Modernization Fixes & Updates to Default Values (#3)
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445eddff68
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768 changed files with 10507 additions and 14196 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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@ -26,7 +27,7 @@ namespace Server.Spells.Necromancy
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public override double RequiredSkill => 30.0;
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public override int RequiredMana => 17;
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public static Hashtable Table{ get; } = new Hashtable();
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public static Dictionary<Mobile, BaseCreature> Table{ get; } = new Dictionary<Mobile, BaseCreature>();
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public static SummonFamiliarEntry[] Entries{ get; } =
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{
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@ -39,9 +40,9 @@ namespace Server.Spells.Necromancy
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public override bool CheckCast()
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{
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BaseCreature check = (BaseCreature)Table[Caster];
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BaseCreature check = Table[Caster];
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if (check != null && !check.Deleted)
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if (check?.Deleted == false)
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{
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Caster.SendLocalizedMessage(1061605); // You already have a familiar.
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return false;
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@ -54,7 +55,7 @@ namespace Server.Spells.Necromancy
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{
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if (CheckSequence())
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{
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Caster.CloseGump(typeof(SummonFamiliarGump));
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Caster.CloseGump<SummonFamiliarGump>();
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Caster.SendGump(new SummonFamiliarGump(Caster, Entries, this));
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}
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@ -89,7 +90,6 @@ namespace Server.Spells.Necromancy
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private const int EnabledColor32 = 0x18CD00;
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private const int DisabledColor32 = 0x4A8B52;
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private static Hashtable m_Table = new Hashtable();
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private SummonFamiliarEntry[] m_Entries;
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private Mobile m_From;
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@ -117,8 +117,8 @@ namespace Server.Spells.Necromancy
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AddHtmlLocalized(30, 26, 200, 20, 1060147, EnabledColor16, false, false); // Chose thy familiar...
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double necro = from.Skills[SkillName.Necromancy].Value;
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double spirit = from.Skills[SkillName.SpiritSpeak].Value;
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double necro = from.Skills.Necromancy.Value;
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double spirit = from.Skills.SpiritSpeak.Value;
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for (int i = 0; i < entries.Length; ++i)
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{
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@ -146,10 +146,10 @@ namespace Server.Spells.Necromancy
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{
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SummonFamiliarEntry entry = m_Entries[index];
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double necro = m_From.Skills[SkillName.Necromancy].Value;
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double spirit = m_From.Skills[SkillName.SpiritSpeak].Value;
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double necro = m_From.Skills.Necromancy.Value;
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double spirit = m_From.Skills.SpiritSpeak.Value;
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BaseCreature check = (BaseCreature)SummonFamiliarSpell.Table[m_From];
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BaseCreature check = SummonFamiliarSpell.Table[m_From];
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#region Dueling
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@ -160,7 +160,7 @@ namespace Server.Spells.Necromancy
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#endregion
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else if (check != null && !check.Deleted)
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else if (check?.Deleted == false)
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{
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m_From.SendLocalizedMessage(1061605); // You already have a familiar.
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}
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@ -169,14 +169,14 @@ namespace Server.Spells.Necromancy
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// That familiar requires ~1_NECROMANCY~ Necromancy and ~2_SPIRIT~ Spirit Speak.
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m_From.SendLocalizedMessage(1061606, $"{entry.ReqNecromancy:F1}\t{entry.ReqSpiritSpeak:F1}");
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m_From.CloseGump(typeof(SummonFamiliarGump));
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m_From.CloseGump<SummonFamiliarGump>();
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m_From.SendGump(new SummonFamiliarGump(m_From, SummonFamiliarSpell.Entries, m_Spell));
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}
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else if (entry.Type == null)
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{
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m_From.SendMessage("That familiar has not yet been defined.");
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m_From.CloseGump(typeof(SummonFamiliarGump));
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m_From.CloseGump<SummonFamiliarGump>();
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m_From.SendGump(new SummonFamiliarGump(m_From, SummonFamiliarSpell.Entries, m_Spell));
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}
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else
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@ -185,7 +185,8 @@ namespace Server.Spells.Necromancy
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{
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BaseCreature bc = (BaseCreature)Activator.CreateInstance(entry.Type);
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bc.Skills.MagicResist = m_From.Skills.MagicResist;
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// TODO: Is this right?
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bc.Skills.MagicResist.Base = m_From.Skills.MagicResist.Base;
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if (BaseCreature.Summon(bc, m_From, m_From.Location, -1, TimeSpan.FromDays(1.0)))
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{
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@ -196,6 +197,7 @@ namespace Server.Spells.Necromancy
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}
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catch
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{
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// ignored
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}
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}
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}
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@ -205,4 +207,4 @@ namespace Server.Spells.Necromancy
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}
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}
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}
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}
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}
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