parallel delta queue processing
thread safe packet construction, compilation, compression, gump compilation, sending, coalescing, and many other fixes TODO: delta queue recursion fixups, ipooledenumerable fixups/generics
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9404651774
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ddcc4e7a20
16 changed files with 619 additions and 575 deletions
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@ -2632,7 +2632,8 @@ namespace Server.Mobiles
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if (srcSkill <= 0)
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return;
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foreach (Mobile trg in m_Mobile.GetMobilesInRange(m_Mobile.RangePerception))
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IPooledEnumerable eable = m_Mobile.GetMobilesInRange(m_Mobile.RangePerception);
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foreach (Mobile trg in eable)
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{
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if (trg != m_Mobile && trg.Player && trg.Alive && trg.Hidden && trg.AccessLevel == AccessLevel.Player && m_Mobile.InLOS(trg))
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{
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@ -2655,6 +2656,7 @@ namespace Server.Mobiles
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}
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}
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}
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eable.Free();
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}
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public virtual void Deactivate()
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@ -5429,7 +5429,8 @@ namespace Server.Mobiles
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{
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Corpse toRummage = null;
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foreach ( Item item in this.GetItemsInRange( 2 ) )
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IPooledEnumerable eable = this.GetItemsInRange(2);
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foreach ( Item item in eable )
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{
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if ( item is Corpse && item.Items.Count > 0 )
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{
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@ -5437,6 +5438,7 @@ namespace Server.Mobiles
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break;
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}
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}
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eable.Free();
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if ( toRummage == null )
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return false;
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@ -1210,27 +1210,17 @@ namespace Server.Mobiles
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m_IsStealthing = false; // IsStealthing should be moved to Server.Mobiles
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public override bool Hidden
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public override void OnHiddenChanged()
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{
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get
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RemoveBuff(BuffIcon.Invisibility); //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set
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if (!Hidden)
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{
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return base.Hidden;
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RemoveBuff(BuffIcon.HidingAndOrStealth);
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}
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set
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else// if( !InvisibilitySpell.HasTimer( this ) )
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{
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base.Hidden = value;
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RemoveBuff( BuffIcon.Invisibility ); //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set
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if( !Hidden )
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{
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RemoveBuff( BuffIcon.HidingAndOrStealth );
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}
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else// if( !InvisibilitySpell.HasTimer( this ) )
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{
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BuffInfo.AddBuff( this, new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); //Hidden/Stealthing & You Are Hidden
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}
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BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655)); //Hidden/Stealthing & You Are Hidden
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}
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}
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