 additions and 14196 deletions

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@ -77,14 +77,14 @@ namespace Server.Spells.Fourth
{
Effects.PlaySound(p, Caster.Map, 0x299);
int val = (int)(Caster.Skills[SkillName.Magery].Value / 10.0 + 1);
int val = (int)(Caster.Skills.Magery.Value / 10.0 + 1);
if (targets.Count > 0)
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
if (m.BeginAction(typeof(ArchProtectionSpell)))
if (m.BeginAction<ArchProtectionSpell>())
{
Caster.DoBeneficial(m);
m.VirtualArmorMod += val;
@ -113,7 +113,7 @@ namespace Server.Spells.Fourth
{
int v = _Table[m];
_Table.Remove(m);
m.EndAction(typeof(ArchProtectionSpell));
m.EndAction<ArchProtectionSpell>();
m.VirtualArmorMod -= v;
if (m.VirtualArmorMod < 0)
m.VirtualArmorMod = 0;
@ -126,7 +126,7 @@ namespace Server.Spells.Fourth
public InternalTimer(Mobile target, Mobile caster) : base(TimeSpan.FromSeconds(0))
{
double time = caster.Skills[SkillName.Magery].Value * 1.2;
double time = caster.Skills.Magery.Value * 1.2;
if (time > 144)
time = 144;
Delay = TimeSpan.FromSeconds(time);