Modernization Fixes & Updates to Default Values (#3)
This commit is contained in:
parent
445eddff68
commit
dcf64091b1
768 changed files with 10507 additions and 14196 deletions
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@ -329,7 +329,7 @@ namespace Server.Network
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public static void EncodedCommand(NetState state, PacketReader pvSrc)
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{
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IEntity e = World.FindEntity(pvSrc.ReadInt32());
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IEntity e = World.FindEntity(pvSrc.ReadUInt32());
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int packetID = pvSrc.ReadUInt16();
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EncodedPacketHandler ph = GetEncodedHandler(packetID);
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@ -361,7 +361,7 @@ namespace Server.Network
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public static void RenameRequest(NetState state, PacketReader pvSrc)
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{
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Mobile from = state.Mobile;
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Mobile targ = World.FindMobile(pvSrc.ReadInt32());
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Mobile targ = World.FindMobile(pvSrc.ReadUInt32());
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if (targ != null)
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EventSink.InvokeRenameRequest(new RenameRequestEventArgs(from, targ, pvSrc.ReadStringSafe()));
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@ -378,7 +378,7 @@ namespace Server.Network
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{
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case 1: // Cancel
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{
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Serial serial = pvSrc.ReadInt32();
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Serial serial = pvSrc.ReadUInt32();
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if (World.FindItem(serial) is SecureTradeContainer cont && cont.Trade != null &&
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(cont.Trade.From.Mobile == state.Mobile || cont.Trade.To.Mobile == state.Mobile))
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@ -388,7 +388,7 @@ namespace Server.Network
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}
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case 2: // Check
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{
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Serial serial = pvSrc.ReadInt32();
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Serial serial = pvSrc.ReadUInt32();
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if (World.FindItem(serial) is SecureTradeContainer cont)
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{
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@ -412,7 +412,7 @@ namespace Server.Network
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}
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case 3: // Update Gold
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{
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Serial serial = pvSrc.ReadInt32();
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Serial serial = pvSrc.ReadUInt32();
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if (World.FindItem(serial) is SecureTradeContainer cont)
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{
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@ -447,7 +447,7 @@ namespace Server.Network
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pvSrc.Seek(1, SeekOrigin.Begin);
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int msgSize = pvSrc.ReadUInt16();
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Mobile vendor = World.FindMobile(pvSrc.ReadInt32());
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Mobile vendor = World.FindMobile(pvSrc.ReadUInt32());
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byte flag = pvSrc.ReadByte();
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if (vendor == null) return;
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@ -469,7 +469,7 @@ namespace Server.Network
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while (msgSize > 0)
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{
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byte layer = pvSrc.ReadByte();
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Serial serial = pvSrc.ReadInt32();
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Serial serial = pvSrc.ReadUInt32();
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int amount = pvSrc.ReadInt16();
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buyList.Add(new BuyItemResponse(serial, amount));
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@ -487,7 +487,7 @@ namespace Server.Network
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public static void VendorSellReply(NetState state, PacketReader pvSrc)
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{
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Serial serial = pvSrc.ReadInt32();
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Serial serial = pvSrc.ReadUInt32();
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Mobile vendor = World.FindMobile(serial);
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if (vendor == null) return;
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@ -505,7 +505,7 @@ namespace Server.Network
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for (int i = 0; i < count; i++)
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{
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Item item = World.FindItem(pvSrc.ReadInt32());
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Item item = World.FindItem(pvSrc.ReadUInt32());
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int Amount = pvSrc.ReadInt16();
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if (item != null && Amount > 0)
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@ -567,7 +567,7 @@ namespace Server.Network
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{
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Mobile from = state.Mobile;
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Serial serial = pvSrc.ReadInt32();
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Serial serial = pvSrc.ReadUInt32();
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int unk = pvSrc.ReadByte();
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string lang = pvSrc.ReadString(3);
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@ -590,7 +590,7 @@ namespace Server.Network
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public static void MobileNameRequest(NetState state, PacketReader pvSrc)
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{
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Mobile m = World.FindMobile(pvSrc.ReadInt32());
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Mobile m = World.FindMobile(pvSrc.ReadUInt32());
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if (m != null && Utility.InUpdateRange(state.Mobile, m) && state.Mobile.CanSee(m))
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state.Send(new MobileName(m));
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@ -605,7 +605,7 @@ namespace Server.Network
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public static void AttackReq(NetState state, PacketReader pvSrc)
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{
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Mobile from = state.Mobile;
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Mobile m = World.FindMobile(pvSrc.ReadInt32());
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Mobile m = World.FindMobile(pvSrc.ReadUInt32());
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if (m != null)
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from.Attack(m);
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@ -613,7 +613,7 @@ namespace Server.Network
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public static void HuePickerResponse(NetState state, PacketReader pvSrc)
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{
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int serial = pvSrc.ReadInt32();
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uint serial = pvSrc.ReadUInt32();
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int value = pvSrc.ReadInt16();
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int hue = pvSrc.ReadInt16() & 0x3FFF;
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@ -836,7 +836,7 @@ namespace Server.Network
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if (split.Length > 0)
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{
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int spellID = Utility.ToInt32(split[0]) - 1;
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int serial = split.Length > 1 ? Utility.ToInt32(split[1]) : -1;
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uint serial = split.Length > 1 ? Utility.ToUInt32(split[1]) : (uint)Serial.MinusOne;
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EventSink.InvokeCastSpellRequest(new CastSpellRequestEventArgs(m, spellID, World.FindItem(serial)));
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}
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@ -892,7 +892,7 @@ namespace Server.Network
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public static void AsciiPromptResponse(NetState state, PacketReader pvSrc)
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{
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int serial = pvSrc.ReadInt32();
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uint serial = pvSrc.ReadUInt32();
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int prompt = pvSrc.ReadInt32();
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int type = pvSrc.ReadInt32();
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string text = pvSrc.ReadStringSafe();
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@ -916,7 +916,7 @@ namespace Server.Network
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public static void UnicodePromptResponse(NetState state, PacketReader pvSrc)
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{
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int serial = pvSrc.ReadInt32();
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uint serial = pvSrc.ReadUInt32();
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int prompt = pvSrc.ReadInt32();
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int type = pvSrc.ReadInt32();
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string lang = pvSrc.ReadString(4);
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@ -941,7 +941,7 @@ namespace Server.Network
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public static void MenuResponse(NetState state, PacketReader pvSrc)
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{
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int serial = pvSrc.ReadInt32();
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uint serial = pvSrc.ReadUInt32();
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int menuID = pvSrc.ReadInt16(); // unused in our implementation
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int index = pvSrc.ReadInt16();
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int itemID = pvSrc.ReadInt16();
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@ -966,7 +966,7 @@ namespace Server.Network
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public static void ProfileReq(NetState state, PacketReader pvSrc)
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{
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int type = pvSrc.ReadByte();
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Serial serial = pvSrc.ReadInt32();
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Serial serial = pvSrc.ReadUInt32();
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Mobile beholder = state.Mobile;
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Mobile beheld = World.FindMobile(serial);
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@ -1006,14 +1006,11 @@ namespace Server.Network
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public static void LiftReq(NetState state, PacketReader pvSrc)
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{
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Serial serial = pvSrc.ReadInt32();
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Serial serial = pvSrc.ReadUInt32();
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int amount = pvSrc.ReadUInt16();
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Item item = World.FindItem(serial);
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bool rejected;
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LRReason reject;
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state.Mobile.Lift(item, amount, out rejected, out reject);
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state.Mobile.Lift(item, amount, out bool rejected, out LRReason reject);
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}
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public static void EquipReq(NetState state, PacketReader pvSrc)
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@ -1028,7 +1025,7 @@ namespace Server.Network
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if (!valid) return;
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pvSrc.Seek(5, SeekOrigin.Current);
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Mobile to = World.FindMobile(pvSrc.ReadInt32());
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Mobile to = World.FindMobile(pvSrc.ReadUInt32());
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if (to == null)
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to = from;
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@ -1045,7 +1042,7 @@ namespace Server.Network
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int x = pvSrc.ReadInt16();
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int y = pvSrc.ReadInt16();
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int z = pvSrc.ReadSByte();
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Serial dest = pvSrc.ReadInt32();
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Serial dest = pvSrc.ReadUInt32();
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Point3D loc = new Point3D(x, y, z);
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@ -1083,7 +1080,7 @@ namespace Server.Network
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int y = pvSrc.ReadInt16();
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int z = pvSrc.ReadSByte();
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pvSrc.ReadByte(); // Grid Location?
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Serial dest = pvSrc.ReadInt32();
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Serial dest = pvSrc.ReadUInt32();
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Point3D loc = new Point3D(x, y, z);
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@ -1140,7 +1137,7 @@ namespace Server.Network
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int type = pvSrc.ReadByte();
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int targetID = pvSrc.ReadInt32();
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int flags = pvSrc.ReadByte();
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Serial serial = pvSrc.ReadInt32();
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Serial serial = pvSrc.ReadUInt32();
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int x = pvSrc.ReadInt16(), y = pvSrc.ReadInt16(), z = pvSrc.ReadInt16();
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int graphic = pvSrc.ReadUInt16();
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@ -1164,7 +1161,7 @@ namespace Server.Network
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// User pressed escape
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t.Cancel(from, TargetCancelType.Canceled);
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}
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else if (Target.TargetIDValidation && t.TargetID != targetID)
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else if (t.TargetID != targetID)
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{
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// Sanity, prevent fake target
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}
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@ -1240,92 +1237,93 @@ namespace Server.Network
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public static void DisplayGumpResponse(NetState state, PacketReader pvSrc)
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{
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int serial = pvSrc.ReadInt32();
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uint serial = pvSrc.ReadUInt32();
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int typeID = pvSrc.ReadInt32();
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int buttonID = pvSrc.ReadInt32();
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foreach (Gump gump in state.Gumps)
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if (gump.Serial == serial && gump.TypeID == typeID)
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{
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if (gump.Serial != serial || gump.TypeID != typeID)
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continue;
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bool buttonExists = buttonID == 0; // 0 is always 'close'
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if (!buttonExists)
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foreach (GumpEntry e in gump.Entries)
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{
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if (e is GumpButton button && button.ButtonID == buttonID)
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{
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buttonExists = true;
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break;
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}
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if (e is GumpImageTileButton tileButton && tileButton.ButtonID == buttonID)
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{
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buttonExists = true;
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break;
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}
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}
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if (!buttonExists)
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{
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bool buttonExists = buttonID == 0; // 0 is always 'close'
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if (!buttonExists)
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foreach (GumpEntry e in gump.Entries)
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{
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if (e is GumpButton button && button.ButtonID == buttonID)
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{
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buttonExists = true;
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break;
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}
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if (e is GumpImageTileButton tileButton && tileButton.ButtonID == buttonID)
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{
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buttonExists = true;
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break;
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}
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}
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if (!buttonExists)
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{
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state.WriteConsole("Invalid gump response, disconnecting...");
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state.Dispose();
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return;
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}
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int switchCount = pvSrc.ReadInt32();
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if (switchCount < 0 || switchCount > gump.m_Switches)
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{
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state.WriteConsole("Invalid gump response, disconnecting...");
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state.Dispose();
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return;
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}
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int[] switches = new int[switchCount];
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for (int j = 0; j < switches.Length; ++j)
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switches[j] = pvSrc.ReadInt32();
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int textCount = pvSrc.ReadInt32();
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if (textCount < 0 || textCount > gump.m_TextEntries)
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{
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state.WriteConsole("Invalid gump response, disconnecting...");
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state.Dispose();
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return;
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}
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TextRelay[] textEntries = new TextRelay[textCount];
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for (int j = 0; j < textEntries.Length; ++j)
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{
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int entryID = pvSrc.ReadUInt16();
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int textLength = pvSrc.ReadUInt16();
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if (textLength > 239)
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{
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state.WriteConsole("Invalid gump response, disconnecting...");
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state.Dispose();
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return;
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}
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string text = pvSrc.ReadUnicodeStringSafe(textLength);
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textEntries[j] = new TextRelay(entryID, text);
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}
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state.RemoveGump(gump);
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GumpProfile prof = GumpProfile.Acquire(gump.GetType());
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prof?.Start();
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gump.OnResponse(state, new RelayInfo(buttonID, switches, textEntries));
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prof?.Finish();
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state.WriteConsole("Invalid gump response, disconnecting...");
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state.Dispose();
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return;
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}
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int switchCount = pvSrc.ReadInt32();
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if (switchCount < 0 || switchCount > gump.m_Switches)
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{
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state.WriteConsole("Invalid gump response, disconnecting...");
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state.Dispose();
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return;
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}
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int[] switches = new int[switchCount];
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for (int j = 0; j < switches.Length; ++j)
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switches[j] = pvSrc.ReadInt32();
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int textCount = pvSrc.ReadInt32();
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if (textCount < 0 || textCount > gump.m_TextEntries)
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{
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state.WriteConsole("Invalid gump response, disconnecting...");
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state.Dispose();
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return;
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}
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TextRelay[] textEntries = new TextRelay[textCount];
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for (int j = 0; j < textEntries.Length; ++j)
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{
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int entryID = pvSrc.ReadUInt16();
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int textLength = pvSrc.ReadUInt16();
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if (textLength > 239)
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{
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state.WriteConsole("Invalid gump response, disconnecting...");
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state.Dispose();
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return;
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}
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string text = pvSrc.ReadUnicodeStringSafe(textLength);
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textEntries[j] = new TextRelay(entryID, text);
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}
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state.RemoveGump(gump);
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GumpProfile prof = GumpProfile.Acquire(gump.GetType());
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prof?.Start();
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gump.OnResponse(state, new RelayInfo(buttonID, switches, textEntries));
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prof?.Finish();
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return;
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}
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if (typeID == 461)
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{
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// Virtue gump
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@ -1333,7 +1331,7 @@ namespace Server.Network
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if (buttonID == 1 && switchCount > 0)
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{
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Mobile beheld = World.FindMobile(pvSrc.ReadInt32());
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Mobile beheld = World.FindMobile(pvSrc.ReadUInt32());
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if (beheld != null)
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EventSink.InvokeVirtueGumpRequest(new VirtueGumpRequestEventArgs(state.Mobile, beheld));
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@ -1466,7 +1464,7 @@ namespace Server.Network
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if (from.AccessLevel >= AccessLevel.Counselor || Core.TickCount - from.NextActionTime >= 0)
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{
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int value = pvSrc.ReadInt32();
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uint value = pvSrc.ReadUInt32();
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if ((value & ~0x7FFFFFFF) != 0)
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{
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@ -1504,7 +1502,7 @@ namespace Server.Network
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{
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Mobile from = state.Mobile;
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Serial s = pvSrc.ReadInt32();
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Serial s = pvSrc.ReadUInt32();
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if (s.IsMobile)
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{
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@ -1609,28 +1607,22 @@ namespace Server.Network
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PacketHandler ph = GetExtendedHandler(packetID);
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if (ph != null)
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if (ph == null)
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{
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if (ph.Ingame && state.Mobile == null)
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{
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pvSrc.Trace(state);
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return;
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}
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if (ph.Ingame && state.Mobile?.Deleted != false)
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{
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if (state.Mobile == null)
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Console.WriteLine(
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"Client: {0}: Sent ingame packet (0xBFx{1:X2}) before having been attached to a mobile", state,
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packetID);
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state.Dispose();
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}
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else if (ph.Ingame && state.Mobile.Deleted)
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{
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state.Dispose();
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}
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else
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{
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ph.OnReceive(state, pvSrc);
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}
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state.Dispose();
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}
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else
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{
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pvSrc.Trace(state);
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}
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ph.OnReceive(state, pvSrc);
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}
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public static void CastSpell(NetState state, PacketReader pvSrc)
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@ -1643,7 +1635,7 @@ namespace Server.Network
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Item spellbook = null;
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if (pvSrc.ReadInt16() == 1)
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spellbook = World.FindItem(pvSrc.ReadInt32());
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spellbook = World.FindItem(pvSrc.ReadUInt32());
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int spellID = pvSrc.ReadInt16() - 1;
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@ -1659,12 +1651,12 @@ namespace Server.Network
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if (from.AccessLevel >= AccessLevel.Counselor || Core.TickCount - from.NextActionTime >= 0)
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{
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Item bandage = World.FindItem(pvSrc.ReadInt32());
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Item bandage = World.FindItem(pvSrc.ReadUInt32());
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if (bandage == null)
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return;
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Mobile target = World.FindMobile(pvSrc.ReadInt32());
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Mobile target = World.FindMobile(pvSrc.ReadUInt32());
|
||||
|
||||
if (target == null)
|
||||
return;
|
||||
|
|
@ -1700,7 +1692,7 @@ namespace Server.Network
|
|||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
Serial s = pvSrc.ReadInt32();
|
||||
Serial s = pvSrc.ReadUInt32();
|
||||
|
||||
if (s.IsMobile)
|
||||
{
|
||||
|
|
@ -1727,7 +1719,7 @@ namespace Server.Network
|
|||
|
||||
Mobile from = state.Mobile;
|
||||
|
||||
Serial s = pvSrc.ReadInt32();
|
||||
Serial s = pvSrc.ReadUInt32();
|
||||
|
||||
if (s.IsMobile)
|
||||
{
|
||||
|
|
@ -1789,13 +1781,13 @@ namespace Server.Network
|
|||
public static void PartyMessage_RemoveMember(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (PartyCommands.Handler != null)
|
||||
PartyCommands.Handler.OnRemove(state.Mobile, World.FindMobile(pvSrc.ReadInt32()));
|
||||
PartyCommands.Handler.OnRemove(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()));
|
||||
}
|
||||
|
||||
public static void PartyMessage_PrivateMessage(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (PartyCommands.Handler != null)
|
||||
PartyCommands.Handler.OnPrivateMessage(state.Mobile, World.FindMobile(pvSrc.ReadInt32()),
|
||||
PartyCommands.Handler.OnPrivateMessage(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()),
|
||||
pvSrc.ReadUnicodeStringSafe());
|
||||
}
|
||||
|
||||
|
|
@ -1814,13 +1806,13 @@ namespace Server.Network
|
|||
public static void PartyMessage_Accept(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (PartyCommands.Handler != null)
|
||||
PartyCommands.Handler.OnAccept(state.Mobile, World.FindMobile(pvSrc.ReadInt32()));
|
||||
PartyCommands.Handler.OnAccept(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()));
|
||||
}
|
||||
|
||||
public static void PartyMessage_Decline(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (PartyCommands.Handler != null)
|
||||
PartyCommands.Handler.OnDecline(state.Mobile, World.FindMobile(pvSrc.ReadInt32()));
|
||||
PartyCommands.Handler.OnDecline(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()));
|
||||
}
|
||||
|
||||
public static void StunRequest(NetState state, PacketReader pvSrc)
|
||||
|
|
@ -1875,7 +1867,7 @@ namespace Server.Network
|
|||
|
||||
if (menu != null && from == menu.From)
|
||||
{
|
||||
IEntity entity = World.FindEntity(pvSrc.ReadInt32());
|
||||
IEntity entity = World.FindEntity(pvSrc.ReadUInt32());
|
||||
|
||||
if (entity != null && entity == menu.Target && from.CanSee(entity))
|
||||
{
|
||||
|
|
@ -1910,7 +1902,7 @@ namespace Server.Network
|
|||
public static void ContextMenuRequest(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
Mobile from = state.Mobile;
|
||||
IEntity target = World.FindEntity(pvSrc.ReadInt32());
|
||||
IEntity target = World.FindEntity(pvSrc.ReadUInt32());
|
||||
|
||||
if (from != null && target != null && from.Map == target.Map && from.CanSee(target))
|
||||
{
|
||||
|
|
@ -1941,7 +1933,7 @@ namespace Server.Network
|
|||
|
||||
public static void CloseStatus(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
Serial serial = pvSrc.ReadInt32();
|
||||
Serial serial = pvSrc.ReadUInt32();
|
||||
}
|
||||
|
||||
public static void Language(NetState state, PacketReader pvSrc)
|
||||
|
|
@ -1981,7 +1973,7 @@ namespace Server.Network
|
|||
|
||||
pvSrc.ReadInt32(); // 0xEDEDEDED
|
||||
int type = pvSrc.ReadByte();
|
||||
Mobile m = World.FindMobile(pvSrc.ReadInt32());
|
||||
Mobile m = World.FindMobile(pvSrc.ReadUInt32());
|
||||
|
||||
if (m != null)
|
||||
switch (type)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue