parallel delta queue processing
thread safe packet construction, compilation, compression, gump compilation, sending, coalescing, and many other fixes TODO: delta queue recursion fixups, ipooledenumerable fixups/generics
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16 changed files with 619 additions and 575 deletions
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@ -2632,7 +2632,8 @@ namespace Server.Mobiles
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if (srcSkill <= 0)
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return;
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foreach (Mobile trg in m_Mobile.GetMobilesInRange(m_Mobile.RangePerception))
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IPooledEnumerable eable = m_Mobile.GetMobilesInRange(m_Mobile.RangePerception);
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foreach (Mobile trg in eable)
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{
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if (trg != m_Mobile && trg.Player && trg.Alive && trg.Hidden && trg.AccessLevel == AccessLevel.Player && m_Mobile.InLOS(trg))
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{
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@ -2655,6 +2656,7 @@ namespace Server.Mobiles
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}
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}
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}
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eable.Free();
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}
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public virtual void Deactivate()
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