Modernization Fixes & Updates to Default Values (#3)
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445eddff68
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768 changed files with 10507 additions and 14196 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Spells.Second
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{
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@ -14,13 +15,13 @@ namespace Server.Spells.Second
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Reagent.SulfurousAsh
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);
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private static Hashtable m_Table = new Hashtable();
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private static Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> m_Table = new Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>>();
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public ProtectionSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public static Hashtable Registry{ get; } = new Hashtable();
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public static Dictionary<Mobile, double> Registry{ get; } = new Dictionary<Mobile, double>();
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public override SpellCircle Circle => SpellCircle.Second;
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@ -35,7 +36,7 @@ namespace Server.Spells.Second
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return false;
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}
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if (!Caster.CanBeginAction(typeof(DefensiveSpell)))
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if (!Caster.CanBeginAction<DefensiveSpell>())
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{
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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return false;
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@ -55,29 +56,28 @@ namespace Server.Spells.Second
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* even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
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*/
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object[] mods = (object[])m_Table[target];
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Tuple<ResistanceMod, DefaultSkillMod> mods = m_Table[target];
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if (mods == null)
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{
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target.PlaySound(0x1E9);
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target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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mods = new object[2]
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{
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mods = new Tuple<ResistanceMod, DefaultSkillMod>(
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new ResistanceMod(ResistanceType.Physical,
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-15 + Math.Min((int)(caster.Skills[SkillName.Inscribe].Value / 20), 15)),
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-15 + Math.Min((int)(caster.Skills.Inscribe.Value / 20), 15)),
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new DefaultSkillMod(SkillName.MagicResist, true,
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-35 + Math.Min((int)(caster.Skills[SkillName.Inscribe].Value / 20), 35))
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};
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-35 + Math.Min((int)(caster.Skills.Inscribe.Value / 20), 35))
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);
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m_Table[target] = mods;
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Registry[target] = 100.0;
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target.AddResistanceMod((ResistanceMod)mods[0]);
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target.AddSkillMod((SkillMod)mods[1]);
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target.AddResistanceMod(mods.Item1);
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target.AddSkillMod(mods.Item2);
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int physloss = -15 + (int)(caster.Skills[SkillName.Inscribe].Value / 20);
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int resistloss = -35 + (int)(caster.Skills[SkillName.Inscribe].Value / 20);
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int physloss = -15 + (int)(caster.Skills.Inscribe.Value / 20);
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int resistloss = -35 + (int)(caster.Skills.Inscribe.Value / 20);
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string args = $"{physloss}\t{resistloss}";
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BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args));
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}
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@ -89,8 +89,8 @@ namespace Server.Spells.Second
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m_Table.Remove(target);
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Registry.Remove(target);
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target.RemoveResistanceMod((ResistanceMod)mods[0]);
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target.RemoveSkillMod((SkillMod)mods[1]);
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target.RemoveResistanceMod(mods.Item1);
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target.RemoveSkillMod(mods.Item2);
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BuffInfo.RemoveBuff(target, BuffIcon.Protection);
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}
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@ -98,18 +98,18 @@ namespace Server.Spells.Second
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public static void EndProtection(Mobile m)
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{
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if (m_Table.Contains(m))
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{
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object[] mods = (object[])m_Table[m];
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Tuple<ResistanceMod, DefaultSkillMod> mods = m_Table[m];
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m_Table.Remove(m);
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Registry.Remove(m);
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if (mods == null)
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return;
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m.RemoveResistanceMod((ResistanceMod)mods[0]);
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m.RemoveSkillMod((SkillMod)mods[1]);
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m_Table.Remove(m);
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Registry.Remove(m);
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BuffInfo.RemoveBuff(m, BuffIcon.Protection);
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}
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m.RemoveResistanceMod(mods.Item1);
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m.RemoveSkillMod(mods.Item2);
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BuffInfo.RemoveBuff(m, BuffIcon.Protection);
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}
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public override void OnCast()
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@ -127,17 +127,17 @@ namespace Server.Spells.Second
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{
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Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
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}
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else if (!Caster.CanBeginAction(typeof(DefensiveSpell)))
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else if (!Caster.CanBeginAction<DefensiveSpell>())
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{
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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}
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else if (CheckSequence())
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{
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if (Caster.BeginAction(typeof(DefensiveSpell)))
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if (Caster.BeginAction<DefensiveSpell>())
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{
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double value = (int)(Caster.Skills[SkillName.EvalInt].Value +
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Caster.Skills[SkillName.Meditation].Value +
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Caster.Skills[SkillName.Inscribe].Value);
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double value = (int)(Caster.Skills.EvalInt.Value +
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Caster.Skills.Meditation.Value +
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Caster.Skills.Inscribe.Value);
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value /= 4;
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if (value < 0)
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@ -167,7 +167,7 @@ namespace Server.Spells.Second
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public InternalTimer(Mobile caster) : base(TimeSpan.FromSeconds(0))
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{
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double val = caster.Skills[SkillName.Magery].Value * 2.0;
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double val = caster.Skills.Magery.Value * 2.0;
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if (val < 15)
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val = 15;
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else if (val > 240)
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@ -185,4 +185,4 @@ namespace Server.Spells.Second
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}
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}
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}
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}
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}
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